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4 rem femto racer; press <space> (or not) to stay on the road | |
6 printspc(9+sin(f)*6+6+sin(f*2)*5)"{white}: {green}:{gray}"m:f=f+.1:geta$:p=p+(a$=" ")*2+1 | |
8 q=4^5+p:m=m+1:ifpeek(q)<>58thenpokeq,22:goto6 |
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10 print"{clear}{down*8}{14}{red}dodge!{light blue}{return}{reverse on}{162*21}";:s=54296 | |
20 sc=1024:py=0:lv=3:w=40:t=10:ti$="000000":js=56320:poke53280,6:cl=646:zz=198 | |
30 j=peek(js)and3:if(j<>3)thenpy=py-(j=1)+(j=2):py=pyand7 | |
40 sp=sc+(t+py)*w+t:pokesp,62:pokesc+(t+int(rnd(.)*8))*w+19,w:pokes,2:pokes,. | |
50 print"{home}{down*9}":fori=.to7:print" {delete} ":next:print | |
60 ifpeek(sp)<>32thenlv=lv-1:pokecl,2:pokes,9:pokes,. | |
70 print"{up}{reverse on}>"str$(lv)"{space*12}"ti$"{light blue}":iflv>.thengoto30 | |
80 print"{up}{reverse on}game over,score:":pokezz,.:waitzz,1:run |
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10 rem analogue mouse test tool | |
12 rem - movement detection by polling SID registers s+25/26 | |
14 rem - left/right buttons detection by polling control port #1 | |
16 s=54272: js=56321 | |
18 print"{reverse on}{down}analogue mouse test{reverse off}{down*4}" | |
20 y$="{light gray}yes{light blue}":n$="{gray}no {light blue}" | |
22 h$=n$: v$=n$: lmb$=n$: rmb$=n$ | |
24 ho=peek(s+25):vo=peek(s+26) | |
26 fori=.to39:next | |
28 if ho<>peek(s+25) then h$=y$ |
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0 b$="19243342":fori=1to8:poke54296,val(mid$(b$,i,1)):pokes,.:forj=.to99:nextj,i:goto. |
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// PDE 3.02 | |
// Sierpinski's Carpet bömbing (v3) | |
// updt: better, faster, interactive | |
PImage img = createImage(729,729, RGB); | |
void setup() | |
{ | |
size( 729, 729, P2D ); //729 243 324 | |
} |
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0 fori=.to7step2:m(i)=i+2:m(i+1)=i+2:next:r=1 | |
1 forj=.to9:fori=.to7:a=int(rnd(.)*8):h=m(i):m(i)=m(a):m(a)=h:nexti,j | |
2 print"#:"r:fori=.to7:printi;chr$(63+(m(i)<0)):next | |
3 r=r+1:input"cards";a,b:if(a=b)or((m(a)orm(b))<0)goto3 | |
5 printchr$(13)m(a)m(b)chr$(13):ifm(a)=m(b)thenm(a)=-m(a):m(b)=-m(b) | |
8 s=.:fori=.to7:s=s+m(i):next:if(s>-40)goto2 |
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// fragment shader one-liners | |
// note: some might break for timing reasons (iDate.a/iDate.w) and some for compatibility reasons ("f+=" on a Mac, f.e.) | |
// | |
// void mainImage( out vec4 f, vec2 p ) | |
// and then... | |
// "flames (red)" | |
{f=vec4(p.x/p.y*mod(sin(p.x-iDate.a),.001*length(p-.9)),.2,.5,1.0);} | |
// "rain (small)" |
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0 rem .-==: pico.racer :==-. | |
1 j=56320:p=1444:r=119:l=r+4:c=.001:printchr$(147) | |
2 w=peek(j):ifw=rthenx=x+1 | |
3 ifw=lthenx=x-1 | |
4 o=15+int(sin(m*.1)*3):ifm>20thens=s-(peek(p+x)=32) | |
5 pokep+x,81:printspc(o)"";:fori=0to5:ifrnd(0)>bthenprint":";:goto7 | |
6 print" "; | |
7 next:pokep+x,66:m=m+1:b=b+c:prints:ifs<10thengoto2 | |
8 print,"miles:";m |
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' What's more? (v1.1) | |
' a quick guesstimation game in QBASIC | |
' (slightly extended version, won't run in qb.js) | |
DIM c%(2): cont% = 1: r% = 0: bchar% = 97 '97 = a,b / 48 = 0,1 | |
CLS | |
RANDOMIZE TIMER | |
t = TIMER |
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-- minesonar.bas in Lua (aka first Lua test, v2) | |
r, x, y = 0, math.random(8), math.random(8) | |
print "There is a mine hidden in an 8x8 field" | |
repeat | |
r = r + 1 | |