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@versluis
Created August 15, 2017 18:26
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Export all Shape Keys from Blender to OBJ files
# Export all Shape Keys as OBJs in Blender
# Version 1.0 - August 2017
# =========================================
# Original Script by Tlousky
# https://blender.stackexchange.com/questions/86674/how-to-batch-export-shapekeys-as-obj-from-the-active-object/86678#86678
# with small tweaks by Jay Versluis
# https://www.versluis.com
import bpy
from os.path import join
# Reference the active object
o = bpy.context.active_object
# CHANGE THIS to the folder you want to save your OBJ files in
# NOTE: no spaces, no trailing slash
exportPath = "/Users/you/somewhere"
# Reset all shape keys to 0 (skipping the Basis shape on index 0
for skblock in o.data.shape_keys.key_blocks[1:]:
skblock.value = 0
# Iterate over shape key blocks and save each as an OBJ file
for skblock in o.data.shape_keys.key_blocks[1:]:
skblock.value = 1.0 # Set shape key value to max
# Set OBJ file path and Export OBJ
objFileName = skblock.name + ".obj" # File name = shapekey name
objPath = join( exportPath, objFileName )
bpy.ops.export_scene.obj( filepath = objPath, use_selection = True, global_scale = 1 )
skblock.value = 0 # Reset shape key value to 0
# THE END
@Marietto2008
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Hello man,I need to do the opposite operation : I need to merge multiple OBJ files into one OBJ file with shape keys. It seems that this add-on make the job : https://blender.stackexchange.com/questions/58147/merging-multiple-obj-files-into-one-file-with-shape-keys ; but anyway,it does not work well,as you can see here : https://drive.google.com/open?id=1do2ZSDLPF1M2byxcC81MKbMJPD7hN-x0 ; so,do you want to fix it ? thanks...

@will2power71
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Hello man,I need to do the opposite operation : I need to merge multiple OBJ files into one OBJ file with shape keys. It seems that this add-on make the job : https://blender.stackexchange.com/questions/58147/merging-multiple-obj-files-into-one-file-with-shape-keys ; but anyway,it does not work well,as you can see here : https://drive.google.com/open?id=1do2ZSDLPF1M2byxcC81MKbMJPD7hN-x0 ; so,do you want to fix it ? thanks...

OBJ does not support blendshapes/shapekeys so there's no way to do that.

@drealKiller
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Great! This code still works even in blender 3.0. Awesome.

@4396NeverBeSlaves
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If anybody found the output OBJs are the same as basis model, you can change bpy.ops.export_scene.obj( filepath = objPath, use_selection = True, global_scale = 1 ) to bpy.ops.wm.obj_export(filepath = objPath,export_selected_objects=True,export_uv=True,scaling_factor=1.0,apply_modifiers=True,export_materials=False).

@PerfectZER0
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Still good to go on Blender 3.3.2

@DPGrey
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DPGrey commented May 14, 2023

Hi, I tried both versions of the code listed above but the exported objs are still the same as the basis model. I'm currently using Blender 3.3.4. Is there an update to work with this version? Thank you in advance for any info anyone can provide.

@MrStark52
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Its showing bpy.ops.export_scene.obj error while exporting shapekeys

@OmLachake
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bpy.ops.wm.obj_export(filepath = objPath,export_selected_objects=True,export_uv=True,scaling_factor=1.0,apply_modifiers=True,export_materials=False)

Thanks! It works. I mean, I get the basic things working. Need to test this with complex UV Maps.

@ecktoreckzahn
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In 4.2.2 I had to change the expression for scaling back to global_scale:
bpy.ops.wm.obj_export(filepath = objPath,export_selected_objects=True,export_uv=True,global_scale=1.0,apply_modifiers=True,export_materials=False)

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