- continuum of reality a virtuality
- real world
- mixed reality
- augumented reality
- augumented virtuality
- virtual reality
- challenges
- VR
- creation of believable 3D assets
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private static float MIN_PIN_DISTANCE = 8; | |
/* Prefab should include a TMP_Text component in its hierarchy | |
to be used for exposing number of clustered items to user */ | |
[SerializeField] private GameObject clusterPinPrefab; | |
private Dictionary<GameObject, (int id, Vector2d coords)> _spawnedPins | |
= new Dictionary<GameObject, Vector2d>(); | |
private Dictionary<GameObject, Vector2d> _spawnedClusterPins | |
= new Dictionary<GameObject, Vector2d>(); |
- kognice - zkoumá akvizici, ukládání, vybavování a zpracování znalostí
- kognitivní psychologie - zabývá se vnímáním, zapamatováním, myšlením a rozhodováním (souhrně činostmi mysli)
- redukce informací, adaptace v závislosti na předchozích znalostech
- vědomé, nevědomé procesy mysli
- plasticita mozku
- neuropsychologie - studium struktury a funkcí mozku, ovlivňujících psychiku a chování
- filosofické směry
- racionalismus
- empirismus
- principles of testing
- testing shows presence of defects
- it allows us to see that defects are present, but it cannot prove the opposite (software is bug-free)
- exhaustive testing is impossible
- we always select scope using a variety of metrics (priorities, risk analysis)
- early testing
- start testing asap, optimally before we ship to production
- defect clustering
- testing shows presence of defects
- defects often concentrate in select modules
- neurologie - studuje pohyb a tělesné funkce
- psychologie - studuje mentální funkce
- kognitivní - vnímání a myšlení
- behaviorální - chování
- sociální - vztahy a interakce
- osobnosti - rozdíly mezi lidmi
- biologická - kauzalita, objektivní vlivy
- psychodynamika, psychoanalýza - nevědomí
- psychiatrie - mentální poruchy, diagnostika a léčba
- visualization - use of computer-supported and interactive visual representations of data to amplify cognition
- significant chunk of visual information processing occurs at the pre-attentive level (ex. popout)
- visualization pipeline
- data
- enrichment - interpolating/approximating raw data, thereby creating a model
- interpolation or approximation
- filtering - choosing portion of data we want to analyze
- remove irrelevant data and outliers (portion caused by measurement error), smooth data
- mapping - data onto visual parameters
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import plotly.plotly as py | |
from plotly.graph_objs import * | |
import networkx as nx | |
G=nx.random_geometric_graph(200,0.125) | |
pos=nx.get_node_attributes(G,'pos') | |
dmin=1 | |
ncenter=0 |
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font: "/shared/fonts/Yasashi.ttf" | |
material: "/builtins/fonts/font.material" | |
size: 150 | |
outline_width: 20.0 | |
all_chars: true |
- human-computer interaction - the process of design, implementation and evaluation of interactive systems from a PoV of the user
- interaction meaning two-way communication
- user centered design (UCD)
- design over user needs
- involvement of users in the design process
- preparation stage
- user research - process of gathering tidbits of data about the users, domain, etc.
- user modeling - creation of context
- preparation stage
- design phase
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