- 一旦コマンドラインで入れるわけではないものを一気に入れてしまう
- 最優先はXcode, Chrome, Google日本語入力, Karabiner, iTerm2の順。これで基本的な設定がしやすくなるはず
- コマンドラインはzsh→zshの設定→iTerm2の設定→brew→brewの設定→git→言語系→vimの順にする。
- これはベースからというのとvimの設定などはフルスクラッチでもう一度凝り直したいので時間がかかるから。
- brewが終わった時点でcask系は裏で走らせておく
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
size(500, 500); | |
noStroke(); | |
int side = 20; | |
for (int i = 0; i < 100; i++) { | |
if (i % 2 == 0) { | |
fill(255, 255, 255); | |
} else { | |
fill(0, 0, 0); | |
} | |
rect(i * side, 0, side, height); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
https://qiita.com/Jung0/items/0a9a7a97a2c17f92d3c5 | |
# 🎉 :tada: 初めてのコミット(Initial Commit) | |
# 🔖 :bookmark: バージョンタグ(Version Tag) | |
# ✨ :sparkles: 新機能(New Feature) | |
# 🐛 :bug: バグ修正(Bugfix) | |
# ♻️ :recycle: リファクタリング(Refactoring) | |
# 📚 :books: ドキュメント(Documentation) | |
# 🎨 :art: デザインUI/UX(Accessibility) | |
# 🐎 :horse: パフォーマンス(Performance) | |
# 🔧 :wrench: ツール(Tooling) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// 貪欲最適探索で迷路探索 | |
import Foundation | |
class Maze { | |
struct Point: Comparable, Equatable { | |
let x: Int | |
let y: Int | |
let label: String | |
let connectedLabel: [String] |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void testApp::setup() { | |
sceneManager.addScene(ofPtr<ofxScene>(new FirstScene)); | |
sceneManager.addScene(ofPtr<ofxScene>(new SecondScene)); | |
sceneManager.addScene(ofPtr<ofxScene>(new ThirdScene)); | |
sceneManager.addScene(ofPtr<ofxScene>(new ForthScene)); | |
sceneManager.scenes.at(0)->setSceneDuration(0.0, 10.0,0.0); | |
sceneManager.scenes.at(1)->setSceneDuration(0.0, 7.0,0.0); | |
sceneManager.scenes.at(2)->setSceneDuration(0.0, 5.3,0.0); | |
sceneManager.scenes.at(3)->setSceneDuration(0.0, 20.0,0.0); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
.portlet { | |
border: none; | |
box-shadow: none; | |
} | |
#tabtable .tabcell-sel { | |
border: none; | |
padding-bottom: 3px; | |
} |
NewerOlder