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@Vercidium
Vercidium / greedyvoxelmeshing
Last active May 4, 2024 09:03
Greedy Voxel Meshing ported to C#
// Code ported from https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/
// Note this implementation does not support different block types or block normals
// The original author describes how to do this here: https://0fps.net/2012/07/07/meshing-minecraft-part-2/
const int CHUNK_SIZE = 32;
// These variables store the location of the chunk in the world, e.g. (0,0,0), (32,0,0), (64,0,0)
@BrianWill
BrianWill / Go overview.md
Last active April 14, 2024 07:22
Go language overview for experienced programmers

The Go language for experienced programmers

Why use Go?

  • Like C, but with garbage collection, memory safety, and special mechanisms for concurrency
  • Pointers but no pointer arithmetic
  • No header files
  • Simple, clean syntax
  • Very fast native compilation (about as quick to edit code and restart as a dynamic language)
  • Easy-to-distribute executables