(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
I've recently shifted from a straight engineering job to a job with a "dev/ops" title. What I have discovered in operations land depresses me. The shoemaker's children are going unshod. Operations software is terrible.
What's driving me craziest right now is my monitoring system.
What I have right now is Nagios.
When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:
const Article = require('../../../../app/models/article');
Those suck for maintenance and they're ugly.
#!/bin/bash | |
# This hook is run after a new virtualenv is activated. | |
# ~/.virtualenvs/postmkvirtualenv | |
libs=( PyQt4 sip.so ) | |
python_version=python$(python -c "import sys; print (str(sys.version_info[0])+'.'+str(sys.version_info[1]))") | |
var=( $(which -a $python_version) ) | |
get_python_lib_cmd="from distutils.sysconfig import get_python_lib; print (get_python_lib())" |
// NOTE: For an actively-maintained version of this script, see https://github.com/mminer/consolation. | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// A console to display Unity's debug logs in-game. | |
/// </summary> | |
public class Console : MonoBehaviour | |
{ |