While testing the MP compatibility of Life Support
and Death Rattle
mods I was harvesting some organs from a "volunteer".
Unexpectedly, due to the stacking mood debuff, another colonist went into a bad mood from Snap Out
and a colonist successfully
calmed them down. In just the next moment the game desynced from arbiter and I noticed a null exception trace in the player.log file.
Is there a known issue/bug between Snap Out
(configured w/ Enable Calming Aggressive Pawns
) and CMColorCodedMoodBar???
Just a guess... my mod load xml is attached below too.