This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Generator : MonoBehaviour | |
| { | |
| [SerializeField] | |
| private GameObject cubePrefab; | |
| [SerializeField] | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Block : MonoBehaviour | |
| { | |
| void Update() | |
| { | |
| if(Input.GetKeyDown(KeyCode.RightArrow)) | |
| { | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Manager : MonoBehaviour | |
| { | |
| [SerializeField] private GameObject blockPrefab; | |
| private List<GameObject> blockList = new List<GameObject>(); | |
| private void Start() | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | #if ENABLE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM_PACKAGE | |
| #define USE_INPUT_SYSTEM | |
| using UnityEngine.InputSystem; | |
| using UnityEngine.InputSystem.Controls; | |
| #endif | |
| using UnityEngine; | |
| namespace UnityTemplateProjects | |
| { | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using System.Collections.Generic; | |
| using System.IO; | |
| using UnityEngine; | |
| public class MeshSample : MonoBehaviour | |
| { | |
| /// <summary> | |
| /// シーン上にCubeを作ってアタッチする | |
| /// </summary> | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using UnityEngine; | |
| using QRTracking; | |
| namespace VRAchademy | |
| { | |
| public class SimpleQRCodesVisualizer : MonoBehaviour | |
| { | |
| [SerializeField] private string targetQRCodeString; | |
| private GameObject _targetObject; | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | #if UNITY_EDITOR | |
| using System; | |
| using UnityEditor; | |
| using UnityEditor.Build; | |
| using UnityEditor.Build.Reporting; | |
| using UnityEngine; | |
| public class BuildVersionUpdater : IPreprocessBuildWithReport, IPostprocessBuildWithReport | |
| { | |
| public static string date = DateTime.Now.ToString("yyyyMMdd"); | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using System.Collections; | |
| using UnityEngine; | |
| using Google.Maps; | |
| using Google.Maps.Coord; | |
| using Google.Maps.Examples; | |
| using Google.Maps.Examples.Shared; | |
| using UnityEngine.UI; | |
| using UnityEngine.XR.ARFoundation; | |
| #if UNITY_ANDROID | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using UnityEngine; | |
| using Google.Maps.Feature.Style; | |
| using Google.Maps.Event; | |
| public class CustomStyle : MonoBehaviour | |
| { | |
| [SerializeField] Material roofMaterial; | |
| [SerializeField] Material wallMaterial; | |
| [SerializeField] Material modeledMaterial; | |
| [SerializeField] Material areaWaterMaterial; | 
  
    
      This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
      Learn more about bidirectional Unicode characters
    
  
  
    
  | using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.XR.ARFoundation; | |
| using UnityEngine.XR.ARSubsystems; | |
| public class MapPlacer : MonoBehaviour | |
| { | |
| [SerializeField] GameObject MapObject; | |
| private ARRaycastManager m_RaycastManager; | 
NewerOlder