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Mono path[0] = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Managed'
Mono path[1] = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono'
Mono config path = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/etc'
PlayerConnection initialized from F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55053
Multi-casting "[IP] 192.168.1.4 [Port] 55053 [Flags] 3 [Guid] 2368380257 [EditorId] 3976654007 [Version] 1048832 [Id] WindowsPlayer(Benaiah-PC) [Debug] 1" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55053]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55053]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56257
PlayerConnection already initialized - listening to [0.0.0.0:55053]
Player data archive not found at `F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.0p2 (bbd5ca01a0ea)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\C63.LEDL.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\C63.LEDL.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\C63.LEDL.FX.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\C63.LEDL.FX.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\KDTree.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\pb_Stl.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\pb_Stl.dll into Unity Child Domain
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Triangle.dll (this message is harmless)
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Triangle.dll into Unity Child Domain
- Completed reload, in 0.048 seconds
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.279259 ms
Detected Full build, building as normal!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MainMenuUGUI:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\GUI\MainMenuUGUI.cs:34)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/GUI/MainMenuUGUI.cs Line: 34)
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/XInputInterface64
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/.\XInputInterface64
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/XInputInterface64
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/libXInputInterface64
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/.\libXInputInterface64
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/libXInputInterface64
Custom payload values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:84)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 84)
n00b Cannon,3,3,0.15,1,1,Laser,Laser,Laser,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Plasma Ball,3,3,1,1.2,1,PlasmaBall,PlasmaBall,PlasmaBall,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Cybermissile,3,1.5,0.15,0.33,1,Missile,Missile,Missile,Causes Explosions
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Fireball,3,2.49,0.1,1,1,Fireball,Fireball,Fireball,Burns Targets
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Icebolt,3,2.7,0.2,0.75,1,Frostbolt,Frostbolt,Frostbolt,Freezes Targets
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Frostbolt,3,2.85,0.2,0.8,1,Slowbolt,Frostbolt,Frostbolt,Slows Targets
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Railgun,3,1.95,0.05,0.6,1,Railgun,Railgun,Railgun,Shoots Through Everything
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Rainbow Bolt,3,2,0.3,1.1,1,RainbowShot,RainbowShot,RainbowShot,Chance to Colorize Targets
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Bouncy Ball,3,2.5,0.3,1.5,0.75,BouncyBall,BouncyBall,BouncyBall,Bouncy!
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom Unique payload values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:102)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 102)
Shaxwell's Silver Hammer,3,3,0.15,1,1,Hammer,SilverHammer,Hammer,,Shaxwell put the hammer down.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Reason,3,2.75,0,2,0.5,Laser,Laser,Laser,,Oh - they'll listen to Reason.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
The Kokinator,3,1.5,0.25,0.25,1.1,Missile,Missile,Missile,,BOOM!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
The Spicy Meatball,3,2.9,0.3,0.75,1,BouncyFireball,FireBouncyBall,Fireball,,The flowers give it the spice
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Disco Deathball,3,3,0.1,1,5,DiscoDeathball,Laser,DiscoDeathball,,Fire in the disco!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Oersted's Mallet,4,4,0.1,1,1,Hammer,SilverHammer,Hammer,,The Hammer's Din!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Ice-a-Kill,3,2.5,0.1,1,1,Slowbolt,Frostbolt,Frostbolt,,Spinning up Soon(TM)!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom weapon values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:121)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 121)
Minor Mine,20,4.5,0.1,1,3,Mine,Mine,Mine,Activate to lay a mine
,What was that beeping sound?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
The Disc,10,10,0.1,1,1,Disc,Disc,Disc,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Lasgun,1.5,1.5,0.05,1,2.5,LasgunLaser,Lasgun,Lasgun,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom Unique weapon values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:139)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 139)
Spider Mine,20,6,0.1,1,1.5,Mine,Laser,Spider,Activate to lay a mine
,What's that skittering sound?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Valentyn's Love Beam,1.5,1.6,0.05,1,2.5,FireLasgunLaser,Lasgun,Lasgun,Sets targets aflame
,Burn, baby, burn!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Frostbiter,1.5,1.6,0.05,1,2.5,SlowingLasgunLaser,Lasgun,Frostbolt,Slows Targets
,Back, you fiends!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Disco Dodgeball,20,6,0.25,1,1,Dodgeball,Dodgeball,Dodgeball,,I said it's Dodgeball Time!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom ability values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:157)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 157)
n00b Icebreaker,1,0.03,0,1,6,Laser,Laser,Icebreaker,Activate to Hack Servers
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
n00b Lasbreaker,0.9,0.028,0,1,7,Laser,Laser,Lasbreaker,Hacks; Damages Enemies in a Line
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Instant Heal,50,50,0,1,5,Laser,Laser,Heal,Press to Heal
,Now! It must be now!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Rest,3,0.5,0,1,8,Laser,Laser,HealOverTime,Toggle to Heal
,Tend to the meat
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Sprint,30,1,100,1,2,Laser,Laser,Sprint,,Fly, you fool!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Scope,10,0.1,25,1,1,Laser,Laser,Scope,Hold to Zoom
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Blink,10,0.5,15,1,3,Laser,Laser,Teleport,,It's easy, just set this.position…
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Jump,1.1,0.25,3.5,1,1,Laser,Laser,Jump,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Jetpack,15,1,35,1,5,Laser,Laser,Jump,Hold to Fly
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
EMP,20,7,0,1,3,Laser,Laser,EMP,Stuns Nearby Enemies
,The ice are vulnerable to emag
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Webcrawler,5,3,0,1,5,Laser,Laser,Spider,Summons a Spider
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Popup,4,3,0,1,5,Laser,Laser,Popup,Summons a Popup
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Aimbot,2,2,0,1,5,Laser,Laser,Aimbot,Summons an Aimbot
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Ghost in the Shellfish,2,3,0,1,5,Laser,Laser,GITSfish,Summons a GITSfish
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Scorporation,1,2,0,1,5,Laser,Laser,Scorpion,Summons a Scorporation
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom affix values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:175)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 175)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206)
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\System.Xml.dll (this message is harmless)
Creating single player game
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MainMenuUGUI:LoadMainLevel() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\GUI\MainMenuUGUI.cs:106)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412)
InControl.InControlInputModule:Process() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\InControl\Source\GUI\InControlInputModule.cs:169)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:283)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/GUI/MainMenuUGUI.cs Line: 106)
Loading static main
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MainMenuUGUI:LoadLevel() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\GUI\MainMenuUGUI.cs:155)
MainMenuUGUI:LoadMainLevel() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\GUI\MainMenuUGUI.cs:115)
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52)
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412)
InControl.InControlInputModule:Process() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\InControl\Source\GUI\InControlInputModule.cs:169)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:283)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/GUI/MainMenuUGUI.cs Line: 155)
The referenced script on this Behaviour is missing!
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1514)
The referenced script on this Behaviour is missing!
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1514)
The referenced script on this Behaviour (Game Object 'InventoryList') is missing!
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1743)
The referenced script on this Behaviour (Game Object 'CompareItemFrame') is missing!
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1743)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.633511 ms
Custom payload values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:84)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 84)
n00b Cannon,3,3,0.15,1,1,Laser,Laser,Laser,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Plasma Ball,3,3,1,1.2,1,PlasmaBall,PlasmaBall,PlasmaBall,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Cybermissile,3,1.5,0.15,0.33,1,Missile,Missile,Missile,Causes Explosions
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Fireball,3,2.49,0.1,1,1,Fireball,Fireball,Fireball,Burns Targets
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Icebolt,3,2.7,0.2,0.75,1,Frostbolt,Frostbolt,Frostbolt,Freezes Targets
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Frostbolt,3,2.85,0.2,0.8,1,Slowbolt,Frostbolt,Frostbolt,Slows Targets
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Railgun,3,1.95,0.05,0.6,1,Railgun,Railgun,Railgun,Shoots Through Everything
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Rainbow Bolt,3,2,0.3,1.1,1,RainbowShot,RainbowShot,RainbowShot,Chance to Colorize Targets
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Bouncy Ball,3,2.5,0.3,1.5,0.75,BouncyBall,BouncyBall,BouncyBall,Bouncy!
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom Unique payload values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:102)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 102)
Shaxwell's Silver Hammer,3,3,0.15,1,1,Hammer,SilverHammer,Hammer,,Shaxwell put the hammer down.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Reason,3,2.75,0,2,0.5,Laser,Laser,Laser,,Oh - they'll listen to Reason.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
The Kokinator,3,1.5,0.25,0.25,1.1,Missile,Missile,Missile,,BOOM!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
The Spicy Meatball,3,2.9,0.3,0.75,1,BouncyFireball,FireBouncyBall,Fireball,,The flowers give it the spice
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Disco Deathball,3,3,0.1,1,5,DiscoDeathball,Laser,DiscoDeathball,,Fire in the disco!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Oersted's Mallet,4,4,0.1,1,1,Hammer,SilverHammer,Hammer,,The Hammer's Din!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Ice-a-Kill,3,2.5,0.1,1,1,Slowbolt,Frostbolt,Frostbolt,,Spinning up Soon(TM)!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom weapon values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:121)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 121)
Minor Mine,20,4.5,0.1,1,3,Mine,Mine,Mine,Activate to lay a mine
,What was that beeping sound?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
The Disc,10,10,0.1,1,1,Disc,Disc,Disc,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Lasgun,1.5,1.5,0.05,1,2.5,LasgunLaser,Lasgun,Lasgun,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom Unique weapon values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:139)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 139)
Spider Mine,20,6,0.1,1,1.5,Mine,Laser,Spider,Activate to lay a mine
,What's that skittering sound?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Valentyn's Love Beam,1.5,1.6,0.05,1,2.5,FireLasgunLaser,Lasgun,Lasgun,Sets targets aflame
,Burn, baby, burn!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Frostbiter,1.5,1.6,0.05,1,2.5,SlowingLasgunLaser,Lasgun,Frostbolt,Slows Targets
,Back, you fiends!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Disco Dodgeball,20,6,0.25,1,1,Dodgeball,Dodgeball,Dodgeball,,I said it's Dodgeball Time!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom ability values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:157)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 157)
n00b Icebreaker,1,0.03,0,1,6,Laser,Laser,Icebreaker,Activate to Hack Servers
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
n00b Lasbreaker,0.9,0.028,0,1,7,Laser,Laser,Lasbreaker,Hacks; Damages Enemies in a Line
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Instant Heal,50,50,0,1,5,Laser,Laser,Heal,Press to Heal
,Now! It must be now!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Rest,3,0.5,0,1,8,Laser,Laser,HealOverTime,Toggle to Heal
,Tend to the meat
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Sprint,30,1,100,1,2,Laser,Laser,Sprint,,Fly, you fool!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Scope,10,0.1,25,1,1,Laser,Laser,Scope,Hold to Zoom
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Blink,10,0.5,15,1,3,Laser,Laser,Teleport,,It's easy, just set this.position…
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Jump,1.1,0.25,3.5,1,1,Laser,Laser,Jump,,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Jetpack,15,1,35,1,5,Laser,Laser,Jump,Hold to Fly
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
EMP,20,7,0,1,3,Laser,Laser,EMP,Stuns Nearby Enemies
,The ice are vulnerable to emag
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Webcrawler,5,3,0,1,5,Laser,Laser,Spider,Summons a Spider
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Popup,4,3,0,1,5,Laser,Laser,Popup,Summons a Popup
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Aimbot,2,2,0,1,5,Laser,Laser,Aimbot,Summons an Aimbot
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Ghost in the Shellfish,2,3,0,1,5,Laser,Laser,GITSfish,Summons a GITSfish
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Scorporation,1,2,0,1,5,Laser,Laser,Scorpion,Summons a Scorporation
,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61)
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61)
Custom affix values not found, using default.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:175)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 175)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
AffixAttribute
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464)
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176)
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464)
System memory in use before: 159.3 MB.
System memory in use after: 160.7 MB.
Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 35483.
Total: 23.024679 ms (FindLiveObjects: 1.935442 ms CreateObjectMapping: 0.938586 ms MarkObjects: 17.925520 ms DeleteObjects: 2.223805 ms)
TerrainManager starting up, version is 0.8.045 on unity 5.6.0p2
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:93)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 93)
Joined room, now to do stuff
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TerrainManager:OnJoinedRoom() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:161)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\NetworkingPeer.cs:2713)
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:2031)
PhotonNetwork:JoinRoom(String, String[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1777)
PhotonNetwork:JoinRoom(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1745)
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:116)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 161)
Loading single player game, has complete tutorial = True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TerrainManager:OnJoinedRoom() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:187)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\NetworkingPeer.cs:2713)
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:2031)
PhotonNetwork:JoinRoom(String, String[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1777)
PhotonNetwork:JoinRoom(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1745)
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:116)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 187)
Skipping tutorial & pre-tut loading screen
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TerrainManager:OnJoinedRoom() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:189)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\NetworkingPeer.cs:2713)
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:2031)
PhotonNetwork:JoinRoom(String, String[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1777)
PhotonNetwork:JoinRoom(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1745)
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:116)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 189)
Tutorial has signaled completion or skip
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TerrainManager:DoneWithTutorial() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:302)
TutorialGUI:SetStateDone() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Tutorial\TutorialGUI.cs:243)
TerrainManager:OnJoinedRoom() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:190)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\NetworkingPeer.cs:2713)
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:2031)
PhotonNetwork:JoinRoom(String, String[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1777)
PhotonNetwork:JoinRoom(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1745)
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:116)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 302)
we are in multiplayer, or we're loading an old character, so skipping tutorial & time to spawn buildings
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TerrainManager:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:270)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 270)
NeedToSpawn buildings - not spawning buildings
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TerrainManager:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:278)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 278)
Done spawning
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TerrainManager:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:285)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 285)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
NullReferenceException: Object reference not set to an instance of an object
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
NullReferenceException: Object reference not set to an instance of an object
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
NullReferenceException: Object reference not set to an instance of an object
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
NullReferenceException: Object reference not set to an instance of an object
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
NullReferenceException: Object reference not set to an instance of an object
at EnemyAI.Teleport (Vector3 newPosition) [0x0002c] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:1160
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x0008b] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Building\BuildingManager.cs:474
at EnemyAI.CheckStuck () [0x000b5] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:385
at EnemyAI.Update () [0x0003c] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 1160)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
NullReferenceException: Object reference not set to an instance of an object
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is stuck - respawning!
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382)
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170)
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382)
Enemy is s
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