Skip to content

Instantly share code, notes, and snippets.

@van800
Last active November 9, 2017 16:29
Show Gist options
  • Star 21 You must be signed in to star a gist
  • Fork 4 You must be signed in to fork a gist
  • Save van800/4cbc81c32e41db89155bb66fa68ca4b0 to your computer and use it in GitHub Desktop.
Save van800/4cbc81c32e41db89155bb66fa68ca4b0 to your computer and use it in GitHub Desktop.
Unity3D JetBrains Rider cross-platform Integration
moved to https://github.com/JetBrains/Unity3dRider
@van800
Copy link
Author

van800 commented Jul 15, 2016

@indieforger Thank you for the ideas.
I think more official Rider name will be set when Rider public EAP will start. So I will try submitting again after that.

Google search led me to amount of people suffering because Unity Asset Store team rejects their assets, and they all get the same message. I have answered the email, but haven't got the answer. Not surprised. I haven't found the support email for the asset store.

Also got this bit of info from https://rider-support.jetbrains.com/hc/en-us/community/posts/207243685-Unity3D-support

One thing to bear in mind before you go too far down the road here -- in the not so distant future, Unity will be replacing their debugger/script execution integration with a REST based API, which might be a little more approachable in terms of doing clean 3rd party integration. See http://blogs.unity3d.com/2015/10/22/monodevelop-roadmap/. This is currently listed as alpha on the roadmap, which means it's being worked on, but there's no scheduled release and it's not available to the general public as yet.

@gaggle
Copy link

gaggle commented Jul 22, 2016

Just wanted to say this fixed the problem I was having of Rider not seeing main-project symbols when editing editor-project files. Thanks!

@ricardoarango
Copy link

ricardoarango commented Mar 23, 2017

If you still need to contact Unity about submitting your plugin, you can contact support using this form: https://unity3d.com/contact/get-in-touch

(Ricardo from Unity)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment