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@ragingwind
ragingwind / nginx.conf
Created August 5, 2019 09:19
Redirect old-classic browser including IE 11
worker_processes 1;
events {
worker_connections 1024;
}
http {
map $http_user_agent $outdated {
default 0;
"~MSIE [1-10]\." 1;
@prodeveloper
prodeveloper / working_with_image.md
Last active March 30, 2025 15:42
How to upload and use images on your Django application

Working with images

We now have everything we need to build a web app, except for images and other binary files. Your application will likely not get a lot of engagement if its not visual. In this lesson, we shall be adding the ability to upload images to your Posts api.

Since this will be a continuation from the class on Deploying to production you are adviced to start by cloning that workspace and then working from there.

Step 1

@lukas-h
lukas-h / license-badges.md
Last active October 15, 2025 11:10
Markdown License Badges for your Project

Markdown License badges

Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.

Notes

  • The badges do not fully replace the license informations for your projects, they are only emblems for the README, that the user can see the License at first glance.

Translations: (No guarantee that the translations are up-to-date)

@DanielSWolf
DanielSWolf / Program.cs
Last active October 2, 2025 15:42
Console progress bar. Code is under the MIT License: http://opensource.org/licenses/MIT
using System;
using System.Threading;
static class Program {
static void Main() {
Console.Write("Performing some task... ");
using (var progress = new ProgressBar()) {
for (int i = 0; i <= 100; i++) {
progress.Report((double) i / 100);
@thomseddon
thomseddon / gist:3511330
Last active September 8, 2025 14:36
AngularJS byte format filter
app.filter('bytes', function() {
return function(bytes, precision) {
if (isNaN(parseFloat(bytes)) || !isFinite(bytes)) return '-';
if (typeof precision === 'undefined') precision = 1;
var units = ['bytes', 'kB', 'MB', 'GB', 'TB', 'PB'],
number = Math.floor(Math.log(bytes) / Math.log(1024));
return (bytes / Math.pow(1024, Math.floor(number))).toFixed(precision) + ' ' + units[number];
}
});
@FredEckert
FredEckert / framebuffer.c
Created August 22, 2012 13:15
Paint Pixels to Screen via Linux FrameBuffer
/*
To test that the Linux framebuffer is set up correctly, and that the device permissions
are correct, use the program below which opens the frame buffer and draws a gradient-
filled red square:
retrieved from:
Testing the Linux Framebuffer for Qtopia Core (qt4-x11-4.2.2)
http://cep.xor.aps.anl.gov/software/qt4-x11-4.2.2/qtopiacore-testingframebuffer.html
*/