Skip to content

Instantly share code, notes, and snippets.

@valkyrienyanko
Created November 11, 2022 18:28
Show Gist options
  • Save valkyrienyanko/0094d7639d1804dac8b60adf35deeb71 to your computer and use it in GitHub Desktop.
Save valkyrienyanko/0094d7639d1804dac8b60adf35deeb71 to your computer and use it in GitHub Desktop.
Godot_v4.0-beta4_mono_win64.exe --verbose
C:\Users\VALK-DESKTOP\Downloads\Godot_v4.0-beta4_mono_win64>
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Godot Engine v4.0.beta4.mono.official.e6751549c - https://godotengine.org
Text-to-Speech: SAPI initialized.
Vulkan devices:
#0: AMD AMD Radeon RX 6600 - Supported, Discrete
Vulkan API 1.2.0 - Using Vulkan Device #0: AMD - AMD Radeon RX 6600
- Vulkan Variable Rate Shading supported:
Pipeline fragment shading rate
Primitive fragment shading rate
Attachment fragment shading rate, min texel size: (8, 8), max texel size: (8, 8)
- Vulkan multiview supported:
max view count: 6
max instances: 4294967295
- Vulkan subgroup:
size: 64
stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR
supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD
quad operations in all stages
Using present mode: VK_PRESENT_MODE_FIFO_KHR
Using "winink" pen tablet driver...
Creating VMA small objects pool for memory type index 0
Shader 'CanvasSdfShaderRD' SHA256: 31ca4d8fe177b95d1a6e6cc415880839ecbbf64d0aab180a4b09abad477022a3
Shader 'SkeletonShaderRD' SHA256: 92877089865581cd19ea6eb3b186f4a82546e7ed8eb9ff4b9c10d7a802969692
Shader 'ParticlesShaderRD' SHA256: 35c8628dfec73cb10deb726f0ff160ded997ca113b28413e35e9bbe4f6f1721e
Shader 'ParticlesCopyShaderRD' SHA256: aace5c63a9e9acecb8c7e46fb3afb0bf3d58f7afa5d3fce79b9d13fa2717ec7f
Shader 'CanvasShaderRD' SHA256: 673c194f4220856f5c62beda5a74b72235abccb27fbb6abedd95d45b5f14fb95
Shader 'CanvasOcclusionShaderRD' SHA256: 844f01a02a8ce939907351205f6a840f167a35df17c050af744f09137a343c32
Shader 'ClusterRenderShaderRD' SHA256: 5921a4b615b7a58d4ef0974caf3f35759199796b09c794b7b8e3d0fc4155ab5a
Shader 'ClusterStoreShaderRD' SHA256: b7cf6bb3d619aa6f10abed1fa9a870dab3cea9edbf4094138a08ef81d62e8f47
Shader 'ClusterDebugShaderRD' SHA256: 38d2438e2696220bb6e215b66ab4ebe65c791e564a06a69353ec201e5827e166
Shader 'SceneForwardClusteredShaderRD' SHA256: 2df148b7eeac770c5fb728d1e2ff7cc303df349a365795ccaa34cebcb18e9f3eShader 'ResolveShaderRD' SHA256: 2f1fbabaa74b0e91bd6775d4f42390aef719928baa763a37ba65a3eb116bd1fb
Shader 'TaaResolveShaderRD' SHA256: 2648829d8d9a87b3d325d144784128bdbbb3f07a2e700e83b767cf3230d5a638
Shader 'SsEffectsDownsampleShaderRD' SHA256: dfae0f53d890c8c2e3a9ff4553fa853ec5bde6d5561f304ab7007b3a0ac85a22
Shader 'SsilShaderRD' SHA256: 3929313351d14baae247a15fce70f1a1bfb86f4c809effbe08040ab68f5fa270
Shader 'SsilImportanceMapShaderRD' SHA256: b139693c615ea14ffecba56e8348f68d13bbca90d82252a09602ff88207229e8
Shader 'SsilBlurShaderRD' SHA256: c337be5881257a85f57eae144ef570101c235fe8d936c542ee198577eac7fde0
Shader 'SsilInterleaveShaderRD' SHA256: 6c636a67f2bd0058987dbc59eb261284b33ae107c4471b533117f25c25a206fc
Shader 'SsaoShaderRD' SHA256: 36626f70f3b64217b48dd58d6237b05a637e9549d9fed842bbf98b1d629024b4
Shader 'SsaoImportanceMapShaderRD' SHA256: e46b59110b95306bd82d3f539eb92d71546f3e34a836ad53b13d9f457eb84ea6
Shader 'SsaoBlurShaderRD' SHA256: 6fd6ec64b497c72b8155ca1e9f8a49b64cd146595507fb7089a99c2fbd636156
Shader 'SsaoInterleaveShaderRD' SHA256: 0d115317723525ced9b829c9f795fe6f578faef27ca02c53af3a71aa7a678c77
Shader 'ScreenSpaceReflectionScaleShaderRD' SHA256: 5d63b0ddd9d8d4e784c3f4b20e03ad318e8cecd7b87c984df23e7829912ca34d
Shader 'ScreenSpaceReflectionShaderRD' SHA256: e492165ba657d1c3505ed090a92ddc455271db44f206836e9ca31233e8095055Shader 'ScreenSpaceReflectionFilterShaderRD' SHA256: abcc8d3ab4180b37e1d476622b8e30dd9332e9342598c51a9449d497fcd17bf8
Shader 'SubsurfaceScatteringShaderRD' SHA256: 6cd11e67e984ec7e6e0a78f5d6693540f7404752880a63f9e635400784435203
Shader 'SkyShaderRD' SHA256: e1ab04ebebacac03d3505ab7b205128d02a01982dd3793722b4a54df76e15026
Shader 'VoxelGiShaderRD' SHA256: f984c08e30bac2107041d7109eee0d98cc7acd148b1e4df718afe5672a71e4c9
Shader 'VoxelGiDebugShaderRD' SHA256: 1f35f5c1ad13610258fffbb361837d6317bafa66caf8943dcda7c22adb4d4bcf
Shader 'SdfgiPreprocessShaderRD' SHA256: 8403c96f37925ac1b9bf48634d9bc790430f18c973fcfdc2835e89ec8469c4af
Shader 'SdfgiDirectLightShaderRD' SHA256: 245d1d2c1fd3da6b18effe8a01daff0f68c2a51380196c2fdb17cf9c5d9fd024
Shader 'SdfgiIntegrateShaderRD' SHA256: a21a726a60fc27c9b85d41e5245dc86c5dc3818d88bde22bc9e9d0798f2e7c10
Shader 'GiShaderRD' SHA256: e7f87e4328d2cdf878de4f85a14a7c7383cfde7d259141d68ad4aa7ff87863ea
Shader 'SdfgiDebugShaderRD' SHA256: 40ede07345e2748a2d77b5b819593bf63d7395d036f4d3cdfd2cc8f4765840b6
Shader 'SdfgiDebugProbesShaderRD' SHA256: b5e3cd31c27d10bff08c24efe3abf8ee2bac7ad977fbccd73da9aa655fc43f55
Shader 'VolumetricFogShaderRD' SHA256: 8d581b0d1760fbd415f5c2f038f478338f2bc3ea29ef80ad921eda5d7d383770
Shader 'VolumetricFogProcessShaderRD' SHA256: e4d013627d09e889e5199e0b6fd330a52607994b768a37a9586b026258439beb
Shader 'BokehDofShaderRD' SHA256: 4ed450f08eace1138be44894c6337ab6ecbad0312a4d04cfe668192d23a5703b
Shader 'CopyShaderRD' SHA256: dc59cace82da75b419f445321fac3ab7ae575d4db81305cc29a2c0c5ed7e4c0e
Shader 'CopyToFbShaderRD' SHA256: 819c43ef287df68d0c1663fe78576969096a7781c17cec9c6055605dd8bc0464
Shader 'CubeToDpShaderRD' SHA256: a4eb704994e7f99220e8509a805e7b02681c4e66bb1a63bf7bb22ffc6b7f61fb
Shader 'CubemapDownsamplerShaderRD' SHA256: 34d0b43175239103424d17d6c9241eb994ee79cf9990d8311fb2fc7ff819e8c5
Shader 'CubemapFilterShaderRD' SHA256: 6ff70273edb568d902a450201c60b5358b982c57dc59c4eeb05f93f35dcb2f04
Shader 'CubemapRoughnessShaderRD' SHA256: b04305a83154561874ba68d39d3f529669ea2b3f3ab8dd297944f18bf0be953f
Shader 'SpecularMergeShaderRD' SHA256: 3a3746c761e7e09c286b62c5bd0a4152b71a441acd3e3e93d866d808fb91daf4
Shader 'TonemapShaderRD' SHA256: bc4a23cb52231aadc44df31cebf6028f5414a007325445980eb1e87fad152bab
Shader 'VrsShaderRD' SHA256: b4fe62a90f1fc7c6d85665cf7daa8bd53df6dabbf98f50a3288526a207ba462b
Shader 'FsrUpscaleShaderRD' SHA256: 2acf38f5b9258dd13a19e260bc76cb6dd679d3e7545d580a16f47a7c5e6420c6
Shader 'LuminanceReduceShaderRD' SHA256: 575c9e83b50561c6bae1a6f8ac742f91367584d6a8dd0eee436ce01305432da9
Shader 'RoughnessLimiterShaderRD' SHA256: d9d543d0f6388a67497d8b1050f53a6fb93f47fb876be7b1a55aae5c8fe849da
Shader 'SortShaderRD' SHA256: 26fd49b30097671d5680db5ed1e67c00073f81154dc6fc856ec9f7a48b0fdcc0
Shader 'BlitShaderRD' SHA256: 7c8a9173bc63dd761d8f47715d496251c99e07492d7cf03575d54fc9cdc80226
WASAPI: Activated device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/6.0.9/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
CORE API HASH: 2564502255
EDITOR API HASH: 943007129
EditorSettings: Load OK!
Loaded builtin certs
EditorSettings: Save OK!
Editing project: C:/Users/VALK-DESKTOP/Documents/Godot Projects/Sankari
EditorSettings: Save OK!
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Godot Engine v4.0.beta4.mono.official.e6751549c - https://godotengine.org
Unloading: Disposing tracked instances...
Unloading: Finished disposing tracked instances.
XR: Clearing primary interface
XR: Removed interfaceNative mobile
XR: Removed interfaceOpenXR
Text-to-Speech: SAPI initialized.
Orphan StringName: SceneMultiplayer
StringName: 1 unclaimed string names at exit.
Vulkan devices:
#0: AMD AMD Radeon RX 6600 - Supported, Discrete
Vulkan API 1.2.0 - Using Vulkan Device #0: AMD - AMD Radeon RX 6600
- Vulkan Variable Rate Shading supported:
Pipeline fragment shading rate
Primitive fragment shading rate
Attachment fragment shading rate, min texel size: (8, 8), max texel size: (8, 8)
- Vulkan multiview supported:
max view count: 6
max instances: 4294967295
- Vulkan subgroup:
size: 64
stages: STAGE_VERTEX, STAGE_TESSELLATION_CONTROL, STAGE_TESSELLATION_EVALUATION, STAGE_GEOMETRY, STAGE_FRAGMENT, STAGE_COMPUTE, STAGE_RAYGEN_KHR, STAGE_CLOSEST_HIT_KHR, STAGE_MISS_KHR, STAGE_INTERSECTION_KHR, STAGE_CALLABLE_KHR
supported ops: FEATURE_BASIC, FEATURE_VOTE, FEATURE_ARITHMETIC, FEATURE_BALLOT, FEATURE_SHUFFLE, FEATURE_SHUFFLE_RELATIVE, FEATURE_CLUSTERED, FEATURE_QUAD
quad operations in all stages
Using present mode: VK_PRESENT_MODE_FIFO_KHR
Using "winink" pen tablet driver...
Creating VMA small objects pool for memory type index 0
Shader 'CanvasSdfShaderRD' SHA256: 31ca4d8fe177b95d1a6e6cc415880839ecbbf64d0aab180a4b09abad477022a3
Shader 'SkeletonShaderRD' SHA256: 92877089865581cd19ea6eb3b186f4a82546e7ed8eb9ff4b9c10d7a802969692
Shader 'ParticlesShaderRD' SHA256: 35c8628dfec73cb10deb726f0ff160ded997ca113b28413e35e9bbe4f6f1721e
Shader 'ParticlesCopyShaderRD' SHA256: aace5c63a9e9acecb8c7e46fb3afb0bf3d58f7afa5d3fce79b9d13fa2717ec7f
Shader 'CanvasShaderRD' SHA256: 673c194f4220856f5c62beda5a74b72235abccb27fbb6abedd95d45b5f14fb95
Shader 'CanvasOcclusionShaderRD' SHA256: 844f01a02a8ce939907351205f6a840f167a35df17c050af744f09137a343c32
Shader 'ClusterRenderShaderRD' SHA256: 5921a4b615b7a58d4ef0974caf3f35759199796b09c794b7b8e3d0fc4155ab5a
Shader 'ClusterStoreShaderRD' SHA256: b7cf6bb3d619aa6f10abed1fa9a870dab3cea9edbf4094138a08ef81d62e8f47
Shader 'ClusterDebugShaderRD' SHA256: 38d2438e2696220bb6e215b66ab4ebe65c791e564a06a69353ec201e5827e166
Shader 'SceneForwardClusteredShaderRD' SHA256: 2df148b7eeac770c5fb728d1e2ff7cc303df349a365795ccaa34cebcb18e9f3eShader 'ResolveShaderRD' SHA256: 2f1fbabaa74b0e91bd6775d4f42390aef719928baa763a37ba65a3eb116bd1fb
Shader 'TaaResolveShaderRD' SHA256: 2648829d8d9a87b3d325d144784128bdbbb3f07a2e700e83b767cf3230d5a638
Shader 'SsEffectsDownsampleShaderRD' SHA256: dfae0f53d890c8c2e3a9ff4553fa853ec5bde6d5561f304ab7007b3a0ac85a22
Shader 'SsilShaderRD' SHA256: 3929313351d14baae247a15fce70f1a1bfb86f4c809effbe08040ab68f5fa270
Shader 'SsilImportanceMapShaderRD' SHA256: b139693c615ea14ffecba56e8348f68d13bbca90d82252a09602ff88207229e8
Shader 'SsilBlurShaderRD' SHA256: c337be5881257a85f57eae144ef570101c235fe8d936c542ee198577eac7fde0
Shader 'SsilInterleaveShaderRD' SHA256: 6c636a67f2bd0058987dbc59eb261284b33ae107c4471b533117f25c25a206fc
Shader 'SsaoShaderRD' SHA256: 36626f70f3b64217b48dd58d6237b05a637e9549d9fed842bbf98b1d629024b4
Shader 'SsaoImportanceMapShaderRD' SHA256: e46b59110b95306bd82d3f539eb92d71546f3e34a836ad53b13d9f457eb84ea6
Shader 'SsaoBlurShaderRD' SHA256: 6fd6ec64b497c72b8155ca1e9f8a49b64cd146595507fb7089a99c2fbd636156
Shader 'SsaoInterleaveShaderRD' SHA256: 0d115317723525ced9b829c9f795fe6f578faef27ca02c53af3a71aa7a678c77
Shader 'ScreenSpaceReflectionScaleShaderRD' SHA256: 5d63b0ddd9d8d4e784c3f4b20e03ad318e8cecd7b87c984df23e7829912ca34d
Shader 'ScreenSpaceReflectionShaderRD' SHA256: e492165ba657d1c3505ed090a92ddc455271db44f206836e9ca31233e8095055Shader 'ScreenSpaceReflectionFilterShaderRD' SHA256: abcc8d3ab4180b37e1d476622b8e30dd9332e9342598c51a9449d497fcd17bf8
Shader 'SubsurfaceScatteringShaderRD' SHA256: 6cd11e67e984ec7e6e0a78f5d6693540f7404752880a63f9e635400784435203
Shader 'SkyShaderRD' SHA256: e1ab04ebebacac03d3505ab7b205128d02a01982dd3793722b4a54df76e15026
Shader 'VoxelGiShaderRD' SHA256: f984c08e30bac2107041d7109eee0d98cc7acd148b1e4df718afe5672a71e4c9
Shader 'VoxelGiDebugShaderRD' SHA256: 1f35f5c1ad13610258fffbb361837d6317bafa66caf8943dcda7c22adb4d4bcf
Shader 'SdfgiPreprocessShaderRD' SHA256: 8403c96f37925ac1b9bf48634d9bc790430f18c973fcfdc2835e89ec8469c4af
Shader 'SdfgiDirectLightShaderRD' SHA256: 245d1d2c1fd3da6b18effe8a01daff0f68c2a51380196c2fdb17cf9c5d9fd024
Shader 'SdfgiIntegrateShaderRD' SHA256: a21a726a60fc27c9b85d41e5245dc86c5dc3818d88bde22bc9e9d0798f2e7c10
Shader 'GiShaderRD' SHA256: e7f87e4328d2cdf878de4f85a14a7c7383cfde7d259141d68ad4aa7ff87863ea
Shader 'SdfgiDebugShaderRD' SHA256: 40ede07345e2748a2d77b5b819593bf63d7395d036f4d3cdfd2cc8f4765840b6
Shader 'SdfgiDebugProbesShaderRD' SHA256: b5e3cd31c27d10bff08c24efe3abf8ee2bac7ad977fbccd73da9aa655fc43f55
Shader 'VolumetricFogShaderRD' SHA256: 8d581b0d1760fbd415f5c2f038f478338f2bc3ea29ef80ad921eda5d7d383770
Shader 'VolumetricFogProcessShaderRD' SHA256: e4d013627d09e889e5199e0b6fd330a52607994b768a37a9586b026258439beb
Shader 'BokehDofShaderRD' SHA256: 4ed450f08eace1138be44894c6337ab6ecbad0312a4d04cfe668192d23a5703b
Shader 'CopyShaderRD' SHA256: dc59cace82da75b419f445321fac3ab7ae575d4db81305cc29a2c0c5ed7e4c0e
Shader 'CopyToFbShaderRD' SHA256: 819c43ef287df68d0c1663fe78576969096a7781c17cec9c6055605dd8bc0464
Shader 'CubeToDpShaderRD' SHA256: a4eb704994e7f99220e8509a805e7b02681c4e66bb1a63bf7bb22ffc6b7f61fb
Shader 'CubemapDownsamplerShaderRD' SHA256: 34d0b43175239103424d17d6c9241eb994ee79cf9990d8311fb2fc7ff819e8c5
Shader 'CubemapFilterShaderRD' SHA256: 6ff70273edb568d902a450201c60b5358b982c57dc59c4eeb05f93f35dcb2f04
Shader 'CubemapRoughnessShaderRD' SHA256: b04305a83154561874ba68d39d3f529669ea2b3f3ab8dd297944f18bf0be953f
Shader 'SpecularMergeShaderRD' SHA256: 3a3746c761e7e09c286b62c5bd0a4152b71a441acd3e3e93d866d808fb91daf4
Shader 'TonemapShaderRD' SHA256: bc4a23cb52231aadc44df31cebf6028f5414a007325445980eb1e87fad152bab
Shader 'VrsShaderRD' SHA256: b4fe62a90f1fc7c6d85665cf7daa8bd53df6dabbf98f50a3288526a207ba462b
Shader 'FsrUpscaleShaderRD' SHA256: 2acf38f5b9258dd13a19e260bc76cb6dd679d3e7545d580a16f47a7c5e6420c6
Shader 'LuminanceReduceShaderRD' SHA256: 575c9e83b50561c6bae1a6f8ac742f91367584d6a8dd0eee436ce01305432da9
Shader 'RoughnessLimiterShaderRD' SHA256: d9d543d0f6388a67497d8b1050f53a6fb93f47fb876be7b1a55aae5c8fe849da
Shader 'SortShaderRD' SHA256: 26fd49b30097671d5680db5ed1e67c00073f81154dc6fc856ec9f7a48b0fdcc0
Shader 'BlitShaderRD' SHA256: 7c8a9173bc63dd761d8f47715d496251c99e07492d7cf03575d54fc9cdc80226
WASAPI: Activated device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms
Using present mode: VK_PRESENT_MODE_FIFO_KHR
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
.NET: Initializing module...
Found hostfxr: C:\Program Files\dotnet\host/fxr/6.0.9/hostfxr.dll
.NET: hostfxr initialized
.NET: GodotPlugins initialized
CORE API HASH: 2564502255
EDITOR API HASH: 943007129
Class 'EditorPropertyNameProcessor' is not exposed, skipping.
Class 'FramebufferCacheRD' is not exposed, skipping.
Class 'GDScriptEditorTranslationParserPlugin' is not exposed, skipping.
Class 'GDScriptNativeClass' is not exposed, skipping.
Class 'GodotPhysicsDirectSpaceState2D' is not exposed, skipping.
Class 'GodotPhysicsDirectSpaceState3D' is not exposed, skipping.
Class 'GodotPhysicsServer2D' is not exposed, skipping.
Class 'GodotPhysicsServer3D' is not exposed, skipping.
Class 'IPUnix' is not exposed, skipping.
Class 'ManagedCallableMiddleman' is not exposed, skipping.
Class 'MovieWriterMJPEG' is not exposed, skipping.
Class 'MovieWriterPNGWAV' is not exposed, skipping.
Class 'ResourceImporterMP3' is not exposed, skipping.
Class 'ResourceImporterOggVorbis' is not exposed, skipping.
Class 'SceneCacheInterface' is not exposed, skipping.
Class 'SceneRPCInterface' is not exposed, skipping.
Class 'SceneReplicationInterface' is not exposed, skipping.
Class 'UniformSetCacheRD' is not exposed, skipping.
EditorSettings: Load OK!
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:76)
WARNING: FBX file import is enabled in the project settings, but no FBX2glTF path is configured in the editor settings. FBX files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:100)
Found .NET Sdk version '6.0.401': C:\Program Files\dotnet\sdk\6.0.401
Loaded builtin certs
Creating VMA small objects pool for memory type index 3
EditorSettings: Save OK!
ERROR: System.InvalidOperationException: Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true.
at System.Reflection.RuntimeMethodInfo.ThrowNoInvokeException()
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at Godot.Bridge.ScriptManagerBridge.GetMethodListForType(Type type) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs:line 761
at Godot.Bridge.ScriptManagerBridge.UpdateScriptClassInfo(IntPtr scriptPtr, godot_bool* outTool, godot_array* outMethodsDest, godot_dictionary* outRpcFunctionsDest, godot_dictionary* outEventSignalsDest, godot_ref* outBaseScript) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs:line 593
at: godotsharp_pusherror (modules/mono/glue/runtime_interop.cpp:1240)
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Godot.NativeInterop.NativeFuncs.godotsharp_internal_reload_registered_script(IntPtr)
at Godot.Bridge.ScriptManagerBridge.CreateScriptBridgeForType(System.Type, Godot.NativeInterop.godot_ref*)
at Godot.Bridge.ScriptManagerBridge.GetOrCreateScriptBridgeForType(System.Type, Godot.NativeInterop.godot_ref*)
at Godot.Bridge.ScriptManagerBridge.GetOrCreateScriptBridgeForPath(Godot.NativeInterop.godot_string*, Godot.NativeInterop.godot_ref*)
Using present mode: VK_PRESENT_MODE_FIFO_KHR
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment