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Tomáš Havlík tomires

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tomires / mapbox-clustering
Last active September 8, 2022 08:33
Clustering in Mapbox Unity
private static float MIN_PIN_DISTANCE = 8;
/* Prefab should include a TMP_Text component in its hierarchy
to be used for exposing number of clustered items to user */
[SerializeField] private GameObject clusterPinPrefab;
private Dictionary<GameObject, (int id, Vector2d coords)> _spawnedPins
= new Dictionary<GameObject, Vector2d>();
private Dictionary<GameObject, Vector2d> _spawnedClusterPins
= new Dictionary<GameObject, Vector2d>();
@tomires
tomires / mvr.md
Last active January 23, 2019 22:29
MVR

1 - introduction

  • continuum of reality a virtuality
    • real world
    • mixed reality
      • augumented reality
      • augumented virtuality
    • virtual reality
  • challenges
    • VR
  • creation of believable 3D assets
@tomires
tomires / ksy.md
Last active January 13, 2019 10:53
KSY

1 - úvod

  • kognice - zkoumá akvizici, ukládání, vybavování a zpracování znalostí
  • kognitivní psychologie - zabývá se vnímáním, zapamatováním, myšlením a rozhodováním (souhrně činostmi mysli)
    • redukce informací, adaptace v závislosti na předchozích znalostech
    • vědomé, nevědomé procesy mysli
    • plasticita mozku
  • neuropsychologie - studium struktury a funkcí mozku, ovlivňujících psychiku a chování
  • filosofické směry
    • racionalismus
  • empirismus
@tomires
tomires / zks.md
Created December 19, 2018 18:30
ZKS

1

  • principles of testing
    • testing shows presence of defects
      • it allows us to see that defects are present, but it cannot prove the opposite (software is bug-free)
    • exhaustive testing is impossible
      • we always select scope using a variety of metrics (priorities, risk analysis)
    • early testing
      • start testing asap, optimally before we ship to production
    • defect clustering
  • defects often concentrate in select modules
@tomires
tomires / mps.md
Created December 18, 2018 13:33
MPS

2 - systém

  • neurologie - studuje pohyb a tělesné funkce
  • psychologie - studuje mentální funkce
    • kognitivní - vnímání a myšlení
    • behaviorální - chování
    • sociální - vztahy a interakce
    • osobnosti - rozdíly mezi lidmi
    • biologická - kauzalita, objektivní vlivy
    • psychodynamika, psychoanalýza - nevědomí
  • psychiatrie - mentální poruchy, diagnostika a léčba

1

  • tecka - zavrena hlaska
  • c s ocasem - s, bez ocasku - k
  • trailing e (bez prizvuku), trailing s - necte se, vyjimka - spojovani (les[Z] avion)
  • oi - cte se jako ua
  • u cteme s umlautem
  • ou - u
  • eau - dlouhe o
  • ill - j
@tomires
tomires / viz.md
Last active June 10, 2018 22:32
VIZ

1 - introduction to visualization

  • visualization - use of computer-supported and interactive visual representations of data to amplify cognition
  • significant chunk of visual information processing occurs at the pre-attentive level (ex. popout)
  • visualization pipeline
    • data
    • enrichment - interpolating/approximating raw data, thereby creating a model
      • interpolation or approximation
    • filtering - choosing portion of data we want to analyze
      • remove irrelevant data and outliers (portion caused by measurement error), smooth data
  • mapping - data onto visual parameters
import plotly.plotly as py
from plotly.graph_objs import *
import networkx as nx
G=nx.random_geometric_graph(200,0.125)
pos=nx.get_node_attributes(G,'pos')
dmin=1
ncenter=0
@tomires
tomires / query_kanji.font
Created January 31, 2018 13:17
query_kanji.font
font: "/shared/fonts/Yasashi.ttf"
material: "/builtins/fonts/font.material"
size: 150
outline_width: 20.0
all_chars: true
@tomires
tomires / nur.md
Last active January 23, 2018 21:41
NUR

1

  • human-computer interaction - the process of design, implementation and evaluation of interactive systems from a PoV of the user
    • interaction meaning two-way communication
  • user centered design (UCD)
    • design over user needs
    • involvement of users in the design process
      • preparation stage
        • user research - process of gathering tidbits of data about the users, domain, etc.
        • user modeling - creation of context
  • design phase