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| using System.Collections; | |
| using UnityEngine; | |
| using Google.Maps; | |
| using Google.Maps.Coord; | |
| using Google.Maps.Examples.Shared; | |
| using UnityEngine.UI; | |
| #if UNITY_ANDROID | |
| using UnityEngine.Android; | |
| #endif |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UniRx; | |
| using System; | |
| public class CombineTest : MonoBehaviour | |
| { | |
| //RPその1 | |
| HogeReactiveProperty hogeRP = new HogeReactiveProperty(HogeType.A); |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using Microsoft.MixedReality.Toolkit.Experimental.Utilities; | |
| using UnityEngine.XR.WSA.Persistence; | |
| public class MyWorldAnchor : MonoBehaviour | |
| { | |
| [SerializeField] WorldAnchorManager manager; |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Threading.Tasks; | |
| using Microsoft.WindowsAzure.Storage; | |
| using Microsoft.WindowsAzure.Storage.Table; | |
| using UnityEngine; | |
| public class AzureTableStorage : MonoBehaviour | |
| { | |
| public GameObject cubePrefab; |
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| using UnityEngine; | |
| using System.IO; | |
| using System.Threading.Tasks; | |
| using Microsoft.WindowsAzure.Storage; | |
| using Microsoft.WindowsAzure.Storage.Blob; | |
| public class BlobFileLoader : MonoBehaviour | |
| { | |
| [SerializeField] | |
| GameObject cube; |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using HoloToolkit.Unity; | |
| public class Avatar : MonoBehaviour { | |
| PhotonView m_photonView; | |
| void Awake() |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Networking; | |
| using Newtonsoft.Json; | |
| using System.Text; | |
| using UnityEngine.UI; | |
| public class VisionTest : MonoBehaviour | |
| { |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class AppUtil : MonoBehaviour | |
| { | |
| private static Vector3 TouchPosition = Vector3.zero; | |
| /// <summary> |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class HowToUse : MonoBehaviour { | |
| [SerializeField,ReadOnly] | |
| string hoge = "初期値"; | |
| [SerializeField, ReadOnly] |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| /* Editorフォルダに入れる*/ | |
| [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] | |
| public class MyReadOnlyDrawer : PropertyDrawer | |
| { |