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August 26, 2017 03:31
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Mono path[0] = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Managed' | |
Mono path[1] = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono' | |
Mono config path = 'F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/etc' | |
PlayerConnection initialized from F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data (debug = 0) | |
PlayerConnection initialized network socket : 0.0.0.0 55053 | |
Multi-casting "[IP] 192.168.1.4 [Port] 55053 [Flags] 3 [Guid] 2368380257 [EditorId] 3976654007 [Version] 1048832 [Id] WindowsPlayer(Benaiah-PC) [Debug] 1" to [225.0.0.222:54997]... | |
Waiting for connection from host on [0.0.0.0:55053]... | |
Timed out. Continuing without host connection. | |
Started listening to [0.0.0.0:55053] | |
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56257 | |
PlayerConnection already initialized - listening to [0.0.0.0:55053] | |
Player data archive not found at `F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.0p2 (bbd5ca01a0ea) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: | |
Version: Direct3D 11.0 [level 11.0] | |
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) | |
Vendor: NVIDIA | |
VRAM: 3072 MB | |
Driver: 22.21.13.8205 | |
Begin MonoManager ReloadAssembly | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-CSharp.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-CSharp.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-UnityScript.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.UI.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.UI.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.Networking.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Photon3Unity3D.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Photon3Unity3D.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\SampleClassLibrary.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\SampleClassLibrary.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\C63.LEDL.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\C63.LEDL.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\C63.LEDL.FX.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\C63.LEDL.FX.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\KDTree.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\KDTree.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\pb_Stl.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\pb_Stl.dll into Unity Child Domain | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Triangle.dll (this message is harmless) | |
Loading F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\Triangle.dll into Unity Child Domain | |
- Completed reload, in 0.048 seconds | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\System.Core.dll (this message is harmless) | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\System.dll (this message is harmless) | |
<RI> Initializing input. | |
<RI> Input initialized. | |
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 | |
<RI> Initialized touch support. | |
UnloadTime: 1.279259 ms | |
Detected Full build, building as normal! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
MainMenuUGUI:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\GUI\MainMenuUGUI.cs:34) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/GUI/MainMenuUGUI.cs Line: 34) | |
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/XInputInterface64 | |
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/.\XInputInterface64 | |
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/XInputInterface64 | |
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/libXInputInterface64 | |
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/.\libXInputInterface64 | |
Fallback handler could not load library F:/Black Ice special alpha files/Black Ice/windows/Black Ice_Data/Mono/libXInputInterface64 | |
Custom payload values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:84) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 84) | |
n00b Cannon,3,3,0.15,1,1,Laser,Laser,Laser,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Plasma Ball,3,3,1,1.2,1,PlasmaBall,PlasmaBall,PlasmaBall,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Cybermissile,3,1.5,0.15,0.33,1,Missile,Missile,Missile,Causes Explosions | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Fireball,3,2.49,0.1,1,1,Fireball,Fireball,Fireball,Burns Targets | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Icebolt,3,2.7,0.2,0.75,1,Frostbolt,Frostbolt,Frostbolt,Freezes Targets | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Frostbolt,3,2.85,0.2,0.8,1,Slowbolt,Frostbolt,Frostbolt,Slows Targets | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Railgun,3,1.95,0.05,0.6,1,Railgun,Railgun,Railgun,Shoots Through Everything | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Rainbow Bolt,3,2,0.3,1.1,1,RainbowShot,RainbowShot,RainbowShot,Chance to Colorize Targets | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Bouncy Ball,3,2.5,0.3,1.5,0.75,BouncyBall,BouncyBall,BouncyBall,Bouncy! | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom Unique payload values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:102) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 102) | |
Shaxwell's Silver Hammer,3,3,0.15,1,1,Hammer,SilverHammer,Hammer,,Shaxwell put the hammer down. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Reason,3,2.75,0,2,0.5,Laser,Laser,Laser,,Oh - they'll listen to Reason. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
The Kokinator,3,1.5,0.25,0.25,1.1,Missile,Missile,Missile,,BOOM! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
The Spicy Meatball,3,2.9,0.3,0.75,1,BouncyFireball,FireBouncyBall,Fireball,,The flowers give it the spice | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Disco Deathball,3,3,0.1,1,5,DiscoDeathball,Laser,DiscoDeathball,,Fire in the disco! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Oersted's Mallet,4,4,0.1,1,1,Hammer,SilverHammer,Hammer,,The Hammer's Din! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Ice-a-Kill,3,2.5,0.1,1,1,Slowbolt,Frostbolt,Frostbolt,,Spinning up Soon(TM)! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom weapon values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:121) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 121) | |
Minor Mine,20,4.5,0.1,1,3,Mine,Mine,Mine,Activate to lay a mine | |
,What was that beeping sound? | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
The Disc,10,10,0.1,1,1,Disc,Disc,Disc,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Lasgun,1.5,1.5,0.05,1,2.5,LasgunLaser,Lasgun,Lasgun,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom Unique weapon values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:139) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 139) | |
Spider Mine,20,6,0.1,1,1.5,Mine,Laser,Spider,Activate to lay a mine | |
,What's that skittering sound? | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Valentyn's Love Beam,1.5,1.6,0.05,1,2.5,FireLasgunLaser,Lasgun,Lasgun,Sets targets aflame | |
,Burn, baby, burn! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Frostbiter,1.5,1.6,0.05,1,2.5,SlowingLasgunLaser,Lasgun,Frostbolt,Slows Targets | |
,Back, you fiends! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Disco Dodgeball,20,6,0.25,1,1,Dodgeball,Dodgeball,Dodgeball,,I said it's Dodgeball Time! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom ability values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:157) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 157) | |
n00b Icebreaker,1,0.03,0,1,6,Laser,Laser,Icebreaker,Activate to Hack Servers | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
n00b Lasbreaker,0.9,0.028,0,1,7,Laser,Laser,Lasbreaker,Hacks; Damages Enemies in a Line | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Instant Heal,50,50,0,1,5,Laser,Laser,Heal,Press to Heal | |
,Now! It must be now! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Rest,3,0.5,0,1,8,Laser,Laser,HealOverTime,Toggle to Heal | |
,Tend to the meat | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Sprint,30,1,100,1,2,Laser,Laser,Sprint,,Fly, you fool! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Scope,10,0.1,25,1,1,Laser,Laser,Scope,Hold to Zoom | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Blink,10,0.5,15,1,3,Laser,Laser,Teleport,,It's easy, just set this.position… | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Jump,1.1,0.25,3.5,1,1,Laser,Laser,Jump,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Jetpack,15,1,35,1,5,Laser,Laser,Jump,Hold to Fly | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
EMP,20,7,0,1,3,Laser,Laser,EMP,Stuns Nearby Enemies | |
,The ice are vulnerable to emag | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Webcrawler,5,3,0,1,5,Laser,Laser,Spider,Summons a Spider | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Popup,4,3,0,1,5,Laser,Laser,Popup,Summons a Popup | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Aimbot,2,2,0,1,5,Laser,Laser,Aimbot,Summons an Aimbot | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Ghost in the Shellfish,2,3,0,1,5,Laser,Laser,GITSfish,Summons a GITSfish | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Scorporation,1,2,0,1,5,Laser,Laser,Scorpion,Summons a Scorporation | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom affix values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:175) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 175) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) | |
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineObjectBindings.gen.cs:53) | |
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:156) | |
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) (at C:\buildslave\unity\build\Runtime\Export\UnityEngineObject.cs:206) | |
SpawnSceneObjects:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\SpawnSceneObjects.cs:13) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
Platform assembly: F:\Black Ice special alpha files\Black Ice\windows\Black Ice_Data\Managed\System.Xml.dll (this message is harmless) | |
Creating single player game | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
MainMenuUGUI:LoadMainLevel() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\GUI\MainMenuUGUI.cs:106) | |
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154) | |
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637) | |
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773) | |
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52) | |
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35) | |
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412) | |
InControl.InControlInputModule:Process() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\InControl\Source\GUI\InControlInputModule.cs:169) | |
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:283) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/GUI/MainMenuUGUI.cs Line: 106) | |
Loading static main | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
MainMenuUGUI:LoadLevel() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\GUI\MainMenuUGUI.cs:155) | |
MainMenuUGUI:LoadMainLevel() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\GUI\MainMenuUGUI.cs:115) | |
UnityEngine.Events.InvokableCall:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154) | |
UnityEngine.Events.InvokableCallList:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637) | |
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773) | |
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52) | |
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35) | |
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) | |
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432) | |
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412) | |
InControl.InControlInputModule:Process() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\InControl\Source\GUI\InControlInputModule.cs:169) | |
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:283) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/GUI/MainMenuUGUI.cs Line: 155) | |
The referenced script on this Behaviour is missing! | |
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1514) | |
The referenced script on this Behaviour is missing! | |
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1514) | |
The referenced script on this Behaviour (Game Object 'InventoryList') is missing! | |
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1743) | |
The referenced script on this Behaviour (Game Object 'CompareItemFrame') is missing! | |
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1743) | |
Unloading 6 Unused Serialized files (Serialized files now loaded: 0) | |
UnloadTime: 9.633511 ms | |
Custom payload values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:84) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 84) | |
n00b Cannon,3,3,0.15,1,1,Laser,Laser,Laser,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Plasma Ball,3,3,1,1.2,1,PlasmaBall,PlasmaBall,PlasmaBall,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Cybermissile,3,1.5,0.15,0.33,1,Missile,Missile,Missile,Causes Explosions | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Fireball,3,2.49,0.1,1,1,Fireball,Fireball,Fireball,Burns Targets | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Icebolt,3,2.7,0.2,0.75,1,Frostbolt,Frostbolt,Frostbolt,Freezes Targets | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Frostbolt,3,2.85,0.2,0.8,1,Slowbolt,Frostbolt,Frostbolt,Slows Targets | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Railgun,3,1.95,0.05,0.6,1,Railgun,Railgun,Railgun,Shoots Through Everything | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Rainbow Bolt,3,2,0.3,1.1,1,RainbowShot,RainbowShot,RainbowShot,Chance to Colorize Targets | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Bouncy Ball,3,2.5,0.3,1.5,0.75,BouncyBall,BouncyBall,BouncyBall,Bouncy! | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadPayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:223) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:85) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom Unique payload values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:102) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 102) | |
Shaxwell's Silver Hammer,3,3,0.15,1,1,Hammer,SilverHammer,Hammer,,Shaxwell put the hammer down. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Reason,3,2.75,0,2,0.5,Laser,Laser,Laser,,Oh - they'll listen to Reason. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
The Kokinator,3,1.5,0.25,0.25,1.1,Missile,Missile,Missile,,BOOM! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
The Spicy Meatball,3,2.9,0.3,0.75,1,BouncyFireball,FireBouncyBall,Fireball,,The flowers give it the spice | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Disco Deathball,3,3,0.1,1,5,DiscoDeathball,Laser,DiscoDeathball,,Fire in the disco! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Oersted's Mallet,4,4,0.1,1,1,Hammer,SilverHammer,Hammer,,The Hammer's Din! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Ice-a-Kill,3,2.5,0.1,1,1,Slowbolt,Frostbolt,Frostbolt,,Spinning up Soon(TM)! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniquePayloadValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:272) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:103) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom weapon values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:121) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 121) | |
Minor Mine,20,4.5,0.1,1,3,Mine,Mine,Mine,Activate to lay a mine | |
,What was that beeping sound? | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
The Disc,10,10,0.1,1,1,Disc,Disc,Disc,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Lasgun,1.5,1.5,0.05,1,2.5,LasgunLaser,Lasgun,Lasgun,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:323) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:122) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom Unique weapon values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:139) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 139) | |
Spider Mine,20,6,0.1,1,1.5,Mine,Laser,Spider,Activate to lay a mine | |
,What's that skittering sound? | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Valentyn's Love Beam,1.5,1.6,0.05,1,2.5,FireLasgunLaser,Lasgun,Lasgun,Sets targets aflame | |
,Burn, baby, burn! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Frostbiter,1.5,1.6,0.05,1,2.5,SlowingLasgunLaser,Lasgun,Frostbolt,Slows Targets | |
,Back, you fiends! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Disco Dodgeball,20,6,0.25,1,1,Dodgeball,Dodgeball,Dodgeball,,I said it's Dodgeball Time! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadUniqueWeaponValues(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:373) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:140) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom ability values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:157) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 157) | |
n00b Icebreaker,1,0.03,0,1,6,Laser,Laser,Icebreaker,Activate to Hack Servers | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
n00b Lasbreaker,0.9,0.028,0,1,7,Laser,Laser,Lasbreaker,Hacks; Damages Enemies in a Line | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Instant Heal,50,50,0,1,5,Laser,Laser,Heal,Press to Heal | |
,Now! It must be now! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Rest,3,0.5,0,1,8,Laser,Laser,HealOverTime,Toggle to Heal | |
,Tend to the meat | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Sprint,30,1,100,1,2,Laser,Laser,Sprint,,Fly, you fool! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Scope,10,0.1,25,1,1,Laser,Laser,Scope,Hold to Zoom | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Blink,10,0.5,15,1,3,Laser,Laser,Teleport,,It's easy, just set this.position… | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Jump,1.1,0.25,3.5,1,1,Laser,Laser,Jump,, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Jetpack,15,1,35,1,5,Laser,Laser,Jump,Hold to Fly | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
EMP,20,7,0,1,3,Laser,Laser,EMP,Stuns Nearby Enemies | |
,The ice are vulnerable to emag | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Webcrawler,5,3,0,1,5,Laser,Laser,Spider,Summons a Spider | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Popup,4,3,0,1,5,Laser,Laser,Popup,Summons a Popup | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Aimbot,2,2,0,1,5,Laser,Laser,Aimbot,Summons an Aimbot | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Ghost in the Shellfish,2,3,0,1,5,Laser,Laser,GITSfish,Summons a GITSfish | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Scorporation,1,2,0,1,5,Laser,Laser,Scorpion,Summons a Scorporation | |
, | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:PrintPayloadValues(PayloadValues) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:61) | |
ItemValuesManager:LoadAbilities(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:428) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:158) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 61) | |
Custom affix values not found, using default. | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:175) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 175) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
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UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
AffixAttribute | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
ItemValuesManager:LoadAffixes(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:464) | |
ItemValuesManager:LoadItemValues() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:176) | |
ItemValuesManager:Awake() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\ItemValuesManager.cs:41) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/ItemValuesManager.cs Line: 464) | |
System memory in use before: 159.3 MB. | |
System memory in use after: 160.7 MB. | |
Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 35483. | |
Total: 23.024679 ms (FindLiveObjects: 1.935442 ms CreateObjectMapping: 0.938586 ms MarkObjects: 17.925520 ms DeleteObjects: 2.223805 ms) | |
TerrainManager starting up, version is 0.8.045 on unity 5.6.0p2 | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:93) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 93) | |
Joined room, now to do stuff | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
TerrainManager:OnJoinedRoom() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:161) | |
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) | |
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\NetworkingPeer.cs:2713) | |
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:2031) | |
PhotonNetwork:JoinRoom(String, String[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1777) | |
PhotonNetwork:JoinRoom(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1745) | |
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:116) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 161) | |
Loading single player game, has complete tutorial = True | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
TerrainManager:OnJoinedRoom() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:187) | |
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) | |
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\NetworkingPeer.cs:2713) | |
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:2031) | |
PhotonNetwork:JoinRoom(String, String[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1777) | |
PhotonNetwork:JoinRoom(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1745) | |
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:116) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 187) | |
Skipping tutorial & pre-tut loading screen | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
TerrainManager:OnJoinedRoom() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:189) | |
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) | |
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\NetworkingPeer.cs:2713) | |
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:2031) | |
PhotonNetwork:JoinRoom(String, String[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1777) | |
PhotonNetwork:JoinRoom(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1745) | |
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:116) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 189) | |
Tutorial has signaled completion or skip | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
TerrainManager:DoneWithTutorial() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:302) | |
TutorialGUI:SetStateDone() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Tutorial\TutorialGUI.cs:243) | |
TerrainManager:OnJoinedRoom() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:190) | |
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) | |
NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\NetworkingPeer.cs:2713) | |
PhotonNetwork:EnterOfflineRoom(String, RoomOptions, Boolean) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:2031) | |
PhotonNetwork:JoinRoom(String, String[]) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1777) | |
PhotonNetwork:JoinRoom(String) (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Plugins\MiscScripts\PhotonNetwork\PhotonNetwork.cs:1745) | |
TerrainManager:Start() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:116) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 302) | |
we are in multiplayer, or we're loading an old character, so skipping tutorial & time to spawn buildings | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
TerrainManager:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:270) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 270) | |
NeedToSpawn buildings - not spawning buildings | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
TerrainManager:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:278) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 278) | |
Done spawning | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
TerrainManager:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Misc\TerrainManager.cs:285) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Misc/TerrainManager.cs Line: 285) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22 | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22 | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22 | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22 | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
NullReferenceException: Object reference not set to an instance of an object | |
at EnemyAI.Teleport (Vector3 newPosition) [0x0002c] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:1160 | |
at BuildingManager.RespawnEnemy (UnityEngine.GameObject enemy) [0x0008b] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Building\BuildingManager.cs:474 | |
at EnemyAI.CheckStuck () [0x000b5] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:385 | |
at EnemyAI.Update () [0x0003c] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170 | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 1160) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Slowing.Start () [0x00061] in C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Buffs\Slowing.cs:22 | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Buffs/Slowing.cs Line: 22) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is stuck - respawning! | |
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) | |
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) | |
UnityEngine.Logger:Log(LogType, Object) | |
UnityEngine.Debug:Log(Object) | |
EnemyAI:CheckStuck() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:382) | |
EnemyAI:Update() (at C:\Users\Garrett\Documents\Black Ice CSHARP\Black Ice\Assets\Scripts\Enemy\Enemies\EnemyAI.cs:170) | |
(Filename: C:/Users/Garrett/Documents/Black Ice CSHARP/Black Ice/Assets/Scripts/Enemy/Enemies/EnemyAI.cs Line: 382) | |
Enemy is s |
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