Two players are connected to the dedicated v rising server running locally. One player is local connecting via the 192.168.xxx.xxx local address. The player with disconnect issues is connecting from the same city also with Verizon FIOS to the public IP address. The dedicated server hardware is wired directly to the router w/ port forwarding only on 9876:9877.
We can play together for a while but three times in about two hours of playing during heavy combat the player connecting remotely gets dropped and can quickly reconnect. It happens frequently enough to be game breaking unfortunately, so trying to figure out how to fix the issue. The local player does not drop.
It may be an issue with the Steam Datagram Relay networking not being able to send a packet? This exact hardware was able to run a Valheim server with ~6 simultenous players no problems, but they stopped using SDR for dedicated servers and instead use directIP (https://www.vg247.com/valheim-0-147-3-dedicated-server-disconnected-problems).
The logs show the period where:
- the game saves
- the dedicated server drops the remote player
- the remote player messes up the password when trying to reconnect
- the remote player reconnects
V Rising Dedicated Server opens 1 or 2 additional UDP port listeners on a random port. It seems to have something to do with Steam SDR packets or VoIP. They might need to be port forwarded as well or remote clients may get disconnected similar to the log below. Some folks use DMZ to open all ports to the server, but will expose you to additional security risk.
In the future the server may support UPnP and automatically open the chosen ports on the router.
My router has two places to configure port forwarding:
OpenNAT
WAN Port Forwarding
I switched to using OpenNAT
which may allow more networking traffic through.
My server had two network interfaces configured (one wired and one wifi). I disabled the wifi networking even though it's IP address was not the one the server was supposed to be using.
It may have been just Steam SDR servers were having a bad day, or some other networking hiccups that cleared up on their own.
Systems of systems network debugging is challening! haha! Good Luck!
- Intel(R) Core(TM) i7-6700 CPU @ 3.4GHz
- 16GiB RAM
- Samsung NVMe SSD
- RT-AC66U B1 Router w/ Asus Merlin Firmware
- Ubuntu 22.04 LTS Fresh Install
- Steam Console Client (c) Valve Corporation - version 1654028333
- wine 6.0.3~repack-1
IP Address and Steam Id's have been redacted to 123.123.123.123 and 12345678901234567
https://bugs.playvrising.com/suggestions/304500/dedicated-server-sdr-timeout-connection-dropped
V Rising Dedicated Server opens 1 or 2 additional UDP port listeners on a random port. It seems to have something to do with Steam SDR packets and must be port forwarded as well to fix the problem.
$ ss -nltpu
Netid State Recv-Q Send-Q Local Address:Port Peer Address:Port Process
udp UNCONN 0 0 0.0.0.0:9876 0.0.0.0:* users:(("wineserver64",pid=14353,fd=388),("VRisingServer.e",pid=14351,fd=210))
udp UNCONN 0 0 0.0.0.0:9877 0.0.0.0:* users:(("wineserver64",pid=14353,fd=345),("VRisingServer.e",pid=14351,fd=156))
udp UNCONN 0 0 0.0.0.0:51909 0.0.0.0:* users:(("wineserver64",pid=14353,fd=362),("VRisingServer.e",pid=14351,fd=182))
udp UNCONN 0 0 0.0.0.0:60908 0.0.0.0:* users:(("wineserver64",pid=14353,fd=359),("VRisingServer.e",pid=14351,fd=180))
Loaded ServerHostSettings:
{
"Name": "My Private Host PvE",
"Description": "Private server hosting friendly vampires!",
"Port": 9876,
"QueryPort": 9877,
"Address": null,
"MaxConnectedUsers": 32,
"MaxConnectedAdmins": 4,
"MinFreeSlotsNeededForNewUsers": 0,
"ServerFps": 30,
"AIUpdatesPerFrame": 200,
"Password": "mysecretpassword",
"Secure": true,
"ListOnMasterServer": false,
"ServerBranch": "",
"GameSettingsPreset": "",
"SaveName": "world1",
"AutoSaveCount": 50,
"AutoSaveInterval": 600,
"PersistenceDebuggingEnabled": false,
"GiveStarterItems": false,
"LogAllNetworkEvents": false,
"LogAdminEvents": true,
"LogDebugEvents": true,
"AdminOnlyDebugEvents": true,
"EveryoneIsAdmin": false,
"DisableDebugEvents": false,
"EnableDangerousDebugEvents": false,
"TrackArchetypeCreationsOnStartup": false,
"ServerStartTimeOffset": 0.0,
"NetworkVersionOverride": -1,
"PersistenceVersionOverride": -1,
"UseTeleportPlayersOutOfCollisionFix": true,
"DiscoveryResponseLevel": 0,
"API": {
"Enabled": false,
"BindAddress": "*",
"BindPort": 9090,
"BasePath": "/",
"AccessList": ""
},
"Rcon": {
"Enabled": false,
"Port": 25575,
"Password": "",
"TimeoutSeconds": 300,
"MaxPasswordTries": 99,
"BanMinutes": 0,
"SendAuthImmediately": true,
"MaxConnectionsPerIp": 20,
"MaxConnections": 20
}
}
Triggering AutoSave 456!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.TriggerPersistenceSaveSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
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Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
PersistenceV2 - Finished Saving to '/home/steam/vrising-data\Saves\v1\world1\AutoSave_456'
Total Persistent ChunkCount 7296. Total Save Size: 60606555 Bytes.
Chunk Job Distribution:
[SerializeChunksJob 0] FirstArchetype 0, ArchetypeCount 46, ChunkCount 2039
[SerializeChunksJob 1] FirstArchetype 46, ArchetypeCount 33, ChunkCount 3164
[SerializeChunksJob 2] FirstArchetype 79, ArchetypeCount 143, ChunkCount 1824
[SerializeChunksJob 3] FirstArchetype 222, ArchetypeCount 113, ChunkCount 269
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.FinalizeWritersJob:Execute()
Unity.Entities.ExecuteJobFunction:Invoke(JobChunkWrapper`1&, IntPtr, IntPtr, JobRanges&, Int32)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 2 reply timeouts, last recv 7853.0ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 3 reply timeouts, last recv 8254.6ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 3 reply timeouts, last recv 8454.8ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 4 reply timeouts, last recv 8855.6ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 5 reply timeouts, last recv 9056.4ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 6 reply timeouts, last recv 9458.4ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 6 reply timeouts, last recv 9658.7ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 7 reply timeouts, last recv 9860.0ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 7 reply timeouts, last recv 10060.2ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 8 reply timeouts, last recv 10126.5ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 9 reply timeouts, last recv 10593.0ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 9 reply timeouts, last recv 10863.4ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 10 reply timeouts, last recv 11060.1ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 10 reply timeouts, last recv 11064.0ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 10 reply timeouts, last recv 11264.6ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 10 reply timeouts, last recv 11465.2ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 11 reply timeouts, last recv 11527.3ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 11 reply timeouts, last recv 11665.3ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 11 reply timeouts, last recv 11865.7ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 12 reply timeouts, last recv 11993.5ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 12 reply timeouts, last recv 12066.2ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 12 reply timeouts, last recv 12266.3ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 13 reply timeouts, last recv 12459.6ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 13 reply timeouts, last recv 12467.3ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 14 reply timeouts, last recv 12925.8ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 14 reply timeouts, last recv 13267.8ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 15 reply timeouts, last recv 13392.1ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 15 reply timeouts, last recv 13670.0ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 16 reply timeouts, last recv 13858.9ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 16 reply timeouts, last recv 13870.3ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 16 reply timeouts, last recv 14070.6ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 17 reply timeouts, last recv 14326.2ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 17 reply timeouts, last recv 14472.6ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 17 reply timeouts, last recv 14673.0ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 18 reply timeouts, last recv 14792.5ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 19 reply timeouts, last recv 15258.5ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 19 reply timeouts, last recv 15275.8ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 19 reply timeouts, last recv 15475.8ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 19 reply timeouts, last recv 15676.4ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 20 reply timeouts, last recv 15725.0ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 20 reply timeouts, last recv 16077.9ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 21 reply timeouts, last recv 16191.1ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 22 reply timeouts, last recv 16658.2ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 22 reply timeouts, last recv 16680.3ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 22 reply timeouts, last recv 17081.8ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 23 reply timeouts, last recv 17124.6ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] 23 reply timeouts, last recv 17281.9ms ago. Sending keepalive.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] Timed out. 17457.8ms since last recv, 10007.0ms since timeout started, 23 consecutive failures
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#3103221372 UDP steamid:12345678901234567@123.123.123.123:50960] problem detected locally (5003): Connection dropped
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (791) : Assertion Failed: GetBestRoute2 failed with result 50 for address '123.123.123.123:0'
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (791) : Assertion Failed: GetBestRoute2 failed with result 50 for address '123.123.123.123:0'
SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_ProblemDetectedLocally, 3103221372, 131073
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:HandleNewUpdate(SteamNetConnectionStatusChangedCallback_t)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:DoUpdate()
Stunlock.Network.Steam.Wrapper.SteamSocketNetworking:Update(Boolean, Boolean)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamServerTransport - Update 3103221372 - k_ESteamNetworkingConnectionState_ProblemDetectedLocally
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (791) : Assertion Failed: GetBestRoute2 failed with result 50 for address '123.123.123.123:0'
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (791) : Assertion Failed: GetBestRoute2 failed with result 50 for address '123.123.123.123:0'
User '{Steam 3103221372}' disconnected. approvedUserIndex: 0 Reason: Timeout k_ESteamNetworkingConnectionState_ProblemDetectedLocally
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.ServerBootstrapSystem:OnUserDisconnected(NetConnectionId, ConnectionStatusChangeReason, String)
Stunlock.Network.ServerUserDisconnectedDelegate:Invoke(NetConnectionId, ConnectionStatusChangeReason, String)
Stunlock.Network.ServerNetworkLayer:OnUserDisconnected(ConnectionStatusChangeReason, NetConnectionId, String)
Stunlock.Network.ServerTransportUserDisconnectedDelegate:Invoke(ConnectionStatusChangeReason, NetConnectionId, String)
Stunlock.Network.Steam.ServerSteamTransportLayer:CloseConnection(ConnectionData, ConnectionStatusChangeReason, Boolean, String)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamPlatformSystem - EndAuthSession platformId: 12345678901234567
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:EndAuthSession(UInt64)
ProjectM.ServerBootstrapSystem:OnUserDisconnected(NetConnectionId, ConnectionStatusChangeReason, String)
Stunlock.Network.ServerUserDisconnectedDelegate:Invoke(NetConnectionId, ConnectionStatusChangeReason, String)
Stunlock.Network.ServerNetworkLayer:OnUserDisconnected(ConnectionStatusChangeReason, NetConnectionId, String)
Stunlock.Network.ServerTransportUserDisconnectedDelegate:Invoke(ConnectionStatusChangeReason, NetConnectionId, String)
Stunlock.Network.Steam.ServerSteamTransportLayer:CloseConnection(ConnectionData, ConnectionStatusChangeReason, Boolean, String)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_None, 3103221372, 131073
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:HandleNewUpdate(SteamNetConnectionStatusChangedCallback_t)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:DoUpdate()
Stunlock.Network.Steam.Wrapper.SteamSocketNetworking:Update(Boolean, Boolean)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamServerTransport - Update 3103221372 - k_ESteamNetworkingConnectionState_None
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (791) : Assertion Failed: GetBestRoute2 failed with result 50 for address '123.123.123.123:0'
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (791) : Assertion Failed: GetBestRoute2 failed with result 50 for address '123.123.123.123:0'
SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_Connecting, 1473091291, 131073
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:HandleNewUpdate(SteamNetConnectionStatusChangedCallback_t)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:DoUpdate()
Stunlock.Network.Steam.Wrapper.SteamSocketNetworking:Update(Boolean, Boolean)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamServerTransport - Update 1473091291 - k_ESteamNetworkingConnectionState_Connecting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_Connected, 1473091291, 131073
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:HandleNewUpdate(SteamNetConnectionStatusChangedCallback_t)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:DoUpdate()
Stunlock.Network.Steam.Wrapper.SteamSocketNetworking:Update(Boolean, Boolean)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamServerTransport - Update 1473091291 - k_ESteamNetworkingConnectionState_Connected
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
NetConnection '{Steam 1473091291}' connection was denied. Message: 'Incorrect Password!' Version: 1 PlatformId: 12345678901234567
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.ServerBootstrapSystem:OnConnectionApproval(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.ServerNetworkLayer:OnDataReceived(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.Steam.ServerSteamTransportLayer:ProcessNewMessages()
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#1473091291 UDP steamid:12345678901234567@123.123.123.123:61427] closed by app, entering linger state (1017) Application closed connection
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
Steamworks.NativeMethods:ISteamNetworkingSockets_CloseConnection(IntPtr, HSteamNetConnection, Int32, UTF8StringHandle, Boolean)
Steamworks.SteamGameServerNetworkingSockets:CloseConnection(HSteamNetConnection, Int32, String, Boolean)
Stunlock.Network.Steam.ServerSteamTransportLayer:CloseConnection(ConnectionData, ConnectionStatusChangeReason, Boolean, String)
Stunlock.Network.Steam.ServerSteamTransportLayer:Disconnect(NetConnectionId, ConnectionStatusChangeReason, String)
Stunlock.Network.ServerNetworkLayer:Deny(NetConnectionId, ConnectionStatusChangeReason, String)
ProjectM.ServerBootstrapSystem:OnConnectionApproval(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.ServerNetworkLayer:OnDataReceived(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.Steam.ServerSteamTransportLayer:ProcessNewMessages()
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Warning] Waited 3.7ms for SteamNetworkingSockets lock [ServiceThread]
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Stunlock.Network.Steam.Wrapper.SteamSocketNetworkingLogs:OnLog(LogSource, ESteamNetworkingSocketsDebugOutputType, IntPtr)
SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_None, 1473091291, 131073
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:HandleNewUpdate(SteamNetConnectionStatusChangedCallback_t)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:DoUpdate()
Stunlock.Network.Steam.Wrapper.SteamSocketNetworking:Update(Boolean, Boolean)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamServerTransport - Update 1473091291 - k_ESteamNetworkingConnectionState_None
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (791) : Assertion Failed: GetBestRoute2 failed with result 50 for address '123.123.123.123:0'
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (791) : Assertion Failed: GetBestRoute2 failed with result 50 for address '123.123.123.123:0'
SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_Connecting, 2743951319, 131073
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:HandleNewUpdate(SteamNetConnectionStatusChangedCallback_t)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:DoUpdate()
Stunlock.Network.Steam.Wrapper.SteamSocketNetworking:Update(Boolean, Boolean)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamServerTransport - Update 2743951319 - k_ESteamNetworkingConnectionState_Connecting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_Connected, 2743951319, 131073
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:HandleNewUpdate(SteamNetConnectionStatusChangedCallback_t)
Stunlock.Network.Steam.Wrapper.SteamNetConnections:DoUpdate()
Stunlock.Network.Steam.Wrapper.SteamSocketNetworking:Update(Boolean, Boolean)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamServerTransport - Update 2743951319 - k_ESteamNetworkingConnectionState_Connected
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Stunlock.Network.Steam.ServerSteamTransportLayer:UpdateServer(SteamListenSocket)
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
SteamPlatformSystem - BeginAuthSession for SteamID: 12345678901234567 Result: k_EBeginAuthSessionResultOK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.Auth.SteamPlatformSystem:BeginAuthSession(Byte[], UInt16, UInt64)
ProjectM.ServerBootstrapSystem:OnConnectionApproval(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.ServerNetworkLayer:OnDataReceived(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.Steam.ServerSteamTransportLayer:ProcessNewMessages()
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
NetEndPoint '{Steam 2743951319}' reconnect was approved. approvedUserIndex: 0 HasLocalCharacter: True Hail Message Size: 317 Version: 1 PlatformId: 12345678901234567 UserIndex: 1 ShouldCreateCharacter: False IsAdmin: False Length: 317
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.ServerBootstrapSystem:ApproveClient(NetConnectionId, Int32, UInt64, Boolean, Boolean, User&, Entity, ConnectAddress, ConnectAddress)
ProjectM.ServerBootstrapSystem:TryAuthenticate(NetConnectionId, Int32, UInt64)
ProjectM.ServerBootstrapSystem:OnConnectionApproval(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.ServerNetworkLayer:OnDataReceived(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.Steam.ServerSteamTransportLayer:ProcessNewMessages()
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
User '{Steam 2743951319}' '12345678901234567', approvedUserIndex: 0, Character: 'Raedwulf' connected as ID '1,1', Entity '313596,1'.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ProjectM.ServerBootstrapSystem:OnUserConnected(NetConnectionId)
Stunlock.Network.ServerTransportUserConnectedDelegate:Invoke(NetConnectionId)
Stunlock.Network.ServerNetworkLayer:OnDataReceived(NetBufferIn&, NetConnectionId)
ProjectM.Scripting.ScheduledFunctionDelegate:Invoke(ServerGameManager&, SelfServer&)
Stunlock.Network.Steam.ServerSteamTransportLayer:ProcessNewMessages()
Stunlock.Network.Steam.ServerSteamTransportLayer:Update(Double)
ProjectM.ServerBootstrapSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
ProjectM.ServerSimulationSystemGroup:OnUpdate()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.UpdatedEventHandler:Invoke()
hello,I'm encounter this issue right now, my server is listed , my friend can see it ,but once he join the server the connection will be dropped, but he can join in the server and play if i invite him from steam.
I tried opening these extra port that vrising server were listening, but it's not working.
BTW,I am running the server in a docker.