Created
October 22, 2016 03:21
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// Depends on d3.js. | |
// See https://gist.github.com/mbostock/4163057 | |
// Sample the SVG path uniformly with the specified precision. | |
function samples(path, precision) { | |
var n = path.getTotalLength(), t = [0], i = 0, dt = precision; | |
while ((i += dt) < n) t.push(i); | |
t.push(n); | |
return t.map(function(t) { | |
var p = path.getPointAtLength(t), a = [p.x, p.y]; | |
a.t = t / n; | |
return a; | |
}); | |
} | |
// Compute quads of adjacent points [p0, p1, p2, p3]. | |
function quads(points) { | |
return d3.range(points.length - 1).map(function(i) { | |
var a = [points[i - 1], points[i], points[i + 1], points[i + 2]]; | |
a.t = (points[i].t + points[i + 1].t) / 2; | |
return a; | |
}); | |
} | |
// Compute stroke outline for segment p12. | |
function lineJoin(p0, p1, p2, p3, width) { | |
var u12 = perp(p1, p2), | |
r = width / 2, | |
a = [p1[0] + u12[0] * r, p1[1] + u12[1] * r], | |
b = [p2[0] + u12[0] * r, p2[1] + u12[1] * r], | |
c = [p2[0] - u12[0] * r, p2[1] - u12[1] * r], | |
d = [p1[0] - u12[0] * r, p1[1] - u12[1] * r]; | |
if (p0) { // clip ad and dc using average of u01 and u12 | |
var u01 = perp(p0, p1), e = [p1[0] + u01[0] + u12[0], p1[1] + u01[1] + u12[1]]; | |
a = lineIntersect(p1, e, a, b); | |
d = lineIntersect(p1, e, d, c); | |
} | |
if (p3) { // clip ab and dc using average of u12 and u23 | |
var u23 = perp(p2, p3), e = [p2[0] + u23[0] + u12[0], p2[1] + u23[1] + u12[1]]; | |
b = lineIntersect(p2, e, a, b); | |
c = lineIntersect(p2, e, d, c); | |
} | |
return "M" + a + "L" + b + " " + c + " " + d + "Z"; | |
} | |
// Compute intersection of two infinite lines ab and cd. | |
function lineIntersect(a, b, c, d) { | |
var x1 = c[0], x3 = a[0], x21 = d[0] - x1, x43 = b[0] - x3, | |
y1 = c[1], y3 = a[1], y21 = d[1] - y1, y43 = b[1] - y3, | |
ua = (x43 * (y1 - y3) - y43 * (x1 - x3)) / (y43 * x21 - x43 * y21); | |
return [x1 + ua * x21, y1 + ua * y21]; | |
} | |
// Compute unit vector perpendicular to p01. | |
function perp(p0, p1) { | |
var u01x = p0[1] - p1[1], u01y = p1[0] - p0[0], | |
u01d = Math.sqrt(u01x * u01x + u01y * u01y); | |
return [u01x / u01d, u01y / u01d]; | |
} |
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