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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReadOnlyAttribute : PropertyAttribute
{
}
using UnityEngine;
using Oculus.Avatar;
using Oculus.Platform;
using Oculus.Platform.Models;
using System.Collections;
public class OculusAvatarSync : MonoBehaviour
{
private const string ROOM_NAME = "AvatarRoom";
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class PhotonAvatarView : MonoBehaviour {
private PhotonView photonView;
private OvrAvatar ovrAvatar;
private OvrAvatarRemoteDriver remoteDriver;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HashTable = ExitGames.Client.Photon.Hashtable;
public class RoomProp : MonoBehaviour
{
int RestTime = 60;
void Start()
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Demo : MonoBehaviour
{
// You need to register your game or application in Twitter to get cosumer key and secret.
// Go to this page for registration: http://dev.twitter.com/apps/new
public string CONSUMER_KEY;
public string CONSUMER_SECRET;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class SimpleCloudHandler : MonoBehaviour, ICloudRecoEventHandler
{
public ImageTargetBehaviour ImageTargetTemplate;
private CloudRecoBehaviour mCloudRecoBehaviour;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class CoroutineSample : MonoBehaviour {
// Use this for initialization
void Start () {
StartCoroutine (FirstFunc(SecondFunc));
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Circle : MonoBehaviour {
public GameObject obj;
// Use this for initialization
void Start () {
enum GameState
{
none,
waitforstart,
playing,
gameover
}
GameState currentState = GameState.none;
GameState nextState = GameState.none;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HoloToolkit.Unity.SpatialMapping;
using HoloToolkit.Unity.InputModule;
using System;
public class MySpatialProcess : MonoBehaviour,IInputClickHandler
{