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August 15, 2017 18:26
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Export all Shape Keys from Blender to OBJ files
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# Export all Shape Keys as OBJs in Blender | |
# Version 1.0 - August 2017 | |
# ========================================= | |
# Original Script by Tlousky | |
# https://blender.stackexchange.com/questions/86674/how-to-batch-export-shapekeys-as-obj-from-the-active-object/86678#86678 | |
# with small tweaks by Jay Versluis | |
# https://www.versluis.com | |
import bpy | |
from os.path import join | |
# Reference the active object | |
o = bpy.context.active_object | |
# CHANGE THIS to the folder you want to save your OBJ files in | |
# NOTE: no spaces, no trailing slash | |
exportPath = "/Users/you/somewhere" | |
# Reset all shape keys to 0 (skipping the Basis shape on index 0 | |
for skblock in o.data.shape_keys.key_blocks[1:]: | |
skblock.value = 0 | |
# Iterate over shape key blocks and save each as an OBJ file | |
for skblock in o.data.shape_keys.key_blocks[1:]: | |
skblock.value = 1.0 # Set shape key value to max | |
# Set OBJ file path and Export OBJ | |
objFileName = skblock.name + ".obj" # File name = shapekey name | |
objPath = join( exportPath, objFileName ) | |
bpy.ops.export_scene.obj( filepath = objPath, use_selection = True, global_scale = 1 ) | |
skblock.value = 0 # Reset shape key value to 0 | |
# THE END |
In 4.2.2 I had to change the expression for scaling back to global_scale:
bpy.ops.wm.obj_export(filepath = objPath,export_selected_objects=True,export_uv=True,global_scale=1.0,apply_modifiers=True,export_materials=False)
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Thanks! It works. I mean, I get the basic things working. Need to test this with complex UV Maps.