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---- Minecraft Crash Report ----
WARNING: coremods are present:
Do not report to Forge! Remove FoamFixAPI (or replace with FoamFixAPI-Lawful) and try again. (foamfix-0.8.0-1.12-anarchy.jar)
Inventory Tweaks Coremod (InventoryTweaks-1.63+beta.108.jar)
ForgelinPlugin (Forgelin-1.5.1.jar)
IELoadingPlugin (ImmersiveEngineering-0.12-72-core.jar)
LoadingPlugin (Quark-r1.3-110.jar)
TransformerLoader (OpenComputers-MC1.12.1-1.7.0.4.jar)
ShetiPhian-ASM (shetiphiancore-1.12.0-3.5.2.jar)
---- Minecraft Crash Report ----
WARNING: coremods are present:
Do not report to Forge! Remove FoamFixAPI (or replace with FoamFixAPI-Lawful) and try again. (foamfix-0.8.0-1.12-anarchy.jar)
Inventory Tweaks Coremod (InventoryTweaks-1.63+beta.108.jar)
ForgelinPlugin (Forgelin-1.5.1.jar)
IELoadingPlugin (ImmersiveEngineering-0.12-72-core.jar)
LoadingPlugin (Quark-r1.3-110.jar)
TransformerLoader (OpenComputers-MC1.12.1-1.7.0.4.jar)
ShetiPhian-ASM (shetiphiancore-1.12.0-3.5.2.jar)
Joined room, now to do stuff
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Exception: Could not cast or convert from {null} to System.Int32.
at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable (System.Object value, System.Type initialType, System.Type targetType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast (System.Object initialValue, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (System.Object value, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000] in <filename unknown>:0
Rethrow as JsonSerializationException: Error converting value {null} to type 'System.Int32'.
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (System.Object value, System.Globalization.CultureInfo culture, System.Type targetType) [0x00000]
This file has been truncated, but you can view the full file.
Mono path[0] = 'F:/Black Ice special alpha files/Black Ice SB #2/windows/Black Ice_Data/Managed'
Mono path[1] = 'F:/Black Ice special alpha files/Black Ice SB #2/windows/Black Ice_Data/Mono'
Mono config path = 'F:/Black Ice special alpha files/Black Ice SB #2/windows/Black Ice_Data/Mono/etc'
PlayerConnection initialized from F:/Black Ice special alpha files/Black Ice SB #2/windows/Black Ice_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55441
Multi-casting "[IP] 192.168.1.4 [Port] 55441 [Flags] 3 [Guid] 2075079673 [EditorId] 3976654007 [Version] 1048832 [Id] WindowsPlayer(Benaiah-PC) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55441]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55441]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56673
This file has been truncated, but you can view the full file.
Mono path[0] = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Managed'
Mono path[1] = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono'
Mono config path = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/etc'
PlayerConnection initialized from F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55053
Multi-casting "[IP] 192.168.1.4 [Port] 55053 [Flags] 3 [Guid] 2368380257 [EditorId] 3976654007 [Version] 1048832 [Id] WindowsPlayer(Benaiah-PC) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55053]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55053]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56257
NullReferenceException: Object reference not set to an instance of an object
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x00000] in <filename unknown>:0
at EnemyAI.CheckStuck () [0x00000] in <filename unknown>:0
at EnemyAI.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Enemy is stuck - respawning!
Initialize engine version: 5.6.0p2 (bbd5ca01a0ea)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.dll (this message is harmless)
VirtualBox COM Server 1.0.2_OSE r98988 win.amd64 (Feb 6 2017 16:47:50) release log
00:00:00.013501 main Log opened 2017-08-23T09:06:01.371395600Z
00:00:00.013501 main Local Time 19:06:01
00:00:00.013501 main Build Type: release
00:00:00.013501 main OS Product: Windows 7
00:00:00.013501 main OS Release: 6.1.7601
00:00:00.013501 main OS Service Pack: 1
00:00:00.029503 main DMI Product Name: H67MA-UD2H-B3
00:00:00.035004 main DMI Product Version:
00:00:00.035004 main Host RAM: 8120MB total, 6346MB available
NullReferenceException: Object reference not set to an instance of an object
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x00000] in <filename unknown>:0
at EnemyAI.CheckStuck () [0x00000] in <filename unknown>:0
at EnemyAI.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0
@the-creamster
the-creamster / gist:b6499dc1f5903270f8309ef302a7a5c4
Created August 23, 2017 01:20
lvl 10 arenaa server "1 enemy remaining" glitch
Initialize engine version: 5.6.0p2 (bbd5ca01a0ea)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.dll (this message is harmless)