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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<meta charset="utf-8" /> |
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<style> |
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path { |
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fill: none; |
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stroke-width: 2px; |
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stroke-linejoin: round; |
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} |
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.state { |
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stroke: #999; |
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stroke-width: 1px; |
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fill: papayawhip; |
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} |
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.simplified { |
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stroke: #de1e3d; |
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stroke-width: 2px; |
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stroke-dasharray: 8,8; |
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} |
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.zone { |
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stroke: #0eb8ba; |
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} |
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.hidden { |
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display: none; |
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} |
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</style> |
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</head> |
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<body> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.17/d3.min.js"></script> |
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<script src="warper.js"></script> |
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<script src="simplify.js"></script> |
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<script> |
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var stripWidth = 80; |
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var projection = d3.geo.conicConformal() |
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.parallels([36, 37 + 15 / 60]) |
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.rotate([119, -35 - 20 / 60]) |
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.scale(3433) |
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.translate([355, 498]); |
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var line = d3.svg.line(); |
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// Top point |
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var origin = [50, 100]; |
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d3.json("ca.geojson",function(err,ca){ |
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// Preproject to screen coords |
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ca.coordinates[0] = ca.coordinates[0].map(projection); |
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// Get coastline |
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var ls = ca.coordinates[0].slice(0, 155); |
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// Get simplified vertices |
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var simplified = simplify(ls, 1000); |
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var zones = d3.select("body").append("svg") |
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.attr("width", 960) |
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.attr("height", 720) |
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.selectAll("g") |
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.data(getZones(simplified)) |
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.enter() |
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.append("g"); |
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zones.append("defs") |
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.append("clipPath") |
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.attr("id",function(d, i){ |
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return "clip" + i; |
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}) |
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.append("path"); |
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var inner = zones.append("g") |
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.attr("class",function(d, i) { |
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return i ? "hidden" : null; |
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}); |
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inner.append("path") |
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.attr("class", "state"); |
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inner.append("line") |
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.attr("class", "simplified fade hidden"); |
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// Put boundary outside so it isn't clipped |
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zones.append("path") |
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.attr("class", "zone fade hidden"); |
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zones.call(update); |
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// Step-by-step for demo purposes |
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d3.select("body") |
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.transition() |
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.duration(1000) |
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.each("end", clipState) |
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.transition() |
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.each("end", showLine) |
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.transition() |
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.each("end", showZones) |
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.transition() |
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.each("end", move); |
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// 1. Clip out the rest of CA |
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function clipState() { |
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inner.classed("hidden", false) |
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.attr("clip-path",function(d, i){ |
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return "url(#clip" + i + ")"; |
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}); |
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} |
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// 2. Show the simplified line |
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function showLine() { |
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inner.select(".simplified") |
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.classed("hidden", false); |
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} |
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// 3. Show the zone boundaries |
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function showZones() { |
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zones.select(".zone") |
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.classed("hidden", false); |
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} |
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// 4. Rotate/translate all the zones |
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function move() { |
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warpZones(zones.data()); |
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zones.transition() |
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.duration(2000) |
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.each("end",align) |
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.call(update); |
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} |
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// 5. Warp the zones to rectangles |
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function align(z) { |
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z.project = function(d){ |
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return z.warp(z.translate(d)); |
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}; |
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z.boundary = z.corners; |
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d3.select(this) |
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.transition() |
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.duration(750) |
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.call(update) |
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.each("end",fade); |
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} |
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// 6. Fade out |
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function fade() { |
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d3.select(this).selectAll(".fade") |
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.transition() |
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.duration(500) |
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.style("opacity", 0); |
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} |
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// Redraw |
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function update(sel) { |
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sel.select(".zone") |
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.attr("d",function(d){ |
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return line(d.boundary.slice(0,4)) + "Z"; |
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}); |
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sel.select(".state") |
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.attr("d",function(d){ |
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return d.path(ca); |
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}); |
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sel.select(".simplified") |
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.attr("x1",function(d){ |
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return d.ends[0][0]; |
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}) |
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.attr("x2",function(d){ |
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return d.ends[1][0]; |
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}) |
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.attr("y1",function(d){ |
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return d.ends[0][1]; |
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}) |
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.attr("y2",function(d){ |
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return d.ends[1][1]; |
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}); |
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sel.select("clipPath path") |
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.attr("d",function(d){ |
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return line(d.boundary.slice(0,4)) + "Z"; |
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}); |
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} |
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}); |
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// Turn a simplified LineString into one group per segment |
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function getZones(simp) { |
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return simp.slice(1).map(function(p, i){ |
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return { |
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boundary: getBoundary(simp[i - 1], simp[i], p, simp[i + 2]), |
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ends: [simp[i], p], |
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path: d3.geo.path().projection(null) |
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}; |
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}); |
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} |
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function warpZones(zones) { |
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zones.forEach(function(z,i){ |
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var angle = getAngle(z.ends[0], z.ends[1]), |
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anchor = i ? zones[i - 1].ends[1] : origin; |
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// Anchor points to end of prev segment |
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var translate = [ |
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anchor[0] - z.ends[0][0], |
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anchor[1] - z.ends[0][1] |
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]; |
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// Get translation/rotation function |
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z.translate = translateAndRotate(translate, z.ends[0], angle); |
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// Warp the boundary line and the simplified segment |
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z.ends = z.ends.map(z.translate); |
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z.boundary = z.boundary.map(z.translate); |
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var top = bisect(null, z.ends[0], z.ends[1]), |
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bottom = bisect(z.ends[0], z.ends[1], null); |
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z.corners = [top[0], top[1], bottom[1], bottom[0], top[0]]; |
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z.corners.push(z.corners[0]); |
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// See: http://bl.ocks.org/veltman/8f5a157276b1dc18ce2fba1bc06dfb48 |
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z.warp = warper(z.boundary, z.corners); |
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z.project = function(d){ |
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return z.translate(d); |
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}; |
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z.path.projection(d3.geo.transform({ |
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point: function(x, y) { |
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var p = z.project([x, y]); |
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this.stream.point(p[0], p[1]); |
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} |
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})); |
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}); |
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} |
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function getBoundary(prev, first, second, next) { |
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// if prev is undefined, top is perpendicular through first |
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// otherwise top bisects the prev-first-second angle |
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// if next is undefined, bottom is perpendicular through second |
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// otherwise bottom bisects the first-second-next angle |
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var top = bisect(prev, first, second), |
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bottom = bisect(first, second, next); |
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return [top[0], top[1], bottom[1], bottom[0], top[0]]; |
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} |
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function getAngle(a, b) { |
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return Math.atan2(b[1] - a[1], b[0] - a[0]); |
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} |
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// Given an anchor point, initial translate, and angle rotation |
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// Return a function to translate+rotate a point |
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function translateAndRotate(translate, anchor, angle) { |
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var cos = Math.cos(angle), |
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sin = Math.sin(angle); |
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return function(point) { |
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return [ |
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translate[0] + anchor[0] + ( cos * (point[0] - anchor[0]) + sin * (point[1] - anchor[1])), |
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translate[1] + anchor[1] + ( -sin * (point[0] - anchor[0]) + cos * (point[1] - anchor[1])) |
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]; |
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}; |
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} |
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// Hacky angle bisector |
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function bisect(start, vertex, end) { |
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var at, |
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bt, |
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adjusted, |
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right, |
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left; |
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if (start) { |
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at = getAngle(start, vertex); |
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} |
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if (end) { |
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bt = getAngle(vertex, end); |
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} |
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if (!start) { |
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at = bt; |
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} |
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if (!end) { |
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bt = at; |
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} |
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adjusted = bt - at; |
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if (adjusted <= -Math.PI) { |
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adjusted = 2 * Math.PI + adjusted; |
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} else if (adjusted > Math.PI) { |
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adjusted = adjusted - 2 * Math.PI; |
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} |
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right = (adjusted - Math.PI) / 2; |
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left = Math.PI + right; |
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left += at; |
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right += at; |
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return [ |
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[vertex[0] + stripWidth * Math.cos(left) / 2, vertex[1] + stripWidth * Math.sin(left) / 2], |
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[vertex[0] + stripWidth * Math.cos(right) / 2, vertex[1] + stripWidth * Math.sin(right) / 2] |
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]; |
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} |
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d3.select(self.frameElement).style("height", "720px"); |
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</script> |
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</body> |
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</html> |