Placing some offset directional arrows along a path, take 1.
marker-segment and marker-pattern should make this easier eventually.
Placing some offset directional arrows along a path, take 1.
marker-segment and marker-pattern should make this easier eventually.
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8" /> | |
<style> | |
path { | |
fill: none; | |
stroke: #fc0; | |
stroke-width: 2px; | |
} | |
#arrow path { | |
stroke-width: 1px; | |
stroke: #444; | |
} | |
#arrow .arrowhead { | |
stroke: none; | |
fill: black; | |
} | |
</style> | |
</head> | |
<body> | |
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" width="960" height="500"> | |
<defs> | |
<g id="arrow"> | |
<path d="M-10,0 L10,0" /> | |
<path class="arrowhead" d="M10,0 L2.5,-3 L2.5,0 Z"/> | |
</g> | |
</defs> | |
<path id="loop" d="M636.5,315c-0.4-18.7,1.9-27.9-5.3-35.9 | |
c-22.7-25-107.3-2.8-118.3,35.9c-7,24.4,20.6,37.2,16,71c-4,29.6-30.8,60.7-56.5,61.1c-30.8,0.4-32.9-43.8-81.7-70.2 | |
c-50.9-27.6-110.1-12.9-125.2-9.2c-66.1,16.4-82.2,56.9-109.2,47.3c-38-13.6-55.9-112.1-19.8-143.5c39-34,121.2,27.7,148.1-3.8 | |
c18-21.1,3.1-74.3-25.2-105.3c-31.1-34.1-70.1-32.4-105.3-76.3c-8.2-10.2-16.9-23.8-15.3-39.7c1.2-11.4,7.5-23.3,15.3-29 | |
c33.8-25,101.6,62.6,193.1,59.5c40.1-1.3,38.7-18.5,99.2-38.9c126.2-42.6,242.4-4.9,297.7,13c54.7,17.7,105.4,35,129.8,82.4 | |
c13,25.3,22.9,67.7,4.6,87c-11.6,12.3-25.1,5.1-46.6,20.6c-2.8,2-28.9,21.4-32.1,49.6c-3.1,27.4,18.7,35,29,70.2 | |
c8.8,30.1,8.5,77.8-18.3,99.2c-32.3,25.8-87,0.6-100-5.3c-69.6-32-67.2-88.4-73.3-109.2z"/> | |
</svg> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script> | |
var path = document.getElementById("loop"), | |
length = path.getTotalLength(); | |
d3.select("svg").selectAll("use") | |
.data(d3.range(25)) | |
.enter() | |
.append("use") | |
.attr("xlink:href", "#arrow") | |
.each(draw); | |
function draw(d) { | |
var l = length * d / 25, | |
angle = angleAtLength(l), | |
point = pointAtLength(l); | |
point[0] = point[0] + 6 * Math.cos(angle - Math.PI / 2); | |
point[1] = point[1] + 6 * Math.sin(angle - Math.PI / 2); | |
d3.select(this) | |
.attr("transform", "translate(" + point + ") rotate(" + (angle * 180 / Math.PI) + ")"); | |
} | |
function pointAtLength(l) { | |
var xy = path.getPointAtLength(l); | |
return [xy.x, xy.y]; | |
} | |
// Approximate tangent | |
function angleAtLength(l) { | |
var a = pointAtLength(Math.max(l - 0.01,0)), // this could be slightly negative | |
b = pointAtLength(l + 0.01); // browsers cap at total length | |
return Math.atan2(b[1] - a[1], b[0] - a[0]); | |
} | |
</script> |