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@vabene1111
Created March 22, 2018 15:20
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deleteVehicle npc;
deleteVehicle uav;
uav = "B_T_UAV_03_F" createVehicle (position player);
npc = group player createUnit ["C_man_1", position player, [], 0, "FORM"];
npc moveInAny uav;
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