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#!/usr/bin/python2 | |
import sys | |
import socket | |
import time | |
import threading | |
if len(sys.argv) == 3: | |
pass | |
else: |
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var game = new Phaser.Game(288, 505, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.load.image('background', 'assets/background.png'); | |
game.load.image('ground', 'assets/ground.png'); | |
game.load.spritesheet('bird', 'assets/bird.png', 34, 24, 3); | |
game.load.image('pipe', 'assets/pipe.png'); | |
game.load.audio('jump', 'assets/flap.wav'); |
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var game = new Phaser.Game(288, 505, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.load.image('background', 'assets/background.png'); | |
game.load.image('ground', 'assets/ground.png'); | |
game.load.spritesheet('bird', 'assets/bird.png', 34, 24, 3); | |
game.load.image('pipe', 'assets/pipe.png'); | |
game.load.audio('jump', 'assets/flap.wav'); |
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var game = new Phaser.Game(288, 505, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.load.image('background', 'assets/background.png'); | |
game.load.spritesheet('bird', 'assets/bird.png', 34, 24, 3); | |
game.load.image('pipe', 'assets/pipe.png'); | |
game.load.audio('jump', 'assets/flap.wav'); | |
}, |
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var game = new Phaser.Game(400, 490, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.stage.backgroundColor = '#71c5cf'; | |
game.load.spritesheet('bird', 'assets/bird.png', 34, 24, 3); | |
game.load.image('pipe', 'assets/pipe.png'); | |
game.load.audio('jump', 'assets/flap.wav'); | |
}, |
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var game = new Phaser.Game(400, 490, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.stage.backgroundColor = '#71c5cf'; | |
game.load.image('bird', 'assets/bird.png'); | |
game.load.image('pipe', 'assets/pipe.png'); | |
game.load.audio('jump', 'assets/flap.wav'); |
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var game = new Phaser.Game(400, 490, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.stage.backgroundColor = '#71c5cf'; | |
game.load.image('bird', 'assets/bird.png'); | |
game.load.image('pipe', 'assets/pipe.png'); | |
}, |
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var game = new Phaser.Game(400, 490, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.stage.backgroundColor = '#71c5cf'; | |
game.load.image('bird', 'assets/bird.png'); | |
game.load.image('pipe', 'assets/pipe.png'); | |
}, |
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var game = new Phaser.Game(400, 490, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.stage.backgroundColor = '#71c5cf'; | |
game.load.image('bird', 'assets/bird.png'); | |
game.load.image('pipe', 'assets/pipe.png'); | |
}, |
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//เราจะสร้าง Game Wolrd ของเราขึ้นมาขนาด 400 x 490 | |
//โดยใช้ระบบ Render แบบ Auto | |
//และให้ Game แสดงผลใน flappyDiv คือส่วนของ <div> ที่กำหนดไว้ใน flappy.html | |
//จากนั้นสร้าง Game World ไว้ใน ตัวแปร game | |
var game = new Phaser.Game(400, 490, Phaser.AUTO, 'flappyDiv'); | |
//ส่วนของ logic เกมส์ที่เราเขียนแล้วเก็บไว้ในตัวแปร mainstate | |
var mainState = { | |
preload: function() { |
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