The goal is to achieve as safely and comfortably as possible a Seyfried's Glucose Ketone Index (GKI) less than 1.0 to improve health over a 5 day period.
Sunday May 6 - Thursday May 10 2018
I hereby claim:
To claim this, I am signing this object:
// July 19. 2020 | |
// https://gist.github.com/ubergarm/d43e59e3ee51a5e67aec8aaa86c5afab | |
// Configuration for Minecraft v1.12.2 mod `Topography` custom SkyIslandGeneratorV2() including Biomes O' Plenty and Thaumcraft biomes | |
// Based on Topography's default `Basic_Sky_Islands.txt` https://www.curseforge.com/minecraft/mc-mods/topography | |
// Version Info: | |
// - Minecraft v1.12.2 | |
// - Mohist-1.12.2-7bb5453-server.jar | |
// - forge-14.23.5.2854 | |
// - Topography-1.12.2-1.14.2.jar | |
// - BiomesOPlenty-1.12.2-7.0.1.2441-universal.jar |
// THIS SCRIPT DOES NOT WORK AS INTENDED, IT IS FOR AN ISSUE FILED w/ MODTWEAKER! | |
// Blood Magic Mod | |
import crafttweaker.data.IData; | |
import crafttweaker.item.IIngredient; | |
import crafttweaker.item.IItemStack; | |
import crafttweaker.item.IItemCondition; | |
import crafttweaker.oredict.IOreDictEntry; | |
// Blood Altar |
Its a fairly infrequent bug I've come across while developing Sky Magic Islands
modpack, but has happened about 3 times now where I've been on my multiplayer server flying a Davinci's Airship around a new area (where i haven't pre-generated chunks) and the server will crash and exit with this error.
In addition I have to edit my player dat file and change my position or it will happen every time on rejoin. Finally if I then go back to said Davinci's Vessel airship and try to mount the helm again it will crash again, so I just tear down the airship after editing my player file. This most recent time the airship was actually gone and just by going into the area again afterwards caused the crash again.
I have changed my topography config a few times while using the same world file. This has caused some odd things like islands cut in half (as I changed the size of islands as well as the setRegionSize() etc.
While testing the MP compatibility of Life Support
and Death Rattle
mods I was harvesting some organs from a "volunteer".
Unexpectedly, due to the stacking mood debuff, another colonist went into a bad mood from Snap Out
and a colonist successfully
calmed them down. In just the next moment the game desynced from arbiter and I noticed a null exception trace in the player.log file.
Is there a known issue/bug between Snap Out
(configured w/ Enable Calming Aggressive Pawns
) and CMColorCodedMoodBar???
Just a guess... my mod load xml is attached below too.
~/.steam/steam/steamapps/common/RimWorld/Mods/GiddyUpCore
~/.steam/steam/steamapps/workshop/content/294100/
See: giddy-testing.xml
for loaded mods
<?xml version="1.0" encoding="utf-8"?> | |
<ModList> | |
<Name>kitchen-sink-v0.4</Name> | |
<modIds> | |
<li>brrainz.harmony</li> | |
<li>ludeon.rimworld</li> | |
<li>automatic.startupimpact</li> | |
<li>ludeon.rimworld.royalty</li> | |
<li>rwmt.multiplayer</li> | |
<li>rwmt.multiplayercompatibility</li> |
---- Minecraft Crash Report ---- | |
WARNING: coremods are present: | |
CorePlugin (SmoothFont-mc1.12.2-2.1.2.jar) | |
LibrarianLib Plugin (librarianlib-1.12.2-4.22.jar) | |
TransformerLoader (OpenComputers-MC1.12.2-1.7.5.192.jar) | |
DefaultSettingsPlugin (DefaultSettings-1.8.x-1.12.x-2.2.4.jar) | |
MekanismCoremod (Mekanism-1.12.2-9.8.3.390.jar) | |
TransformLoader (DynamicSurroundings-1.12.2-3.6.2.1.jar) | |
CreativePatchingLoader (CreativeCore_v1.10.63_mc1.12.2.jar) |