Skip to content

Instantly share code, notes, and snippets.

@versluis
Created August 15, 2017 18:26
Show Gist options
  • Star 5 You must be signed in to star a gist
  • Fork 1 You must be signed in to fork a gist
  • Save versluis/2e092b466b989b1e91f316599bcce016 to your computer and use it in GitHub Desktop.
Save versluis/2e092b466b989b1e91f316599bcce016 to your computer and use it in GitHub Desktop.
Export all Shape Keys from Blender to OBJ files
# Export all Shape Keys as OBJs in Blender
# Version 1.0 - August 2017
# =========================================
# Original Script by Tlousky
# https://blender.stackexchange.com/questions/86674/how-to-batch-export-shapekeys-as-obj-from-the-active-object/86678#86678
# with small tweaks by Jay Versluis
# https://www.versluis.com
import bpy
from os.path import join
# Reference the active object
o = bpy.context.active_object
# CHANGE THIS to the folder you want to save your OBJ files in
# NOTE: no spaces, no trailing slash
exportPath = "/Users/you/somewhere"
# Reset all shape keys to 0 (skipping the Basis shape on index 0
for skblock in o.data.shape_keys.key_blocks[1:]:
skblock.value = 0
# Iterate over shape key blocks and save each as an OBJ file
for skblock in o.data.shape_keys.key_blocks[1:]:
skblock.value = 1.0 # Set shape key value to max
# Set OBJ file path and Export OBJ
objFileName = skblock.name + ".obj" # File name = shapekey name
objPath = join( exportPath, objFileName )
bpy.ops.export_scene.obj( filepath = objPath, use_selection = True, global_scale = 1 )
skblock.value = 0 # Reset shape key value to 0
# THE END
@Akz0
Copy link

Akz0 commented Mar 16, 2024

bpy.ops.wm.obj_export(filepath = objPath,export_selected_objects=True,export_uv=True,scaling_factor=1.0,apply_modifiers=True,export_materials=False)

Thanks! It works. I mean, I get the basic things working. Need to test this with complex UV Maps.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment