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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 7, 2024 02:32
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@Shourai
Shourai / Allowing SSH on a server with an active OpenVPN client.md
Last active October 5, 2023 06:32
Allowing SSH on a server with an active OpenVPN client

If you want to SSH to a VPS which is running openVPN do the following:
source: https://serverfault.com/questions/659955/allowing-ssh-on-a-server-with-an-active-openvpn-client

Enable

The problem is that the default gateway gets changed by OpenVPN, and that breaks your current SSH connection unless you set up appropriate routes before you start OpenVPN.

What follows works for me. It uses iptables and ip (iproute2). Below, it is assumed that the default gateway interface before OpenVPN is started is "eth0". The idea is to ensure that when a connection to eth0 is made, even if eth0 is not the default gateway interface anymore, response packets for the connection go back on eth0 again.

You could use the same number for the connection mark, firewall mark and routing table. I used distinct numbers to make the diffences between them more apparent.

@romainl
romainl / colorscheme-override.md
Last active May 27, 2024 00:17
The right way to override any highlighting if you don't want to edit the colorscheme file directly

The right way to override any highlighting if you don't want to edit the colorscheme file directly

Generalities first

Suppose you have weird taste and you absolutely want:

  • your visual selection to always have a green background and black foreground,
  • your active statusline to always have a white background and red foreground,
  • your very own deep blue background.
@kevinweber
kevinweber / encodeSvg.js
Created October 31, 2016 05:36
Helper: Convert React component (SVG element) to base64 encoded URL. Useful for adding a background image.
import ReactDOMServer from 'react-dom/server';
export function encodeSvg(reactElement) {
return 'data:image/svg+xml,' + escape(ReactDOMServer.renderToStaticMarkup((reactElement)));
}
@a1k0n
a1k0n / ylogo.c
Created October 22, 2015 01:02
Expanded version of the code featured in http://www.a1k0n.net/2011/06/26/obfuscated-c-yahoo-logo.html
#include <math.h>
#include <stdio.h>
#include <unistd.h>
// Each character encodes an angle of a plane we are checking
const char plane_angles[] = "O:85!fI,wfO8!yZfO8!f*hXK3&fO;:O;#hP;\"i[";
// and these encode an offset from the origin s.t. (x, y) dot (cos(a), sin(a)) < offset
const char plane_offsets[] = "<[\\]O=IKNAL;KNRbF8EbGEROQ@BSXXtG!#t3!^";
// this table encodes the offsets within the above tables of each polygon
@noromanba
noromanba / twitch-irc-with-weechat.mkd
Last active January 24, 2024 01:17
How to join Twitch IRC w/ WeeChat
@colingourlay
colingourlay / example.js
Last active October 22, 2021 15:16
Lodash / Underscore sort object keys. Like _.sortBy(), but on keys instead of values, returning an object, not an array. Defaults to alphanumeric sort.
var obj = {b: 3, c: 2, a: 1};
_.sortKeysBy(obj);
// {a: 1, b: 3, c: 2}
_.sortKeysBy(obj, function (value, key) {
return value;
});
// {a: 1, c: 2, b: 3}
@staltz
staltz / introrx.md
Last active July 8, 2024 15:46
The introduction to Reactive Programming you've been missing
@evanscottgray
evanscottgray / docker_kill.sh
Last active November 7, 2023 03:40
kill all docker containers at once...
docker ps | awk {' print $1 '} | tail -n+2 > tmp.txt; for line in $(cat tmp.txt); do docker kill $line; done; rm tmp.txt