Created
September 16, 2017 02:50
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Joined room, now to do stuff | |
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Exception: Could not cast or convert from {null} to System.Int32. | |
at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0 | |
at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0 | |
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (System.Object value, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0 | |
Rethrow as JsonSerializationException: Error converting value {null} to type 'System.Int32'. | |
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (System.Object value, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0 | |
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue) [0x00000] in <filename unknown>:0 | |
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueProperty (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonProperty property, System.Object target, Boolean gottenCurrentValue, System.Object currentValue) [0x00000] in <filename unknown>:0 | |
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00000] in <filename unknown>:0 | |
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, System.String id) [0x00000] in <filename unknown>:0 | |
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) | |
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) | |
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) | |
PhotonNetwork:JoinRoom(String, String[]) | |
PhotonNetwork:JoinRoom(String) | |
TerrainManager:Start() |
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