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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace UnityTools.SpawnPoint
{
public class Editor_SpawnPoint : EditorWindow
{
@uhusofree
uhusofree / PlayerComponent
Last active July 8, 2022 23:20
KungFunked sample
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.Design;
using Unity.Profiling;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
@uhusofree
uhusofree / Hurdle Compnent
Created January 15, 2021 11:46
PoK'our hurdling
#include "HurdleComponent.h"
#include "PlayerCharacter.h"
#include <Components/ActorComponent.h>
#include <Components/SceneComponent.h>
#include <GameFramework/Actor.h>
#include <DrawDebugHelpers.h>
#include <CollisionQueryParams.h>
UHurdleComponent::UHurdleComponent()
@uhusofree
uhusofree / Push and Pull mechanic Code Snippet
Last active January 14, 2021 12:42
Project Code Snippet
#include "Grabbing_Component.h"
#include <DrawDebugHelpers.h>
#include "Team09_DarkLightCharacter.h"
#include <Components/ActorComponent.h>
#include <Engine/Engine.h>
#include <Math/Rotator.h>
#include <Team09_DarkLight\RealmObjectActor.h>
#include "GrabbableInterface.h"
#include <Components/PrimitiveComponent.h>
#include <GameFramework/CharacterMovementComponent.h>