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lvl 10 arenaa server "1 enemy remaining" glitch
Initialize engine version: 5.6.0p2 (bbd5ca01a0ea)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.CloudBuild.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\UnityEngine.CloudBuild.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\C63.LEDL.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\C63.LEDL.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\C63.LEDL.FX.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\C63.LEDL.FX.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\KDTree.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\pb_Stl.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\pb_Stl.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Triangle.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\Triangle.dll into Unity Child Domain
- Completed reload, in 0.199 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.393787 ms
Detected Full build, building as normal!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Black Ice/Black Ice_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Black Ice/Black Ice_Data/Mono/.\XInputInterface64
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Black Ice/Black Ice_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Black Ice/Black Ice_Data/Mono/libXInputInterface64
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Black Ice/Black Ice_Data/Mono/.\libXInputInterface64
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Black Ice/Black Ice_Data/Mono/libXInputInterface64
Custom payload values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Cannon,3,3,0.15,1,1,Laser,Laser,Laser,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Plasma Ball,3,3,1,1.2,1,PlasmaBall,PlasmaBall,PlasmaBall,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cybermissile,3,1.5,0.15,0.33,1,Missile,Missile,Missile,Causes Explosions
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Fireball,3,2.49,0.1,1,1,Fireball,Fireball,Fireball,Burns Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Icebolt,3,2.7,0.2,0.75,1,Frostbolt,Frostbolt,Frostbolt,Freezes Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Frostbolt,3,2.85,0.2,0.8,1,Slowbolt,Frostbolt,Frostbolt,Slows Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Railgun,3,1.95,0.05,0.6,1,Railgun,Railgun,Railgun,Shoots Through Everything
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Rainbow Bolt,3,2,0.3,1.1,1,RainbowShot,RainbowShot,RainbowShot,Chance to Colorize Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Bouncy Ball,3,2.5,0.3,1.5,0.75,BouncyBall,BouncyBall,BouncyBall,Bouncy!
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Custom weapon values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Minor Mine,20,4.5,0.1,1,3,Mine,Mine,Mine,Activate to lay a mine
,What was that beeping sound?
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
The Disc,10,10,0.1,1,1,Disc,Disc,Disc,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Lasgun,1.5,1.5,0.05,1,2.5,LasgunLaser,Lasgun,Lasgun,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Custom ability values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Icebreaker,1,0.03,0,1,6,Laser,Laser,Icebreaker,Activate to Hack Servers
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Lasbreaker,0.9,0.028,0,1,7,Laser,Laser,Lasbreaker,Hacks; Damages Enemies in a Line
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Instant Heal,50,50,0,1,5,Laser,Laser,Heal,Press to Heal
,Now! It must be now!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Rest,3,0.5,0,1,8,Laser,Laser,HealOverTime,Toggle to Heal
,Tend to the meat
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Sprint,30,1,100,1,2,Laser,Laser,Sprint,,Fly, you fool!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scope,10,0.1,25,1,1,Laser,Laser,Scope,Hold to Zoom
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Blink,10,0.5,15,1,3,Laser,Laser,Teleport,,It's easy, just set this.position…
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Jump,1.1,0.25,3.5,1,1,Laser,Laser,Jump,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Jetpack,15,1,35,1,5,Laser,Laser,Jump,Hold to Fly
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
EMP,20,7,0,1,3,Laser,Laser,EMP,Stuns Nearby Enemies
,The ice are vulnerable to emag
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Webcrawler,5,3,0,1,5,Laser,Laser,Spider,Summons a Spider
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Popup,4,3,0,1,5,Laser,Laser,Popup,Summons a Popup
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Aimbot,2,2,0,1,5,Laser,Laser,Aimbot,Summons an Aimbot
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Ghost in the Shellfish,2,3,0,1,5,Laser,Laser,GITSfish,Summons a GITSfish
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scorporation,1,2,0,1,5,Laser,Laser,Scorpion,Summons a Scorporation
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Black Ice\Black Ice_Data\Managed\System.Xml.dll (this message is harmless)
Pulling Steam Cloud saves!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
FileNameAndSize : saves/PlayerData0.save -- 11929
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SaveCharacterString: Savename = PlayerData0 and fileName = C:/Program Files (x86)/Steam/steamapps/common/Black Ice/Black Ice_Data/Saves/PlayerData0.save
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Uploading fresh local saves to steam cloud!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Received stats and achievements from Steam
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
We are loading achievement progress from steam
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating single player game
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loading static main
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
The referenced script on this Behaviour is missing!
(Filename: Line: 1514)
The referenced script on this Behaviour is missing!
(Filename: Line: 1514)
The referenced script on this Behaviour (Game Object 'CompareItemFrame') is missing!
(Filename: Line: 1743)
The referenced script on this Behaviour (Game Object 'InventoryList') is missing!
(Filename: Line: 1743)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.383764 ms
Custom payload values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Cannon,3,3,0.15,1,1,Laser,Laser,Laser,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Plasma Ball,3,3,1,1.2,1,PlasmaBall,PlasmaBall,PlasmaBall,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cybermissile,3,1.5,0.15,0.33,1,Missile,Missile,Missile,Causes Explosions
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Fireball,3,2.49,0.1,1,1,Fireball,Fireball,Fireball,Burns Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Icebolt,3,2.7,0.2,0.75,1,Frostbolt,Frostbolt,Frostbolt,Freezes Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Frostbolt,3,2.85,0.2,0.8,1,Slowbolt,Frostbolt,Frostbolt,Slows Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Railgun,3,1.95,0.05,0.6,1,Railgun,Railgun,Railgun,Shoots Through Everything
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Rainbow Bolt,3,2,0.3,1.1,1,RainbowShot,RainbowShot,RainbowShot,Chance to Colorize Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Bouncy Ball,3,2.5,0.3,1.5,0.75,BouncyBall,BouncyBall,BouncyBall,Bouncy!
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Custom weapon values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Minor Mine,20,4.5,0.1,1,3,Mine,Mine,Mine,Activate to lay a mine
,What was that beeping sound?
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
The Disc,10,10,0.1,1,1,Disc,Disc,Disc,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Lasgun,1.5,1.5,0.05,1,2.5,LasgunLaser,Lasgun,Lasgun,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Custom ability values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Icebreaker,1,0.03,0,1,6,Laser,Laser,Icebreaker,Activate to Hack Servers
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Lasbreaker,0.9,0.028,0,1,7,Laser,Laser,Lasbreaker,Hacks; Damages Enemies in a Line
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Instant Heal,50,50,0,1,5,Laser,Laser,Heal,Press to Heal
,Now! It must be now!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Rest,3,0.5,0,1,8,Laser,Laser,HealOverTime,Toggle to Heal
,Tend to the meat
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Sprint,30,1,100,1,2,Laser,Laser,Sprint,,Fly, you fool!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scope,10,0.1,25,1,1,Laser,Laser,Scope,Hold to Zoom
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Blink,10,0.5,15,1,3,Laser,Laser,Teleport,,It's easy, just set this.position…
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Jump,1.1,0.25,3.5,1,1,Laser,Laser,Jump,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Jetpack,15,1,35,1,5,Laser,Laser,Jump,Hold to Fly
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
EMP,20,7,0,1,3,Laser,Laser,EMP,Stuns Nearby Enemies
,The ice are vulnerable to emag
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Webcrawler,5,3,0,1,5,Laser,Laser,Spider,Summons a Spider
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Popup,4,3,0,1,5,Laser,Laser,Popup,Summons a Popup
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Aimbot,2,2,0,1,5,Laser,Laser,Aimbot,Summons an Aimbot
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Ghost in the Shellfish,2,3,0,1,5,Laser,Laser,GITSfish,Summons a GITSfish
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scorporation,1,2,0,1,5,Laser,Laser,Scorpion,Summons a Scorporation
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 35486.
Total: 23.161375 ms (FindLiveObjects: 1.776831 ms CreateObjectMapping: 0.893547 ms MarkObjects: 18.246038 ms DeleteObjects: 2.244296 ms)
TerrainManager starting up, version is 0.8.043 on unity 5.6.0p2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Joined room, now to do stuff
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loading single player game, has complete tutorial = True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Skipping tutorial & pre-tut loading screen
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Tutorial has signaled completion or skip
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
we are in multiplayer, or we're loading an old character, so skipping tutorial & time to spawn buildings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NeedToSpawn buildings - not spawning buildings
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Done spawning
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at EnemyAI.Teleport (Vector3 newPosition) [0x00000] in <filename unknown>:0
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x00000] in <filename unknown>:0
at EnemyAI.CheckStuck () [0x00000] in <filename unknown>:0
at EnemyAI.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1107.812988 ms
Detected Full build, building as normal!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Custom payload values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Cannon,3,3,0.15,1,1,Laser,Laser,Laser,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Plasma Ball,3,3,1,1.2,1,PlasmaBall,PlasmaBall,PlasmaBall,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Cybermissile,3,1.5,0.15,0.33,1,Missile,Missile,Missile,Causes Explosions
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Fireball,3,2.49,0.1,1,1,Fireball,Fireball,Fireball,Burns Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Icebolt,3,2.7,0.2,0.75,1,Frostbolt,Frostbolt,Frostbolt,Freezes Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Frostbolt,3,2.85,0.2,0.8,1,Slowbolt,Frostbolt,Frostbolt,Slows Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Railgun,3,1.95,0.05,0.6,1,Railgun,Railgun,Railgun,Shoots Through Everything
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Rainbow Bolt,3,2,0.3,1.1,1,RainbowShot,RainbowShot,RainbowShot,Chance to Colorize Targets
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Bouncy Ball,3,2.5,0.3,1.5,0.75,BouncyBall,BouncyBall,BouncyBall,Bouncy!
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Custom weapon values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Minor Mine,20,4.5,0.1,1,3,Mine,Mine,Mine,Activate to lay a mine
,What was that beeping sound?
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
The Disc,10,10,0.1,1,1,Disc,Disc,Disc,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Lasgun,1.5,1.5,0.05,1,2.5,LasgunLaser,Lasgun,Lasgun,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Custom ability values not found, using default.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Icebreaker,1,0.03,0,1,6,Laser,Laser,Icebreaker,Activate to Hack Servers
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
n00b Lasbreaker,0.9,0.028,0,1,7,Laser,Laser,Lasbreaker,Hacks; Damages Enemies in a Line
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Instant Heal,50,50,0,1,5,Laser,Laser,Heal,Press to Heal
,Now! It must be now!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Rest,3,0.5,0,1,8,Laser,Laser,HealOverTime,Toggle to Heal
,Tend to the meat
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Sprint,30,1,100,1,2,Laser,Laser,Sprint,,Fly, you fool!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scope,10,0.1,25,1,1,Laser,Laser,Scope,Hold to Zoom
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Blink,10,0.5,15,1,3,Laser,Laser,Teleport,,It's easy, just set this.position…
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Jump,1.1,0.25,3.5,1,1,Laser,Laser,Jump,,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Jetpack,15,1,35,1,5,Laser,Laser,Jump,Hold to Fly
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
EMP,20,7,0,1,3,Laser,Laser,EMP,Stuns Nearby Enemies
,The ice are vulnerable to emag
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Webcrawler,5,3,0,1,5,Laser,Laser,Spider,Summons a Spider
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Popup,4,3,0,1,5,Laser,Laser,Popup,Summons a Popup
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Aimbot,2,2,0,1,5,Laser,Laser,Aimbot,Summons an Aimbot
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Ghost in the Shellfish,2,3,0,1,5,Laser,Laser,GITSfish,Summons a GITSfish
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Scorporation,1,2,0,1,5,Laser,Laser,Scorpion,Summons a Scorporation
,
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 1067 unused Assets to reduce memory usage. Loaded Objects now: 9517.
Total: 18.057993 ms (FindLiveObjects: 0.545927 ms CreateObjectMapping: 0.443628 ms MarkObjects: 11.753173 ms DeleteObjects: 5.314933 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2334 -> priority: 1
Thread -> id: a9c -> priority: 1
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