This fixes a bug with hostage tasks in DrX where you crash if the task giver dies. Other DrX tasks have this check already.
xr_effects.script:2903
check for giver_id being valid first:
-- Unregister task giver:
if ( giver_id ) then
alun_utils.save_var( db.actor, ("drx_sl_hostage_giver_" .. giver_id), false )
printf( ("DRX SL: drx_sl_hostage_giver_" .. giver_id .. " unregistered") )
end
These two scripts can be removed from the translation with these one-line tweaks.
bind_crow.script:52
should beself.object:set_tip_text(game.translate_string("st_body_loot"))
ui_itm_repair.script:250
should beself.caption_parts:SetText(game.translate_string("kb_use"))
Remove faction patches from stash contents - this fix will be in CoC 1.4.23.
plugins\coc_treasure_manager.ltx
add to end of file:
;----------------FACTION PATCHES---------------------------
army_patch
bandit_patch
csky_patch
duty_patch
ecolog_patch
freedom_patch
merc_patch
monolith_patch
stalker_patch
Mutant decay time is very low at 1200 secs which is 2 mins real time due to time_factor of 10. You can't loot something you just killed at the end of a longer battle. Suggest bumping it to 10 or 20 mins real time.
plugins\itms_manager.ltx:131
change to 12000 for 20 mins real time
decay_time = 12000