Created
August 26, 2017 03:14
-
-
Save the-creamster/f175306b5a9bc005a9e676d8dc270a77 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
NullReferenceException: Object reference not set to an instance of an object | |
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0 | |
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x00000] in <filename unknown>:0 | |
at EnemyAI.CheckStuck () [0x00000] in <filename unknown>:0 | |
at EnemyAI.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Enemy is stuck - respawning! | |
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0 | |
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x00000] in <filename unknown>:0 | |
at EnemyAI.CheckStuck () [0x00000] in <filename unknown>:0 | |
at EnemyAI.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Enemy is stuck - respawning! | |
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0 | |
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x00000] in <filename unknown>:0 | |
at EnemyAI.CheckStuck () [0x00000] in <filename unknown>:0 | |
at EnemyAI.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Material DropZoneMaterial doesn't have _StencilWriteMask property | |
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
Enemy is stuck - respawning! | |
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0 | |
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x00000] in <filename unknown>:0 | |
at EnemyAI.CheckStuck () [0x00000] in <filename unknown>:0 | |
at EnemyAI.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Enemy is stuck - respawning! | |
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0 | |
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x00000] in <filename unknown>:0 | |
at EnemyAI.CheckStuck () [0x00000] in <filename unknown>:0 | |
at EnemyAI.Update () [0x00000] in <filename unknown>:0 | |
at RangedEnemyAI.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment