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@almost
almost / async-await-lightning-talk.md
Last active September 12, 2019 09:07
Reactive 2015 Lightning Talk Proposal: Pyramids be gone!: ES7 Async Function

This is a proposal for a lightning talk at the Reactive 2015 conference.

NOTE: If you like this, star ⭐ the Gist - the amount of stars decides whether it makes the cut! You could also Retweet if you want :)

Pyramids be gone!

ES7 Async Functions

JavaScript is getting async functions (or already has them if you count Babel.JS) and with them a way to finally slay the evil pyramid. This new language feature lets you write asynchronous code that almost looks synchronous, while maintaining the same semantics as promises. This lets you shed your .then and .catch boilerplate and escape those nested callbacks in favour of clean, explicit, maintainable code.

@kyledrake
kyledrake / ferengi-plan.txt
Last active April 6, 2024 00:30
How to throttle the FCC to dial up modem speeds on your website using Nginx
# The blog post that started it all: https://neocities.org/blog/the-fcc-is-now-rate-limited
#
# Current known FCC address ranges:
# https://news.ycombinator.com/item?id=7716915
#
# Confirm/locate FCC IP ranges with this: http://whois.arin.net/rest/net/NET-165-135-0-0-1/pft
#
# In your nginx.conf:
location / {
@chenglou
chenglou / gist:40b75d820123a9ed53d8
Last active March 13, 2024 12:14
Thoughts on Animation

Interesting part (unmounting & API) is at the end if you're not interested in the rest =).

Stress Tests

This animation proposal is just an attempt. In case it doesn't work out, I've gathered a few examples that can test the power of a future animation system.

  1. Parent is an infinitely spinning ball, and has a child ball that is also spinning. Clicking on the parent causes child to reverse spinning direction. This tests the ability of the animation system to compose animation, not in the sense of applying multiple interpolations to one or more variables passed onto the child (this should be trivial), but in the sense that the parent's constantly updating at the same time as the child, and has to ensure that it passes the animation commands correctly to it. This also tests that we can still intercept these animations (the clicking) and immediately change their configuration instead of queueing them.

  2. Typing letters and let them fly in concurrently. This tests concurrency, coordination of an array of ch