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Undefined symbols for architecture x86_64: | |
"_CGLChoosePixelFormat", referenced from: | |
_main in glsl_optimizer_tests.cpp.o | |
"_CGLCreateContext", referenced from: | |
_main in glsl_optimizer_tests.cpp.o | |
"_CGLDestroyContext", referenced from: | |
_main in glsl_optimizer_tests.cpp.o | |
"_CGLDestroyPixelFormat", referenced from: | |
_main in glsl_optimizer_tests.cpp.o | |
"_CGLSetCurrentContext", referenced from: | |
_main in glsl_optimizer_tests.cpp.o | |
CheckGLSL(bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in glsl_optimizer_tests.cpp.o | |
"_glCompileShaderARB", referenced from: | |
CheckGLSL(bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in glsl_optimizer_tests.cpp.o | |
"_glCreateShaderObjectARB", referenced from: | |
CheckGLSL(bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in glsl_optimizer_tests.cpp.o | |
"_glDeleteObjectARB", referenced from: | |
CheckGLSL(bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in glsl_optimizer_tests.cpp.o | |
"_glGetInfoLogARB", referenced from: | |
CheckGLSL(bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in glsl_optimizer_tests.cpp.o | |
"_glGetObjectParameterivARB", referenced from: | |
CheckGLSL(bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in glsl_optimizer_tests.cpp.o | |
"_glGetString", referenced from: | |
_main in glsl_optimizer_tests.cpp.o | |
"_glShaderSourceARB", referenced from: | |
CheckGLSL(bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in glsl_optimizer_tests.cpp.o | |
ld: symbol(s) not found for architecture x86_64 | |
clang: error: linker command failed with exit code 1 (use -v to see invocation) | |
make[2]: *** [glsl_test] Error 1 | |
make[1]: *** [CMakeFiles/glsl_test.dir/all] Error 2 | |
make: *** [all] Error 2 |
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