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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Generator : MonoBehaviour
{
[SerializeField]
private GameObject cubePrefab;
[SerializeField]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Block : MonoBehaviour
{
void Update()
{
if(Input.GetKeyDown(KeyCode.RightArrow))
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Manager : MonoBehaviour
{
[SerializeField] private GameObject blockPrefab;
private List<GameObject> blockList = new List<GameObject>();
private void Start()
#if ENABLE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM_PACKAGE
#define USE_INPUT_SYSTEM
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
#endif
using UnityEngine;
namespace UnityTemplateProjects
{
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class MeshSample : MonoBehaviour
{
/// <summary>
/// シーン上にCubeを作ってアタッチする
/// </summary>
using UnityEngine;
using QRTracking;
namespace VRAchademy
{
public class SimpleQRCodesVisualizer : MonoBehaviour
{
[SerializeField] private string targetQRCodeString;
private GameObject _targetObject;
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class BuildVersionUpdater : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public static string date = DateTime.Now.ToString("yyyyMMdd");
@torikasyu
torikasyu / ARMap.cs
Last active February 14, 2021 04:22
using System.Collections;
using UnityEngine;
using Google.Maps;
using Google.Maps.Coord;
using Google.Maps.Examples;
using Google.Maps.Examples.Shared;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
#if UNITY_ANDROID
using UnityEngine;
using Google.Maps.Feature.Style;
using Google.Maps.Event;
public class CustomStyle : MonoBehaviour
{
[SerializeField] Material roofMaterial;
[SerializeField] Material wallMaterial;
[SerializeField] Material modeledMaterial;
[SerializeField] Material areaWaterMaterial;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
public class MapPlacer : MonoBehaviour
{
[SerializeField] GameObject MapObject;
private ARRaycastManager m_RaycastManager;