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@victusfate
Last active June 6, 2022 04:11
Empyrion Galactic Survival Config file 9.4 - CV weapons work on planet + space, Chainsaw extended range, chops through anything, higher damage, Very fast Mining 10x speeds, Overall weapon pass, Ludicrous Mode Epic Plasma Cannon, Auto fire pistols usable from the drone, sniper/t2 actually hurt, upped most weapon damage + accuracy, added auto fire…
# How it works:
# - rename to 'Config.ecf' to activate
# - change original values of parameters as desired
# - listed parameters will overwrite the game's internal original values
# - parameters not listed (commented out / removed) will cause the game to continue using the internal ORIGINAL values
VERSION: 4
# ==================== BLOCKS, DEVICES ==========================
{ Block Id: 669, Name: SawAttachment
Group: cpgHarvest
Material: metalhard
ShowBlockName: true
WeaponItem: SawAttachmentWeapon
BlockColor: "110,110,110"
Volume: 200, type: float, display: true, formatter: Liter
Mass: 500, type: float, display: true, formatter: Kilogram
Info: bkiHarvester, display: true
Category: Weapons/Items
EnergyIn: 10, type: int, display: true, formatter: Watt
EnergyInIdle: 1, type: int, display: true, formatter: Watt
HitPoints: 150, type: int, display: true
StackSize: 6
ROF: 0.05, type: float, display: true, formatter: ROF
BlastRadius: 3
BlastDamage: 500
UnlockCost: 4, display: true
UnlockLevel: 3, display: true
TechTreeNames: Hover Vessel
}
{ Block Id: 320, Name: TurretDrillTemplate
Group: cpgHarvest
Material: metalhard
WeaponItem: TurretMSDrillWeapon
Info: bkiDrill, display: true
Category: Weapons/Items
BlockColor: "110,110,110"
StackSize: 6
MaxCount: 4, type: int, display: true
BlastRadius: 4
BlastDamage: 4000
EnergyIn: 1150, type: int, display: true, formatter: Watt
EnergyInIdle: 23, type: int, display: true, formatter: Watt
CPUIn: 100, type: int, display: true
Mass: 1200, type: float, display: true, formatter: Kilogram
HitPoints: 2500, type: int, display: true
RotSpeed: 100, type: int, display: true
Zoom: 5, type: float
AboveTerrainCheck: false
}
{ Block Id: 683, Name: DrillAttachment
Group: cpgHarvest
Material: metalhard
ShowBlockName: true
WeaponItem: DrillAttachmentWeapon
BlockColor: "110,110,110"
Volume: 120, type: float, display: true, formatter: Liter
Mass: 600, type: float, display: true, formatter: Kilogram
Info: bkiDrill, display: true
Category: Weapons/Items
EnergyIn: 250, type: int, display: true, formatter: Watt
EnergyInIdle: 1, type: int, display: true, formatter: Watt
HitPoints: 500, type: int, display: true
StackSize: 6
MaxCount: 6, type: int, display: true
BlastRadius: 4
BlastDamage: 4000
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: SawAttachment
TechTreeNames: Hover Vessel
}
{ Block Id: 1582, Name: DrillAttachmentCV
Group: cpgHarvest
Material: metalhard
ShowBlockName: true
WeaponItem: DrillAttachmentCVWeapon
BlockColor: "110,110,110"
Info: bkiDrill, display: true
Category: Weapons/Items
EnergyIn: 820, type: int, display: true, formatter: Watt
EnergyInIdle: 16, type: int, display: true, formatter: Watt
Mass: 1000, type: float, display: true, formatter: Kilogram
Volume: 500, type: float, display: true, formatter: Liter
HitPoints: 500, type: int, display: true
StackSize: 6
MaxCount: 6, type: int, display: true
BlastRadius: 4
BlastDamage: 4000
UnlockCost: 20, display: true
UnlockLevel: 25, display: true
TechTreeParent: TurretMSToolBlocks
TechTreeNames: Capital Vessel
}
{ Item Id: 2051, Name: Pistol
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 0.7, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.31, type: float, display: false
{
AllowRemote: true
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 90, display: false
NoiseStrength: 60, display: false
CameraShake: 1
Automatic: true, display: true
BulletSpread: 0.2, display: true
Recoil: 0.2, display: true
Damage: 50, display: true
AmmoCapacity: 20, display: true
AmmoType: 50Caliber, display: true
ReloadDelay: 0.4, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 3, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, data: dirt|stone|rock|wood|hullarmored|hullcombat
}
{
}
UnlockLevel: 1
TechTreeNames: Weapons
}
{ Item Id: 2052, Name: Shotgun
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
{
AllowRemote: false
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 60, display: false
NoiseStrength: 80, display: false
CameraShake: 3
Automatic: true, display: true
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 1.3, display: true
Recoil: 0.5, display: true
Damage: 100, display: true
AmmoCapacity: 10, display: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 3.5, display: true
DamageMultiplier_1: 2, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.015, data: wood
DamageMultiplier_3: 0, data: dirt|stone|rock|hullarmored|hullcombat
DamageMultiplier_4: 0.4, data: metal
DamageMultiplier_5: 0.05, data: metalhard
}
{
}
UnlockCost: 7, display: true
UnlockLevel: 3, display: true
TechTreeNames: Weapons
}
{ Item Id: 2053, Name: Minigun
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.05, type: float, display: false
{
AllowRemote: false
ROF: 0.05, type: float, display: true, formatter: ROF
Range: 150, display: false
NoiseStrength: 120, display: false
CameraShake: 1
Automatic: true, display: true
BulletSpread: 0.3, display: true
Recoil: 0.1, display: true
Damage: 40, display: true
AmmoCapacity: 250, display: true
AmmoType: 8.3mmBullet, display: true
ReloadDelay: 0.4, display: true
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 1.5, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.09, data: wood
DamageMultiplier_3: 0, data: dirt|stone|rock|hullarmored|hullcombat
}
UnlockCost: 17, display: true
UnlockLevel: 15, display: true
TechTreeParent: RocketLauncher
TechTreeNames: Weapons
}
{ Item Id: 2054, Name: PulseRifle
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 3.5, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.125, type: float, display: false
{
AllowRemote: false
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 170, display: false
Automatic: true, display: true
BulletSpread: 0.1, display: true
Recoil: 0.1, display: true
Damage: 70, display: true
NoiseStrength: 50, display: false
CameraShake: 1
AmmoCapacity: 40, display: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 3.1, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 3, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, data: dirt|stone|rock|wood|hullarmored|hullcombat
}
{
}
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeNames: Weapons
}
{ Item Id: 2055, Name: Sniper
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
{
AllowRemote: false
ROF: 0.5, type: float, display: true, formatter: ROF
Range: 400, display: false
NoiseStrength: 100, display: false
CameraShake: 2
Automatic: false
BulletSpread: 0.03, display: true
Recoil: 0.5, display: true
Damage: 175, display: true
AmmoCapacity: 12, display: true
AmmoType: 12.7mmBullet, display: true
ReloadDelay: 0.4, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 6, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, data: dirt|stone|rock|wood|hullarmored|hullcombat
}
{
}
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: AssaultRifle
TechTreeNames: Weapons
}
{ Item Id: 2056, Name: Drill
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.03, type: float, display: false
RadialMenu: true
{
AllowAt: "UnderWater, Planet, Space"
HarvestSupport: true
ROF: 0.1, type: float, display: false, formatter: ROF
Range: 10, display: false
NoiseStrength: 50, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
TerrainMode: true
Damage: 1500
Radius: 2
AmmoCapacity: 1500, display: true
AmmoType: BioFuel, display: true
ReloadDelay: 0.2, display: true
DamageMultiplier_1: 0, data: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard
RadialText: rdlResourceMining
RadialDesc: rdlResourceMiningManualTxt
RadialIcon: Radial_ResourceMining
}
{
DecoMode: true
HarvestSupport: false
AllowAt: "UnderWater, Planet, Space"
ROF: 0.02, type: float
Range: 10
NoiseStrength: 50, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
InfoPopup: true
Damage: 200
Radius: 3
AmmoCapacity: 750
AmmoType: BioFuel
ReloadDelay: 0.2
DamageMultiplier_1: 0, data: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard
DamageMultiplier_2: 0, data: dirt|stone|wood
DamageMultiplier_3: 20, data: rock
RadialText: rdlStoneRemoval
RadialDesc: rdlStoneRemovalTxt
RadialIcon: Radial_StoneRemoval
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Tools
}
{ Item Id: 2057, Name: Shotgun2
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
{
AllowRemote: false
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 60, display: false
NoiseStrength: 80, display: false
CameraShake: 2
Automatic: true, display: true
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 1.1, display: true
Recoil: 0.5, display: true
Damage: 100, display: true
AmmoCapacity: 20, display: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 0.4, display: true
DamageMultiplier_1: 2, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.015, data: wood
DamageMultiplier_3: 0, data: dirt|stone|rock|hullarmored|hullcombat
DamageMultiplier_4: 0.4, data: metal
DamageMultiplier_5: 0.05, data: metalhard
}
{
}
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: Shotgun
TechTreeNames: Weapons
}
{ Item Id: 2058, Name: RocketLauncher
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 6, type: float, display: true, formatter: Liter
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Durability: 100, display: false
DegradationProb: 1, type: float, display: false
{
AllowRemote: false
ROF: 0.25, type: float, display: true, formatter: ROF
Range: 200, display: false
NoiseStrength: 140, display: false
Automatic: true, display: true
Recoil: 0.5, display: true
CameraShake: 2
AmmoCapacity: 50, display: true
AmmoType: SlowRocket, display: true
ReloadDelay: 0.4, display: true
}
{
}
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeNames: Weapons
}
{ Item Id: 2059, Name: MultiTool
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
RadialMenu: true
{
AllowAt: "UnderWater, Planet, Space"
ROF: 0.3, type: float, display: false, formatter: ROF
Range: 5
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 60
Radius: 3
ReturnFactor: 0.333, display: true
AmmoCapacity: 250, display: true
AmmoType: MultiCharge, display: true
ReloadDelay: 0.2, display: true
DamageMultiplier_1: 0, data: dirt|stone|wood
DamageMultiplier_2: 100, data: metalhard
DamageMultiplier_3: 50, data: metal
DamageMultiplier_4: 100, data: hull
DamageMultiplier_5: 250, data: hullarmored
DamageMultiplier_6: 500, data: hullcombat
DamageMultiplier_7: 250, data: concrete
DamageMultiplier_8: 250, data: woodblock
RadialText: rdlDisassemble
RadialDesc: rdlDisassembleTxt
RadialIcon: Radial_Disassemble
}
{
AllowAt: "UnderWater, Planet, Space"
Range: 5
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
ROF: 0.4, type: float
Automatic: true
AmmoCapacity: 250
AmmoType: MultiCharge
ReloadDelay: 0.2
RadialText: rdlRepair
RadialDesc: rdlRepairTxt
RadialIcon: Radial_Repair
}
{
AllowAt: "UnderWater, Planet, Space"
Range: 5
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
ROF: 1.0, type: float
AmmoCapacity: 250
AmmoType: MultiCharge
ReloadDelay: 0.2
RadialText: rdlChangeRotate
RadialDesc: rdlChangeRotateTxt
RadialIcon: Radial_ChangeRotate
}
{
AllowAt: "UnderWater, Planet, Space"
Range: 5
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
ROF: 0.4, type: float
Automatic: true
AmmoCapacity: 250
AmmoType: MultiCharge
ReloadDelay: 0.2
RadialText: rdlUpgrade
RadialDesc: rdlUpgradeTxt
RadialIcon: Radial_Upgrade
}
{
AllowAt: "UnderWater, Planet, Space"
ROF: 0.3, type: float, display: false, formatter: ROF
Range: 5
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 60
Radius: 3
ReturnFactor: 0.333
AmmoCapacity: 250
AmmoType: MultiCharge
ReloadDelay: 0.2
DamageMultiplier_1: 0, data: dirt|stone|wood
DamageMultiplier_2: 100, data: metalhard
DamageMultiplier_3: 50, data: metal
DamageMultiplier_4: 100, data: hull
DamageMultiplier_5: 250, data: hullarmored
DamageMultiplier_6: 500, data: hullcombat
DamageMultiplier_7: 250, data: concrete
DamageMultiplier_8: 250, data: woodblock
RadialText: rdlDeconstruct
RadialDesc: rdlDeconstructTxt
RadialIcon: Radial_Deconstruct
}
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
TechTreeParent: SurvivalTool
TechTreeNames: Tools
}
{ Item Id: 2062, Name: LaserPistol
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 0.6, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
{
AllowRemote: true
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 90, display: false
NoiseStrength: 20, display: false
CameraShake: 1
IgnoreAtmo: true, display: true
Automatic: true, display: true
BulletSpread: 0, display: true
Recoil: 0.05, display: true
Damage: 100, display: true
AmmoCapacity: 40, display: true
AmmoType: PulseLaserChargePistol, display: true
ReloadDelay: 0.4, display: true
Tracer: Weapons/Projectiles/TracerLaserShotBlue
TracerPerBullet: 1
DamageMultiplier_1: 3, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, data: dirt|stone|rock|wood|hullarmored|hullcombat
}
{
}
UnlockCost: 17, display: true
UnlockLevel: 15, display: true
TechTreeParent: Pistol
TechTreeNames: Weapons
}
{ Item Id: 2063, Name: AssaultRifle
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.08, type: float, display: false
{
AllowRemote: false
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 150, display: false
NoiseStrength: 100, display: false
CameraShake: 1
Automatic: true, display: true
BulletSpread: 0.16, display: true
Recoil: 0.2, display: true
Damage: 70, display: true
AmmoCapacity: 40, display: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 0.4, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 3.5, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, data: dirt|stone|rock|wood|hullarmored|hullcombat
}
{
}
UnlockCost: 6, display: true
UnlockLevel: 3, display: true
TechTreeNames: Weapons
}
{ Item Id: 2064, Name: LaserRifle
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.125, type: float, display: false
{
AllowRemote: false
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 150, display: false
NoiseStrength: 80, display: false
CameraShake: 1
BulletSpread: 0, display: true
Recoil: 0.05, display: true
IgnoreAtmo: true, display: true
Automatic: true, display: true
Damage: 110, display: true
AmmoCapacity: 50, display: true
AmmoType: PulseLaserChargeRifle, display: true
ReloadDelay: 3.0, display: true
Tracer: Weapons/Projectiles/TracerLaserShotRed
TracerPerBullet: 1
DamageMultiplier_1: 3.5, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, data: dirt|stone|rock|wood|hullarmored|hullcombat
}
{
}
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeParent: PulseRifle
TechTreeNames: Weapons
}
{ Item Id: 2065, Name: ScifiCannon
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 15, type: float, display: true, formatter: Kilogram
Volume: 8, type: float, display: true, formatter: Liter
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Durability: 100, display: false
DegradationProb: 1, type: float, display: false
{
AllowRemote: false
ROF: 0.25, type: float, display: true, formatter: ROF
Range: 360, display: false
NoiseStrength: 120, display: false
CameraShake: 1
Recoil: 0.4, display: true
IgnoreAtmo: true, display: true
Automatic: true, display: true
AmmoCapacity: 50, display: true
AmmoType: SciFiCannonPlasmaCharge, display: true
ReloadDelay: 0.4, display: true
}
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: RocketLauncher
TechTreeNames: Weapons
}
{ Item Id: 2066, Name: Sniper2
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 7, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
{
AllowRemote: false
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 400, display: false
NoiseStrength: 100, display: false
CameraShake: 1
Automatic: true
BulletSpread: 0.02, display: true
Recoil: 0.3, display: true
Damage: 250, display: true
AmmoCapacity: 20, display: true
AmmoType: 12.7mmBullet, display: true
ReloadDelay: 0.4, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 1
DamageMultiplier_1: 7, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0, data: dirt|stone|rock|wood|hullarmored|hullcombat
}
{
}
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeParent: Sniper
TechTreeNames: Weapons
}
{ Item Id: 2067, Name: DrillT2
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
Durability: 500, display: false
DegradationProb: 0.03, type: float, display: false
RadialMenu: true
{
TerrainMode: true
HarvestSupport: true
AllowAt: "UnderWater, Planet, Space"
ROF: 0.01, type: float
Range: 15, display: false
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 300
Radius: 2
AmmoCapacity: 1500, display: true
AmmoType: DrillCharge, display: true
ReloadDelay: 0.2, display: true
DamageMultiplier_1: 0, data: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard
RadialText: rdlResourceMining
RadialDesc: rdlResourceMiningTxt
RadialIcon: Radial_ResourceMining
}
{
TerrainMode: true
AllowAt: "UnderWater, Planet, Space"
ROF: 0.01, type: float
Range: 15, display: false
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 300
Radius: 2
AmmoCapacity: 1500
AmmoType: DrillCharge
ReloadDelay: 0.2
DamageMultiplier_1: 0, data: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard
RadialText: rdlFiller
RadialDesc: rdlFillerTxt
RadialIcon: Radial_Filler
}
{
TerrainMode: true
AllowAt: "UnderWater, Planet, Space"
ROF: 0.01, type: float
Range: 15
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 300
Radius: 2
AmmoCapacity: 1500
AmmoType: DrillCharge
ReloadDelay: 0.2
DamageMultiplier_1: 10, data: stone
DamageMultiplier_2: 10, data: dirt
DamageMultiplier_3: 10, data: woodblock
DamageMultiplier_4: 10, data: concrete
DamageMultiplier_5: 10, data: metal
DamageMultiplier_6: 10, data: metalhard
DamageMultiplier_7: 10, data: hull
DamageMultiplier_8: 10, data: hullarmored
DamageMultiplier_9: 10, data: hullcombat
RadialText: rdlFlattening
RadialDesc: rdlFlatteningTxt
RadialIcon: Radial_Flattening
}
{
DecoMode: true
HarvestSupport: false
AllowAt: "UnderWater, Planet, Space"
ROF: 0.01, type: float
Range: 15
NoiseStrength: 40, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
InfoPopup: true
Damage: 300
Radius: 2
AmmoCapacity: 1500
AmmoType: DrillCharge
ReloadDelay: 0.2
DamageMultiplier_1: 0, data: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard
DamageMultiplier_2: 0, data: dirt|stone|wood
DamageMultiplier_3: 20, data: rock
RadialText: rdlStoneRemoval
RadialDesc: rdlStoneRemovalTxt
RadialIcon: Radial_StoneRemoval
}
UnlockCost: 10, display: true
UnlockLevel: 7, display: true
TechTreeParent: Drill
TechTreeNames: Tools
}
{ Item Id: 2068, Name: PistolT2, Ref: Pistol
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.31, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 90, display: false
NoiseStrength: 60, display: false
BulletSpread: 0.15, display: true
Automatic: true, display: true
Recoil: 0.2, display: true
Damage: 75, display: true
AmmoCapacity: 30, display: true
DamageMultiplier_1: 3.5, data: head, display: DmgMultiplierHead
}
{
}
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: Pistol
TechTreeNames: Weapons
}
{ Item Id: 2069, Name: ColorTool
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.40, type: float, display: true, formatter: Liter
{
AllowAt: "UnderWater, Planet, Space"
ROF: 0.1, type: float
Range: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 25, display: false
AmmoType: AmmoInfinite, display: false
ReloadDelay: 3, display: false
}
{
AllowAt: "UnderWater, Planet, Space"
ROF: 1.0, type: float
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Tools
}
{ Item Id: 2070, Name: TextureTool
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.4, type: float, display: true, formatter: Liter
{
AllowAt: "UnderWater, Planet, Space"
ROF: 0.1, type: float
Range: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
AmmoCapacity: 25, display: false
AmmoType: AmmoInfinite, display: false
ReloadDelay: 3, display: false
}
{
AllowAt: "UnderWater, Planet, Space"
ROF: 1.0, type: float
}
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
TechTreeParent: ColorTool
TechTreeNames: Tools
}
{ Item Id: 2071, Name: Chainsaw
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 6, type: float, display: true, formatter: Kilogram
Durability: 500, display: false
DegradationProb: 0.0625, type: float, display: false
{
AllowRemote: false
HarvestSupport: false
ROF: 0.1, type: float
Range: 4, display: false
NoiseStrength: 60, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 100, display: true
AmmoCapacity: 300, display: true
AmmoType: BioFuel, display: true
ReloadDelay: 0.2, display: true
DamageMultiplier_1: 4, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 20, data: wood|plants
DamageMultiplier_3: 20, data: concrete|hull|hullarmored|hullcombat|metal|metalhard
DamageMultiplier_4: 20, data: dirt|stone|rock
}
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Tools
}
{ Item Id: 2072, Name: AssaultRifleEpic, Ref: AssaultRifle
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.05, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 150, display: false
NoiseStrength: 100, display: false
BulletSpread: 0.1, display: true
Recoil: 0.1, display: true
Damage: 100, display: true
AmmoCapacity: 100, display: true
ReloadDelay: 0.4, display: true
}
{
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2073, Name: Sniper2Epic, Ref: Sniper2
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.31, type: float, display: false
{
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 400, display: false
NoiseStrength: 100, display: false
BulletSpread: 0.02, display: true
Recoil: 0.2, display: true
Damage: 350, display: true
AmmoCapacity: 20, display: true
ReloadDelay: 3.3, display: true
}
{
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2074, Name: MinigunEpic, Ref: Minigun
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.025, type: float, display: false
{
Range: 150, display: false
NoiseStrength: 100, display: false
BulletSpread: 0.25, display: true
Recoil: 0.05, display: true
Damage: 60, display: true
AmmoCapacity: 350, display: true
AmmoType: 8.3mmBullet, display: true
ReloadDelay: 0.4, display: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2075, Name: Shotgun2Epic, Ref: Shotgun2
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.42, type: float, display: false
{
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 60, display: false
NoiseStrength: 100, display: false
BulletSpread: 0
RaySpread: 0.9, display: true
Recoil: 0.2, display: true
Damage: 150, display: true
AmmoCapacity: 30, display: true
}
{
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2076, Name: LaserRifleEpic, Ref: LaserRifle
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.08, type: float, display: false
{
Damage: 150, display: true
ROF: 0.1, type: float, display: true, formatter: ROF
Recoil: 0.1, display: true
AmmoCapacity: 70, display: true
Range: 150, display: false
NoiseStrength: 80, display: false
}
{
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2077, Name: ScifiCannonEpic, Ref: ScifiCannon
PickupToToolbar: true
Durability: 700, display: false
DegradationProb: 0.5, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
AmmoCapacity: 100, display: true
Recoil: 0.2, display: true
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2078, Name: PistolEpic, Ref: PistolT2
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.15, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 90, display: false
BulletSpread: 0.11, display: true
Recoil: 0.2, display: true
Damage: 85, display: true
AmmoCapacity: 40, display: true
DamageMultiplier_1: 4, data: head, display: DmgMultiplierHead
}
{
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2079, Name: MultiToolT2, Ref: MultiTool
PickupToToolbar: true
{
Range: 8
ReturnFactor: 0.667, display: true
DamageMultiplier_1: 0, data: dirt|stone|wood
DamageMultiplier_2: 500, data: metalhard
DamageMultiplier_3: 250, data: metal
DamageMultiplier_4: 650, data: hull
DamageMultiplier_5: 1250, data: hullarmored
DamageMultiplier_6: 2500, data: hullcombat
DamageMultiplier_7: 1500, data: concrete
DamageMultiplier_8: 500, data: woodblock
}
{
Range: 8
}
{
Range: 8
}
{
Range: 8
}
{
ReturnFactor: 0.667
Range: 8
DamageMultiplier_1: 0, data: dirt|stone|wood
DamageMultiplier_2: 50, data: metalhard
DamageMultiplier_3: 25, data: metal
DamageMultiplier_4: 65, data: hull
DamageMultiplier_5: 125, data: hullarmored
DamageMultiplier_6: 250, data: hullcombat
DamageMultiplier_7: 150, data: concrete
DamageMultiplier_8: 50, data: woodblock
}
UnlockCost: 14, display: true
UnlockLevel: 12, display: true
TechTreeParent: MultiTool
TechTreeNames: Tools
}
{ Item Id: 2080, Name: Explosives
PickupToToolbar: true
StackSize: 5
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.08, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
AllowRemote: false
ROF: 1, type: float
Range: 2
NoiseStrength: 100, display: false
}
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeNames: Weapons
}
{ Item Id: 2081, Name: RocketLauncherT2, Ref: RocketLauncher
PickupToToolbar: true
Durability: 500, display: false
BlastRadius: 3, display: true
BlastDamage: 500, display: true
DegradationProb: 0.85, type: float, display: false
{
ROF: 0.2, type: float, display: true, formatter: ROF
Recoil:0.4, display: true
Range: 360, display: false
AmmoCapacity: 50, display: true
AmmoType: SlowRocketHoming, display: true
ReloadDelay: 0.4, display: true
}
{
}
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: RocketLauncher
TechTreeNames: Weapons
}
{ Item Id: 2082, Name: RocketLauncherEpic, Ref: RocketLauncher
PickupToToolbar: true
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Durability: 500, display: false
DegradationProb: 0.625, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
Recoil: 0.2, display: true
Range: 360, display: false
ReloadDelay: 0.4, display: true
AmmoCapacity: 100, display: true
AmmoType: SlowRocketHoming, display: true
}
{
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2083, Name: LaserPistolT2, Ref: LaserPistol
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.2, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
Recoil: 0.1, display: true
Range: 90, display: false
Damage: 110, display: true
AmmoCapacity: 60, display: true
DamageMultiplier_1: 3.5, data: head, display: DmgMultiplierHead
}
{
}
UnlockCost: 20, display: true
UnlockLevel: 25, display: true
TechTreeParent: LaserPistol
TechTreeNames: Weapons
}
{ Item Id: 2084, Name: AssaultRifleT2, Ref: AssaultRifle
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.08, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 150, display: false
BulletSpread: 0.13, display: true
Recoil: 0.2, display: true
Damage: 85, display: true
AmmoCapacity: 50, display: true
DamageMultiplier_1: 4, data: head, display: DmgMultiplierHead
}
{
}
UnlockCost: 7, display: true
UnlockLevel: 5, display: true
TechTreeParent: AssaultRifle
TechTreeNames: Weapons
}
{ Item Id: 2085, Name: PulseRifleT2, Ref: PulseRifle
PickupToToolbar: true
Durability: 1500, display: false
DegradationProb: 0.08, type: float, display: false
{
Range: 170, display: false
BulletSpread: 0.07, display: true
Recoil: 0.2, display: true
Automatic: true, display: true
Damage: 85, display: true
AmmoCapacity: 50, display: true
AmmoType: 5.8mmBullet, display: true
DamageMultiplier_1: 3.5, data: head, display: DmgMultiplierHead
}
{
}
UnlockCost: 20, display: true
UnlockLevel: 15, display: true
TechTreeParent: PulseRifle
TechTreeNames: Weapons
}
{ Item Id: 2086, Name: PulseRifleEpic, Ref: PulseRifle
PickupToToolbar: true
Durability: 500, display: false
DegradationProb: 0.06, type: float, display: false
{
Range: 170, display: false
BulletSpread: 0.05, display: true
Recoil: 0.2, display: true
Automatic: true, display: true
Damage: 73, display: true
AmmoCapacity: 50, display: true
AmmoType: 5.8mmBullet, display: true
DamageMultiplier_1: 4, data: head, display: DmgMultiplierHead
}
{
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2087, Name: SurvivalTool
PickupToToolbar: true
StackSize: 1
Category: Weapons/Items
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
RadialMenu: true
{
AllowRemote: false
ROF: 0.25, type: float
Range: 15, display: false
NoiseStrength: 20, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 20, display: true
AmmoCapacity: 25, display: false
AmmoType: AmmoInfinite, display: true
ReloadDelay: 3, display: false
HarvestSupport: true
DamageMultiplier_1: 0.04, data: wood|plants
DamageMultiplier_2: 0, data: concrete|hull|hullarmored|hullcombat|metal|metalhard
DamageMultiplier_3: 0, data: dirt|stone|rock
RadialText: rdlDefence
RadialDesc: rdlDefenceTxt
RadialIcon: Radial_Defence
}
{
DecoMode: true
HarvestSupport: false
AllowAt: "UnderWater, Planet, Space"
ROF: 0.25, type: float
Range: 5
NoiseStrength: 20, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
InfoPopup: true
Damage: 30
Radius: 3
AmmoCapacity: 25, display: false
AmmoType: AmmoInfinite, display: true
ReloadDelay: 3, display: false
DamageMultiplier_1: 0, data: woodblock|concrete|hull|hullarmored|hullcombat|metal|metalhard
DamageMultiplier_2: 0, data: dirt|stone|wood
DamageMultiplier_3: 3, data: rock
RadialText: rdlStoneRemoval
RadialDesc: rdlStoneRemovalTxt
RadialIcon: Radial_StoneRemoval
}
{
AllowAt: "UnderWater, Planet, Space"
ROF: 0.3, type: float, display: false, formatter: ROF
Range: 5
NoiseStrength: 10, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 10
Radius: 3
ReturnFactor: 0.333, display: true
AmmoCapacity: 25, display: false
AmmoType: AmmoInfinite, display: true
ReloadDelay: 3, display: false
DamageMultiplier_1: 0, data: dirt|stone|wood
DamageMultiplier_2: 10, data: metalhard
DamageMultiplier_3: 5, data: metal
DamageMultiplier_4: 10, data: hull
DamageMultiplier_5: 25, data: hullarmored
DamageMultiplier_6: 50, data: hullcombat
DamageMultiplier_7: 25, data: concrete
DamageMultiplier_8: 10, data: woodblock
RadialText: rdlDeconstruct
RadialDesc: rdlDeconstructTxt
RadialIcon: Radial_Deconstruct
}
UnlockLevel: 1
TechTreeNames: Tools
}
{ Item Id: 2088, Name: DrillEpic, Ref: DrillT2
{
Range: 9, display: false
Damage: 500
Radius: 2
}
UnlockCost: 0
UnlockLevel: 25
TechTreeParent:
TechTreeNames: Hidden
}
{ Item Id: 2096, Name: RocketLauncherDebug, Ref: RocketLauncher
PickupToToolbar: true
Durability: 2000, display: false
DegradationProb: 0.25, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 950, display: false
ReloadDelay: 3.7, display: true
AmmoCapacity: 100, display: false
AmmoType: RocketDebug, display: true
}
{
}
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
{ Item Id: 2097, Name: AssaultRifleDebug, Ref: AssaultRifle
PickupToToolbar: true
Durability: 2400, display: false
DegradationProb: 0.25, type: float, display: false
{
ROF: 0.1, type: float, display: true, formatter: ROF
Range: 950, display: false
Damage: 10000, display: true
AmmoCapacity: 50, display: true
ReloadDelay: 3.2, display: false
AmmoType: AmmoInfinite, display: true
DamageMultiplier_1: 2.5, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 1, data: wood
DamageMultiplier_3: 0.001, data: stone
DamageMultiplier_4: 1, data: rock
DamageMultiplier_5: 0.001, data: dirt
DamageMultiplier_6: 1, data: hullarmored
DamageMultiplier_7: 1, data: hullcombat
}
{
}
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
{ Item Id: 2098, Name: DrillDebug, Ref: DrillT2
{
Range: 120, display: false
Damage: 800
Radius: 40
}
UnlockCost: 0
UnlockLevel: 20
TechTreeNames: Hidden
}
{ Item Id: 2099, Name: SlowRocket
Category: Weapons/Items
StackSize: 500
Mass: 0.9, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
{
Damage: 450
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 50
Range: 200
Ballistic: True
DamageMultiplier_1: 0, data: dirt|stone
DamageMultiplier_2: 0.75, data: hullarmored|hullcombat
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.75, data: hullarmored|hullcombat
BlastDamageMultiplier_2: 0.5, data: dirt|stone
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2100, Name: 50Caliber
StackSize: 500
Category: Weapons/Items
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2101, Name: 8.3mmBullet, Ref: 50Caliber
StackSize: 1000
Mass: 0.01, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
}
{ Item Id: 2102, Name: 5.8mmBullet, Ref: 50Caliber
StackSize: 1000
Mass: 0.02, type: float, display: true, formatter: Kilogram
Volume: 0.01, type: float, display: true, formatter: Liter
}
{ Item Id: 2103, Name: 12.7mmBullet, Ref: 50Caliber
StackSize: 1000
Mass: 0.06, type: float, display: true, formatter: Kilogram
Volume: 0.03, type: float, display: true, formatter: Liter
}
{ Item Id: 2104, Name: 15mmBullet, Ref: 50Caliber
StackSize: 1500
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
}
{ Item Id: 2105, Name: DrillCharge, Ref: 50Caliber
StackSize: 50
Mass: 0.15, type: float, display: true, formatter: Kilogram
Volume: 0.06, type: float, display: true, formatter: Liter
}
{ Item Id: 2106, Name: ShotgunShells, Ref: 50Caliber
StackSize: 500
Mass: 0.03, type: float, display: true, formatter: Kilogram
Volume: 0.02, type: float, display: true, formatter: Liter
}
{ Item Id: 2107, Name: FillerCharge, Ref: 50Caliber
StackSize: 50
}
{ Item Id: 2108, Name: PulseLaserChargePistol, Ref: 50Caliber
StackSize: 500
Mass: 0.15, type: float, display: true, formatter: Kilogram
Volume: 0.05, type: float, display: true, formatter: Liter
}
{ Item Id: 2109, Name: PulseLaserChargeRifle, Ref: 50Caliber
StackSize: 500
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.06, type: float, display: true, formatter: Liter
}
{ Item Id: 2110, Name: MultiCharge, Ref: 50Caliber
StackSize: 50
Mass: 0.15, type: float, display: true, formatter: Kilogram
Volume: 0.06, type: float, display: true, formatter: Liter
}
{ Item Id: 2111, Name: BioFuel, Ref: 50Caliber
StackSize: 50
Category: Components
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
}
{ Item Id: 2112, Name: SciFiCannonPlasmaCharge
Category: Weapons/Items
StackSize: 500
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
{
Damage: 600
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 375
Range: 300
NoiseStrength: 100, display: false
Ballistic: False
DamageMultiplier_1: 0, data: dirt|stone
DamageMultiplier_2: 0.75, data: hullarmored|hullcombat
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.75, data: hullarmored|hullcombat
BlastDamageMultiplier_2: 0.5, data: dirt|stone
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2113, Name: SlowRocketHoming, Ref: SlowRocket
StackSize: 500
Mass: 0.6, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
{
Damage: 600
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 250
HomingSpeed: 2
Range: 350
Ballistic: False
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2127, Name: RocketDebug, Ref: SlowRocket
StackSize: 999
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
{
Damage: 10000
BlastRadius: 30, display: true
BlastDamage: 10000, display: true
Speed: 250
Range: 1000
Ballistic: False
}
UnlockLevel: 1
TechTreeNames: Hidden
}
# Please do not rename - referenced in code
{ Item Id: 2128, Name: OxygenBottleLarge
Category: Weapons/Items
StackSize: 50
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
}
# Please do not rename - referenced in code
{ Item Id: 2129, Name: OxygenBottleSmall
StackSize: 20
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 75, display: OxygenValue
}
}
{ Item Id: 2138, Name: RespiratorCharge
StackSize: 25
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 35, display: OxygenValue
}
}
{ Item Id: 2139, Name: SpawnNewBaseM
StackSize: 1
Category: BuildingBlocks
Mass: 500, type: float, display: true, formatter: Kilogram
Volume: 175, type: float, display: true, formatter: Liter
{
}
}
{ Item Id: 2140, Name: SpawnNewBaseS
StackSize: 1
Category: BuildingBlocks
Mass: 250, type: float, display: true, formatter: Kilogram
Volume: 80, type: float, display: true, formatter: Liter
{
}
}
{ Item Id: 2141, Name: SpawnNewCVM
StackSize: 1
Category: BuildingBlocks
Mass: 750, type: float, display: true, formatter: Kilogram
Volume: 300, type: float, display: true, formatter: Liter
{
}
}
{ Item Id: 2142, Name: SpawnNewCVS
StackSize: 1
Category: BuildingBlocks
Mass: 400, type: float, display: true, formatter: Kilogram
Volume: 150, type: float, display: true, formatter: Liter
{
}
}
{ Item Id: 2148, Name: MinigunSSWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 0.25, type: float, display: true, formatter: ROF
Range: 400, display: false
RangeSpace: 550, display: false
Automatic: true
Damage: 200, display: true
AmmoCapacity: 300, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 100, display: false
ReloadDelay: 2, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 3
DamageMultiplier_1: 0.5, data: head|body
DamageMultiplier_2: 0.09, data: wood
DamageMultiplier_3: 0, data: dirt|stone|rock
}
}
{ Item Id: 2149, Name: PlasmaCannonSSWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 435, display: false
RangeSpace: 725, display: false
AmmoCapacity: 50, display: true
AmmoType: PlasmaCannonChargeSS, display: true
NoiseStrength: 100, display: false
ReloadDelay: 3, display: true
}
}
{ Item Id: 2150, Name: PulseLaserSSWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 700, display: false
Damage: 575, display: true
Automatic: false
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeSS, display: true
NoiseStrength: 100, display: false
ReloadDelay: 1, display: true
Tracer: Weapons/Projectiles/TracerLaserShotBlueSV
TracerPerBullet: 1
DamageMultiplier_1: 0.5, data: head|body
DamageMultiplier_2: 0, data: dirt|stone|rock|wood
}
}
{ Item Id: 2151, Name: TurretMSArtilleryWeapon
StackSize: 5
Mass: 2500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 13, type: float, display: true, formatter: ROF
Range: 575, display: false
RangeSpace: 950, display: false
AmmoCapacity: 1, display: true
AmmoType: LargeRocketMS, display: true
NoiseStrength: 200, display: false
CameraShake: 4
ReloadDelay: 13, display: true
}
}
{ Item Id: 2152, Name: TurretIONCannonWeapon
StackSize: 5
Mass: 1000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 1.0, type: float, display: true, formatter: ROF
Range: 525, display: false
RangeSpace: 875, display: false
AmmoCapacity: 50, display: false
AmmoType: IONCannonCharge, display: true
NoiseStrength: 100, display: false
ReloadDelay: 6.3, display: true
}
}
{ Item Id: 2153, Name: TurretBaseFlakWeapon
StackSize: 5
Mass: 2000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 685, display: false
RangeSpace: 1135, display: false
AmmoCapacity: 150, display: true
AmmoType: FlakRocket, display: true
NoiseStrength: 150, display: false
CameraShake: 2
ReloadDelay: 5, display: true
}
}
{ Item Id: 2154, Name: TurretBaseRocketWeapon
StackSize: 5
Mass: 2000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 4, type: float, display: true, formatter: ROF
Range: 690, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
AmmoType: FastRocketBA, display: true
NoiseStrength: 150, display: false
CameraShake: 3
ReloadDelay: 8, display: true
}
}
{ Item Id: 2155, Name: RocketLauncherSSWeapon
StackSize: 5
Mass: 300, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 2, type: float, display: true, formatter: ROF
Range: 425, display: false
RangeSpace: 675, display: false
AmmoCapacity: 15, display: true
AmmoType: FastRocket, display: true
NoiseStrength: 100, display: false
ReloadDelay: 8, display: true
}
}
{ Item Id: 2156, Name: RailgunSSWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 525, display: false
RangeSpace: 800, display: false
AmmoCapacity: 20, display: true
AmmoType: RailgunBullet, display: true
NoiseStrength: 100, display: false
ReloadDelay: 4, display: true
}
}
{ Item Id: 2157, Name: TurretMSMinigunWeapon
StackSize: 5
Mass: 1800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 485, display: false
RangeSpace: 785, display: false
Automatic: true
Damage: 350, display: true
AmmoCapacity: 500, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
ReloadDelay: 2, display: true
TracerPerBullet: 3
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.3, data: head|body
DamageMultiplier_2: 0.01, data: wood|rock
DamageMultiplier_3: 0, data: stone|dirt
}
}
{ Item Id: 2158, Name: RocketLauncherMSWeapon
StackSize: 5
Mass: 1800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 4, type: float, display: true, formatter: ROF
Range: 560, display: false
RangeSpace: 975, display: false
AmmoCapacity: 15, display: true
AmmoType: FastRocketMS, display: true
NoiseStrength: 150, display: false
ReloadDelay: 8, display: true
}
}
{ Item Id: 2159, Name: TurretEnemyLaserWeapon
StackSize: 5
Mass: 1000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 875, display: false
AmmoCapacity: 60, display: false
AmmoType: TurretEnemyLaserCharge, display: true
NoiseStrength: 100, display: false
ReloadDelay: 6.3, display: true
}
}
{ Item Id: 2160, Name: PulseLaserMSWeapon
StackSize: 5
Mass: 1800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 510, display: false
RangeSpace: 925, display: false
Damage: 1000, display: true
Automatic: false
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeMSWeapon, display: true
NoiseStrength: 100, display: false
ReloadDelay: 1, display: true
Tracer: Weapons/Projectiles/TracerLaserShotBlueCV
TracerPerBullet: 1
DamageMultiplier_1: 0.3, data: head|body
DamageMultiplier_2: 0, data: dirt|stone|rock|wood
}
}
{ Item Id: 2161, Name: TurretIONCannon2Weapon
StackSize: 5
Mass: 1000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 525, display: false
RangeSpace: 1100, display: false
AmmoCapacity: 50, display: false
AmmoType: IONCannonCharge2, display: true
NoiseStrength: 100, display: false
ReloadDelay: 10.2, display: true
}
}
{ Item Id: 2162, Name: TurretGVMinigunWeapon
StackSize: 5
Mass: 250, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 0.3, type: float, display: true, formatter: ROF
Range: 425, display: false
RangeSpace: 600, display: false
Automatic: true
Damage: 250, display: true
AmmoCapacity: 300, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
ReloadDelay: 2.0, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 3
DamageMultiplier_1: 0.3, data: head|body
DamageMultiplier_2: 0.01, data: wood|rock
DamageMultiplier_3: 0, data: stone|dirt
}
}
{ Item Id: 2163, Name: TurretGVRocketWeapon
StackSize: 5
Mass: 300, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 2, type: float, display: true, formatter: ROF
Range: 470, display: false
RangeSpace: 735, display: false
AmmoCapacity: 15, display: true
AmmoType: FastRocketGV, display: true
NoiseStrength: 150, display: false
CameraShake: 2
ReloadDelay: 8, display: true
}
}
{ Item Id: 2164, Name: TurretGVPlasmaWeapon
StackSize: 5
Mass: 250, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 450, display: false
RangeSpace: 700, display: false
AmmoCapacity: 50, display: true
AmmoType: TurretGVPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 2
ReloadDelay: 3, display: true
}
}
{ Item Id: 2165, Name: TurretBaseCannonWeapon
StackSize: 5
Mass: 2000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.7, type: float, display: true, formatter: ROF
Range: 560, display: false
RangeSpace: 925, display: false
Automatic: false
Damage: 800, display: true
AmmoCapacity: 300, display: true
AmmoType: 30mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 2
ReloadDelay: 4, display: true
TracerPerBullet: 2
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.3, data: head|body
DamageMultiplier_2: 0.01, data: wood|rock
DamageMultiplier_3: 0, data: stone|dirt
}
}
{ Item Id: 2166, Name: TurretMSPlasmaWeapon
StackSize: 5
Mass: 1800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 8, type: float, display: true, formatter: ROF
Range: 635, display: false
RangeSpace: 1050, display: false
AmmoCapacity: 8, display: true
AmmoType: TurretMSPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 4
ReloadDelay: 10, display: true
}
}
{ Item Id: 2167, Name: TurretBasePlasmaWeapon
StackSize: 5
Mass: 2000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 8, type: float, display: true, formatter: ROF
Range: 715, display: false
RangeSpace: 1200, display: false
AmmoCapacity: 8, display: true
AmmoType: TurretBAPlasmaCharge, display: true
NoiseStrength: 120, display: false
CameraShake: 4
ReloadDelay: 10, display: true
}
}
{ Item Id: 2168, Name: TurretGVArtilleryWeapon
StackSize: 5
Mass: 450, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 13, type: float, display: true, formatter: ROF
Range: 540, display: false
RangeSpace: 850, display: false
AmmoCapacity: 1, display: true
AmmoType: ArtilleryRocket, display: true
NoiseStrength: 200, display: false
CameraShake: 4
ReloadDelay: 13, display: true
}
}
{ Item Id: 2169, Name: SawAttachmentWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 0.05, type: float
Range: 4, display: false
NoiseStrength: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 500, display: true
AmmoCapacity: 0, display: false
ReloadDelay: 0.4, display: false
AmmoType: AmmoInfinite, display: true
HarvestSupport: true
DamageMultiplier_1: 10, data: wood
DamageMultiplier_2: 10, data: plants
DamageMultiplier_3: 10, data: rock
DamageMultiplier_4: 10, data: stone
DamageMultiplier_5: 0.08, data: dirt
DamageMultiplier_6: 0.01, data: concrete
DamageMultiplier_7: 0.01, data: metal
DamageMultiplier_8: 0.01, data: metalhard
DamageMultiplier_9: 0.01, data: hull
DamageMultiplier_10: 0.001, data: hullarmored
DamageMultiplier_11: 0.001, data: hullcombat
}
}
{ Item Id: 2170, Name: TurretMSCannonWeapon
StackSize: 5
Mass: 1800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 530, display: false
RangeSpace: 875, display: false
Automatic: false
Damage: 700, display: true
AmmoCapacity: 300, display: true
AmmoType: 30mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 2
ReloadDelay: 4, display: true
TracerPerBullet: 2
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.2, data: head|body
DamageMultiplier_2: 0.01, data: wood|rock
DamageMultiplier_3: 0, data: stone|dirt
}
}
{ Item Id: 2171, Name: TurretMSPulseLaserWeapon
StackSize: 5
Mass: 1800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 560, display: false
RangeSpace: 925, display: false
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeMS, display: true
NoiseStrength: 100, display: false
CameraShake: 2
ReloadDelay: 1, display: true
}
}
{ Item Id: 2172, Name: TurretBasePulseLaserWeapon
StackSize: 5
Mass: 2000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 635, display: false
RangeSpace: 1085, display: false
AmmoCapacity: 150, display: true
AmmoType: PulseLaserChargeBA, display: true
NoiseStrength: 100, display: false
CameraShake: 2
ReloadDelay: 1, display: true
}
}
{ Item Id: 2173, Name: TurretMSFlakWeapon
StackSize: 5
Mass: 1800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.6, type: float, display: true, formatter: ROF
Range: 585, display: false
RangeSpace: 975, display: false
AmmoCapacity: 150, display: true
AmmoType: FlakRocketMS, display: true
NoiseStrength: 150, display: false
CameraShake: 2
ReloadDelay: 5, display: true
}
}
{ Item Id: 2174, Name: TurretMSRocketWeapon
StackSize: 5
Mass: 1800, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 4, type: float, display: true, formatter: ROF
Range: 600, display: false
RangeSpace: 1000, display: false
AmmoCapacity: 15, display: true
AmmoType: FastRocketMS, display: true
NoiseStrength: 150, display: false
CameraShake: 3
ReloadDelay: 8, display: true
}
}
{ Item Id: 2175, Name: TurretBaseMinigunWeapon
StackSize: 5
Mass: 2000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 0.35, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 850, display: false
Automatic: true
Damage: 400, display: true
AmmoCapacity: 500, display: true
AmmoType: 15mmBullet, display: true
NoiseStrength: 120, display: false
CameraShake: 1
ReloadDelay: 2, display: true
TracerPerBullet: 3
Tracer: Weapons/Projectiles/TracerOrange1
DamageMultiplier_1: 0.3, data: head|body
DamageMultiplier_2: 0.01, data: wood|rock
DamageMultiplier_3: 0, data: stone|dirt
}
}
{ Item Id: 2176, Name: TurretBaseArtilleryWeapon
StackSize: 5
Mass: 2700, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 13, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1100, display: false
AmmoCapacity: 1, display: true
AmmoType: LargeRocket, display: true
NoiseStrength: 200, display: false
CameraShake: 4
ReloadDelay: 13, display: true
}
}
{ Item Id: 2177, Name: RocketLauncherSSHomingWeapon
StackSize: 5
Mass: 300, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 2, type: float, display: true, formatter: ROF
Range: 470, display: false
RangeSpace: 735, display: false
AmmoCapacity: 15, display: true
AmmoType: FastRocketHoming, display: true
NoiseStrength: 100, display: false
ReloadDelay: 8, display: true
}
}
{ Item Id: 2178, Name: DrillAttachmentWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
RadialMenu: true
{
TerrainMode: true
AllowAt: Planet
HarvestSupport: true
ROF: 0.1, type: float
Range: 3, display: false
NoiseStrength: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 250
Radius: 4
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
ReloadDelay: 0.2, display: false
DamageMultiplier_1: 10, data: woodblock
DamageMultiplier_2: 10, data: concrete
DamageMultiplier_3: 10, data: metal
DamageMultiplier_4: 10, data: metalhard
DamageMultiplier_5: 10, data: hull
DamageMultiplier_6: 10, data: hullarmored
DamageMultiplier_7: 10, data: hullcombat
DamageMultiplier_8: 10, data: wood
RadialText: rdlResourceMining
RadialDesc: rdlResourceMiningManualTxt
RadialIcon: Radial_ResourceMining
}
{
DecoMode: true
AllowAt: Planet
HarvestSupport: true
ROF: 0.25, type: float
Range: 2, display: false
NoiseStrength: 30, display: false
CameraShake: 0
IgnoreAtmo: true
Automatic: true
Damage: 25
Radius: 4
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
ReloadDelay: 2.7, display: false
DamageMultiplier_1: 0.001, data: woodblock
DamageMultiplier_2: 0.001, data: concrete
DamageMultiplier_3: 0.001, data: metal
DamageMultiplier_4: 0.001, data: metalhard
DamageMultiplier_5: 0.001, data: hull
DamageMultiplier_6: 0.001, data: hullarmored
DamageMultiplier_7: 0.001, data: hullcombat
DamageMultiplier_8: 0.001, data: wood
DamageMultiplier_9: 50, data: rock
RadialText: rdlStoneRemoval
RadialDesc: rdlStoneRemovalTxt
RadialIcon: Radial_StoneRemoval
}
}
{ Item Id: 2179, Name: TurretGVDrillWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
RadialMenu: true
{
TerrainMode: true
AllowAt: Planet
HarvestSupport: true
ROF: 0.1, type: float
Range: 35, display: false
IgnoreAtmo: true
Automatic: true
Damage: 450, display: true
NoiseStrength: 30, display: false
CameraShake: 0
Radius: 2
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
ReloadDelay: 0.2, display: false
DamageMultiplier_1: 10, data: woodblock
DamageMultiplier_2: 10, data: concrete
DamageMultiplier_3: 10, data: metal
DamageMultiplier_4: 10, data: metalhard
DamageMultiplier_5: 10, data: hull
DamageMultiplier_6: 10, data: hullarmored
DamageMultiplier_7: 10, data: hullcombat
DamageMultiplier_8: 10, data: wood
RadialText: rdlResourceMining
RadialDesc: rdlResourceMiningManualTxt
RadialIcon: Radial_ResourceMining
}
{
DecoMode: true
AllowAt: Planet
HarvestSupport: true
ROF: 0.25, type: float
Range: 35, display: false
IgnoreAtmo: true
Automatic: true
Damage: 45
NoiseStrength: 30, display: false
CameraShake: 0
Radius: 2
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
ReloadDelay: 3.0, display: false
DamageMultiplier_1: 0.001, data: stone
DamageMultiplier_2: 0.001, data: dirt
DamageMultiplier_3: 0.001, data: woodblock
DamageMultiplier_4: 0.001, data: concrete
DamageMultiplier_5: 0.001, data: metal
DamageMultiplier_6: 0.001, data: metalhard
DamageMultiplier_7: 0.001, data: hull
DamageMultiplier_8: 0.001, data: hullarmored
DamageMultiplier_9: 0.001, data: hullcombat
DamageMultiplier_10: 20, data: rock
DamageMultiplier_11: 0.001, data: wood
RadialText: rdlStoneRemoval
RadialDesc: rdlStoneRemovalTxt
RadialIcon: Radial_StoneRemoval
}
}
{ Item Id: 2180, Name: TurretMSDrillWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
TerrainMode: true
AllowAt: "Space,Planet"
HarvestSupport: true
ROF: 0.1, type: float
Range: 120, display: false
IgnoreAtmo: true
Automatic: true
Damage: 350, display: true
NoiseStrength: 30, display: false
CameraShake: 0
Radius: 3
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
ReloadDelay: 0.2, display: false
DamageMultiplier_1: 10, data: woodblock
DamageMultiplier_2: 10, data: concrete
DamageMultiplier_3: 10, data: metal
DamageMultiplier_4: 10, data: metalhard
DamageMultiplier_5: 10, data: hull
DamageMultiplier_6: 10, data: hullarmored
DamageMultiplier_7: 10, data: hullcombat
DamageMultiplier_8: 10, data: wood
}
}
{ Item Id: 2181, Name: DrillAttachmentT2Weapon, Ref: DrillAttachmentWeapon
{
TerrainMode: true
AllowAt: Planet
Range: 20, display: false
IgnoreAtmo: true
Damage: 30
Radius: 4
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
ReloadDelay: 3.8, display: false
}
{
DecoMode: true
AllowAt: Planet
Range: 10, display: false
IgnoreAtmo: true
Damage: 30
Radius: 4
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
ReloadDelay: 3.8, display: false
}
}
{ Item Id: 2182, Name: TurretGVToolWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
RadialMenu: true
{
AllowAt: Planet
ROF: 0.3, type: float, display: false, formatter: ROF
Range: 50
IgnoreAtmo: true
Automatic: true
Damage: 1350
Radius: 3
ReturnFactor: 0.8, display: true
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 0.2, display: false
DamageMultiplier_1: 0.001, data: stone
DamageMultiplier_2: 0.001, data: dirt
DamageMultiplier_3: 50, data: metalhard
DamageMultiplier_4: 50, data: metal
DamageMultiplier_5: 65, data: hull
DamageMultiplier_6: 125, data: hullarmored
DamageMultiplier_7: 250, data: hullcombat
DamageMultiplier_8: 150, data: concrete
DamageMultiplier_9: 50, data: woodblock
DamageMultiplier_10: 0.001, data: wood
RadialText: rdlDisassemble
RadialDesc: rdlDisassembleTxt
RadialIcon: Radial_Disassemble
}
{
AllowAt: Planet
Range: 50
IgnoreAtmo: true
ROF: 0.3, type: float
Automatic: true
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false
RadialText: rdlRepair
RadialDesc: rdlRepairTxt
RadialIcon: Radial_Repair
}
{
AllowAt: Planet
Range: 50
IgnoreAtmo: true
ROF: 0.3, type: float, display: false, formatter: ROF
Automatic: true
Damage: 135
Radius: 3
ReturnFactor: 0.8
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false
DamageMultiplier_1: 0.001, data: stone
DamageMultiplier_2: 0.001, data: dirt
DamageMultiplier_3: 50, data: metalhard
DamageMultiplier_4: 50, data: metal
DamageMultiplier_5: 65, data: hull
DamageMultiplier_6: 125, data: hullarmored
DamageMultiplier_7: 250, data: hullcombat
DamageMultiplier_8: 150, data: concrete
DamageMultiplier_9: 50, data: woodblock
DamageMultiplier_10: 0.001, data: wood
RadialText: rdlDeconstruct
RadialDesc: rdlDeconstructTxt
RadialIcon: Radial_Deconstruct
}
}
{ Item Id: 2183, Name: TurretMSToolWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
RadialMenu: true
{
AllowAt: "Space,Planet"
ROF: 0.3, type: float, display: false, formatter: ROF
Range: 120
IgnoreAtmo: true
Automatic: true
Damage: 350
Radius: 3
ReturnFactor: 0.8, display: true
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false
DamageMultiplier_1: 0.001, data: stone
DamageMultiplier_2: 0.001, data: dirt
DamageMultiplier_3: 100, data: metalhard
DamageMultiplier_4: 100, data: metal
DamageMultiplier_5: 125, data: hull
DamageMultiplier_6: 125, data: hullarmored
DamageMultiplier_7: 250, data: hullcombat
DamageMultiplier_8: 150, data: concrete
DamageMultiplier_9: 100, data: woodblock
DamageMultiplier_10: 0.001, data: wood
RadialText: rdlDisassemble
RadialDesc: rdlDisassembleTxt
RadialIcon: Radial_Disassemble
}
{
AllowAt: "Space,Planet"
Range: 120, display: true
IgnoreAtmo: true
ROF: 0.3, type: float
Automatic: true
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false
RadialText: rdlRepair
RadialDesc: rdlRepairTxt
RadialIcon: Radial_Repair
}
{
AllowAt: "Space,Planet"
Range: 120
IgnoreAtmo: true
ROF: 0.3, type: float, display: false, formatter: ROF
Automatic: true
Damage: 350
Radius: 3
ReturnFactor: 0.8
AmmoCapacity: 0, display: false
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.0, display: false
DamageMultiplier_1: 0.001, data: stone
DamageMultiplier_2: 0.001, data: dirt
DamageMultiplier_3: 100, data: metalhard
DamageMultiplier_4: 100, data: metal
DamageMultiplier_5: 125, data: hull
DamageMultiplier_6: 125, data: hullarmored
DamageMultiplier_7: 250, data: hullcombat
DamageMultiplier_8: 150, data: concrete
DamageMultiplier_9: 100, data: woodblock
DamageMultiplier_10: 0.001, data: wood
RadialText: rdlDeconstruct
RadialDesc: rdlDeconstructTxt
RadialIcon: Radial_Deconstruct
}
}
{ Item Id: 2184, Name: TurretEnemyRocketWeapon
StackSize: 5
Mass: 2000, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 4, type: float, display: true, formatter: ROF
Range: 690, display: false
RangeSpace: 1150, display: false
AmmoCapacity: 15, display: true
AmmoType: TurretEnemyRocketAmmo, display: true
NoiseStrength: 100, display: false
ReloadDelay: 8, display: true
}
}
{ Item Id: 2185, Name: TurretEnemyArtilleryWeapon
StackSize: 5
Mass: 2700, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
AllowAt: "Space,Planet"
ROF: 13, type: float, display: true, formatter: ROF
Range: 650, display: false
RangeSpace: 1100, display: false
AmmoCapacity: 1, display: true
AmmoType: TurretEnemyArtilleryAmmo, display: true
NoiseStrength: 100, display: false
ReloadDelay: 13, display: true
}
}
{ Item Id: 2186, Name: DrillAttachmentCVWeapon
StackSize: 5
Mass: 150, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
TerrainMode: true
AllowAt: "Space,Planet"
HarvestSupport: true
ROF: 0.1, type: float
Range: 80, display: false
IgnoreAtmo: true
Automatic: true
Damage: 300
Radius: 4
AmmoCapacity: 0, display: true
AmmoType: AmmoInfinite, display: true
NoiseStrength: 30, display: false
CameraShake: 0
ReloadDelay: 3.8, display: false
DamageMultiplier_1: 10, data: woodblock
DamageMultiplier_2: 10, data: concrete
DamageMultiplier_3: 10, data: metal
DamageMultiplier_4: 10, data: metalhard
DamageMultiplier_5: 10, data: hull
DamageMultiplier_6: 10, data: hullarmored
DamageMultiplier_7: 10, data: hullcombat
DamageMultiplier_8: 10, data: wood
}
}
{ Item Id: 2187, Name: TurretEnemyBallistaWeapon
StackSize: 5
Mass: 500, type: float, display: false, formatter: Kilogram
Category: Weapons/Items
{
ROF: 2, type: float, display: true, formatter: ROF
Range: 500, display: false
RangeSpace: 500, display: false
AmmoCapacity: 50, display: false
AmmoType: BallistaBolt, display: true
NoiseStrength: 20, display: false
ReloadDelay: 8, display: true
}
}
{ Item Id: 2198, Name: PlasmaCannonChargeSS
StackSize: 500
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.4, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 615
NoiseStrength: 100, display: false
BlastRadius: 3, display: true
BlastDamage: 650, display: true
Speed: 300
Range: 435
SpeedSpace: 385
RangeSpace: 725
Ballistic: False
DamageMultiplier_1: 0.5, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.5, data: head|body
BlastDamageMultiplier_2: 0.2, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2199, Name: RailgunBullet
StackSize: 500
Mass: 0.6, type: float, display: true, formatter: Kilogram
Volume: 0.3, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 2780, display: true
BlastRadius: 0
BlastDamage: 0
NoiseStrength: 100, display: false
Speed: 425
Range: 525
SpeedSpace: 525
RangeSpace: 850
Ballistic: False
DamageMultiplier_1: 0.5, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.5, data: head|body
BlastDamageMultiplier_2: 0.01, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2200, Name: FastRocket
StackSize: 300
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 2350
NoiseStrength: 100, display: false
BlastRadius: 3, display: true
BlastDamage: 1425, display: true
Speed: 185
Range: 425
SpeedSpace: 235
RangeSpace: 725
Ballistic: False
DamageMultiplier_1: 0.5, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.5, data: head|body
BlastDamageMultiplier_2: 0.2, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2201, Name: 30mmBullet
StackSize: 1500
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 0.15, type: float, display: true, formatter: Liter
Category: Weapons/Items
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2202, Name: PulseLaserChargeSS
StackSize: 500
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 0.3, type: float, display: true, formatter: Liter
Category: Weapons/Items
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2203, Name: IONCannonCharge
StackSize: 300
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 420
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 150
Range: 525
SpeedSpace: 205
RangeSpace: 875
Ballistic: False
DamageMultiplier_1: 0.15, data: head|body
DamageMultiplier_2: 0, data: stone|dirt|rock
BlastDamageMultiplier_1: 0.15, data: head|body
BlastDamageMultiplier_2: 0.1, data: stone|dirt|rock
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2204, Name: LargeRocket
StackSize: 50
Mass: 16, type: float, display: true, formatter: Kilogram
Volume: 12, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 20400
BlastRadius: 4, display: true
BlastDamage: 24500, display: true
Speed: 165
Range: 715
SpeedSpace: 215
RangeSpace: 1200
Ballistic: False
DamageMultiplier_1: 0.05, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.05, data: head|body
BlastDamageMultiplier_2: 0.05, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2205, Name: PulseLaserChargeMS
StackSize: 500
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 1050, display: true
Speed: 750
Range: 575
SpeedSpace: 810
RangeSpace: 925
Ballistic: False
DamageMultiplier_1: 0.25, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.25, data: head|body
BlastDamageMultiplier_2: 0.2, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2206, Name: FastRocketMS
StackSize: 100
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 6, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 5400
BlastRadius: 4, display: true
BlastDamage: 5400, display: true
Speed: 145
Range: 600
SpeedSpace: 235
RangeSpace: 1000
HomingSpeed: 1.5
Ballistic: False
DamageMultiplier_1: 0.05, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.05, data: head|body
BlastDamageMultiplier_2: 0.2, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2207, Name: IONCannonCharge2
StackSize: 100
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 420
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 150
Range: 525
SpeedSpace: 215
RangeSpace: 1100
Ballistic: False
DamageMultiplier_1: 0.15, data: head|body
DamageMultiplier_2: 0, data: stone|dirt|rock
BlastDamageMultiplier_1: 0.15, data: head|body
BlastDamageMultiplier_2: 0.1, data: stone|dirt|rock
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2208, Name: TurretGVPlasmaCharge
StackSize: 200
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.4, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 650
BlastRadius: 3, display: true
BlastDamage: 720, display: true
Speed: 385
Range: 450
SpeedSpace: 435
RangeSpace: 750
Ballistic: False
DamageMultiplier_1: 0.15, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.15, data: head|body
BlastDamageMultiplier_2: 0.01, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2209, Name: FlakRocket
StackSize: 500
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 485
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 650
Range: 685
SpeedSpace: 750
RangeSpace: 1135
HomingSpeed: 0.15
Ballistic: False
DamageMultiplier_1: 0.15, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.2, data: head|body
BlastDamageMultiplier_2: 0.4, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2210, Name: TurretMSPlasmaCharge
StackSize: 200
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 14400
BlastRadius: 3, display: true
BlastDamage: 14400, display: true
Speed: 400
Range: 575
SpeedSpace: 475
RangeSpace: 950
Ballistic: False
DamageMultiplier_1: 0.05, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.05, data: head|body
BlastDamageMultiplier_2: 0.2, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2211, Name: ArtilleryRocket
StackSize: 50
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 10500
BlastRadius: 4, display: true
BlastDamage: 10500, display: true
Speed: 105
Range: 540
SpeedSpace: 150
RangeSpace: 900
Ballistic: False
DamageMultiplier_1: 0.075, data: head|body
DamageMultiplier_2: 0.01, data: stone|dirt
DamageMultiplier_3: 10, data: rock
BlastDamageMultiplier_1: 0.075, data: head|body
BlastDamageMultiplier_2: 0.03, data: stone|dirt
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2212, Name: TurretEnemyLaserCharge
StackSize: 100
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 450, display: true
Speed: 750
Range: 650
SpeedSpace: 810
RangeSpace: 875
Ballistic: False
DamageMultiplier_1: 0.25, data: head|body
DamageMultiplier_2: 0, data: stone|dirt|rock
BlastDamageMultiplier_1: 0.25, data: head|body
BlastDamageMultiplier_2: 0.4, data: stone|dirt
BlastDamageMultiplier_3: 0.1, data: rock
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2213, Name: FastRocketHoming, Ref: FastRocket
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.8, type: float, display: true, formatter: Liter
{
Damage: 2150
BlastRadius: 3, display: true
BlastDamage: 1170, display: true
Speed: 160
Range: 470
SpeedSpace: 225
RangeSpace: 785
HomingSpeed: 3.35
Ballistic: False
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2214, Name: FlakRocketMS, Ref: FlakRocket
{
Damage: 450
BlastRadius: 3, display: true
BlastDamage: 450, display: true
Speed: 625
Range: 585
SpeedSpace: 735
RangeSpace: 975
HomingSpeed: 0.16
Ballistic: False
}
}
{ Item Id: 2215, Name: LargeRocketMS, Ref: LargeRocket
Mass: 14, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
{
Damage: 19500
BlastRadius: 4, display: true
BlastDamage: 22500, display: true
Speed: 165
Range: 635
SpeedSpace: 210
RangeSpace: 1050
Ballistic: False
}
}
{ Item Id: 2216, Name: PulseLaserChargeBA, Ref: PulseLaserChargeMS
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
{
Damage: 1050, display: true
Speed: 750
Range: 635
SpeedSpace: 810
RangeSpace: 1085
Ballistic: False
}
}
{ Item Id: 2217, Name: FastRocketBA, Ref: FastRocketMS
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 8, type: float, display: true, formatter: Liter
{
Damage: 5858
BlastRadius: 4, display: true
BlastDamage: 5800, display: true
Speed: 150
Range: 635
SpeedSpace: 240
RangeSpace: 1085
HomingSpeed: 1.5
Ballistic: False
}
}
{ Item Id: 2218, Name: TurretBAPlasmaCharge, Ref: TurretMSPlasmaCharge
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
{
Damage: 15525
BlastRadius: 3, display: true
BlastDamage: 15525, display: true
Speed: 400
Range: 600
SpeedSpace: 485
RangeSpace: 1000
Ballistic: False
}
}
{ Item Id: 2219, Name: PulseLaserChargeMSWeapon
StackSize: 500
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
Category: Weapons/Items
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2220, Name: TurretEnemyRocketAmmo, Ref: FastRocketMS
{
Damage: 3515
BlastRadius: 4, display: true
BlastDamage: 3480, display: true
Speed: 150
Range: 635
SpeedSpace: 240
RangeSpace: 1085
HomingSpeed: 1.5
Ballistic: False
DamageMultiplier_1: 0.15, data: head|body
DamageMultiplier_2: 0, data: stone|dirt|rock
BlastDamageMultiplier_1: 0.15, data: head|body
BlastDamageMultiplier_2: 0.1, data: stone|dirt|rock
}
}
{ Item Id: 2221, Name: TurretEnemyArtilleryAmmo, Ref: LargeRocket
{
Damage: 12240
BlastRadius: 4, display: true
BlastDamage: 14700, display: true
Speed: 165
Range: 715
SpeedSpace: 215
RangeSpace: 1200
Ballistic: False
DamageMultiplier_1: 0.15, data: head|body
DamageMultiplier_2: 0, data: stone|dirt|rock
BlastDamageMultiplier_1: 0.15, data: head|body
BlastDamageMultiplier_2: 0.1, data: stone|dirt|rock
}
}
{ Item Id: 2222, Name: FastRocketGV, Ref: FlakRocket
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.8, type: float, display: true, formatter: Liter
{
Speed: 185
Range: 425
SpeedSpace: 235
RangeSpace: 725
Ballistic: False
}
}
{ Item Id: 2223, Name: BallistaBolt
StackSize: 300
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
Category: Weapons/Items
{
Damage: 1200
Speed: 20
Range: 500
SpeedSpace: 30
RangeSpace: 500
Ballistic: True
DamageMultiplier_1: 0.15, data: head|body
DamageMultiplier_2: 0, data: stone|dirt|rock
}
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2245, Name: FoodTemplate
Mass: 0.1, type: float, display: true, formatter: Kilogram
Volume: 0.5, type: float, display: true, formatter: Liter
Category: Food
StackSize: 20
}
{ Item Id: 2246, Name: OreTemplate
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 20, type: float, display: true, formatter: Liter
Category: Components
}
{ Item Id: 2247, Name: ComponentsTemplate
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
Category: Components
}
{ Item Id: 2248, Name: MagnesiumOre, Ref: OreTemplate
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2249, Name: IronOre, Ref: OreTemplate
Mass: 14, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2250, Name: CobaltOre, Ref: OreTemplate
Mass: 16, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2251, Name: SiliconOre, Ref: OreTemplate
Mass: 7, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2252, Name: NeodymiumOre, Ref: OreTemplate
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
}
{ Item Id: 2253, Name: CopperOre, Ref: OreTemplate
Mass: 16, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2254, Name: PromethiumOre, Ref: OreTemplate
Mass: 20, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2255, Name: OpticalFiber, Ref: ComponentsTemplate
Mass: 1.4, type: float, display: true, formatter: Kilogram
Volume: 0.4, type: float, display: true, formatter: Liter
}
{ Item Id: 2256, Name: MechanicalComponents, Ref: ComponentsTemplate
Mass: 0.5, type: float, display: true, formatter: Kilogram
Volume: 0.08, type: float, display: true, formatter: Liter
}
{ Item Id: 2257, Name: CapacitorComponent, Ref: ComponentsTemplate
Mass: 42, type: float, display: true, formatter: Kilogram
Volume: 9, type: float, display: true, formatter: Liter
}
{ Item Id: 2258, Name: Computer, Ref: ComponentsTemplate
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2259, Name: EnergyMatrix, Ref: ComponentsTemplate
Mass: 16, type: float, display: true, formatter: Kilogram
Volume: 2.3, type: float, display: true, formatter: Liter
}
{ Item Id: 2260, Name: Electronics, Ref: ComponentsTemplate
Mass: 4.5, type: float, display: true, formatter: Kilogram
Volume: 0.8, type: float, display: true, formatter: Liter
}
{ Item Id: 2261, Name: FluxCoil, Ref: ComponentsTemplate
Mass: 36, type: float, display: true, formatter: Kilogram
Volume: 9, type: float, display: true, formatter: Liter
}
{ Item Id: 2262, Name: Motor, Ref: ComponentsTemplate
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 2.2, type: float, display: true, formatter: Liter
}
{ Item Id: 2263, Name: Nanotubes, Ref: ComponentsTemplate
Mass: 1.5, type: float, display: true, formatter: Kilogram
Volume: 0.3, type: float, display: true, formatter: Liter
}
{ Item Id: 2264, Name: CobaltAlloy, Ref: ComponentsTemplate
Mass: 24, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
}
{ Item Id: 2265, Name: SteelPlate, Ref: ComponentsTemplate
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
}
{ Item Id: 2266, Name: EnergyCell, Ref: ComponentsTemplate
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
UnlockCost: 0
UnlockLevel: 1
TechTreeNames: Misc
}
{ Item Id: 2267, Name: GlassPlate, Ref: ComponentsTemplate
Mass: 2.5, type: float, display: true, formatter: Kilogram
Volume: 0.8, type: float, display: true, formatter: Liter
}
{ Item Id: 2269, Name: ErestrumOre, Ref: OreTemplate
Mass: 14, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
}
{ Item Id: 2270, Name: ZascosiumOre, Ref: OreTemplate
Mass: 16, type: float, display: true, formatter: Kilogram
Volume: 6, type: float, display: true, formatter: Liter
}
{ Item Id: 2271, Name: MagnesiumPowder, Ref: ComponentsTemplate
Mass: 2.2, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
}
{ Item Id: 2272, Name: IronIngot, Ref: ComponentsTemplate
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 0.8, type: float, display: true, formatter: Liter
}
{ Item Id: 2273, Name: CobaltIngot, Ref: ComponentsTemplate
Mass: 6, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
}
{ Item Id: 2274, Name: SiliconIngot, Ref: ComponentsTemplate
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 0.8, type: float, display: true, formatter: Liter
}
{ Item Id: 2275, Name: NeodymiumIngot, Ref: ComponentsTemplate
Mass: 3.5, type: float, display: true, formatter: Kilogram
Volume: 1.3, type: float, display: true, formatter: Liter
}
{ Item Id: 2276, Name: CopperIngot, Ref: ComponentsTemplate
Mass: 6.5, type: float, display: true, formatter: Kilogram
Volume: 0.8, type: float, display: true, formatter: Liter
}
{ Item Id: 2277, Name: PromethiumPellets, Ref: ComponentsTemplate
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.2, type: float, display: true, formatter: Liter
}
{ Item Id: 2278, Name: ErestrumIngot, Ref: ComponentsTemplate
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 1.4, type: float, display: true, formatter: Liter
}
{ Item Id: 2279, Name: ZascosiumIngot, Ref: ComponentsTemplate
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
}
{ Item Id: 2280, Name: CrushedStone, Ref: OreTemplate
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2281, Name: RockDust, Ref: ComponentsTemplate
Mass: 1.5, type: float, display: true, formatter: Kilogram
Volume: 0.4, type: float, display: true, formatter: Liter
}
{ Item Id: 2282, Name: Oscillator, Ref: ComponentsTemplate
Mass: 34, type: float, display: true, formatter: Kilogram
Volume: 8, type: float, display: true, formatter: Liter
}
{ Item Id: 2283, Name: PlasticMaterial, Ref: ComponentsTemplate
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.05, type: float, display: true, formatter: Liter
}
{ Item Id: 2284, Name: SathiumOre, Ref: OreTemplate
Mass: 20, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
}
{ Item Id: 2285, Name: SathiumIngot, Ref: ComponentsTemplate
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 1.6, type: float, display: true, formatter: Liter
}
{ Item Id: 2286, Name: PowerCoil, Ref: ComponentsTemplate
Mass: 72, type: float, display: true, formatter: Kilogram
Volume: 21, type: float, display: true, formatter: Liter
}
{ Item Id: 2287, Name: EnergyCellLarge, Ref: ComponentsTemplate
Mass: 30, type: float, display: true, formatter: Kilogram
Volume: 8, type: float, display: true, formatter: Liter
UnlockCost: 12, display: true
UnlockLevel: 10, display: true
TechTreeParent: EnergyCell
TechTreeNames: Misc
}
# Please do not rename - referenced in code
{ Item Id: 2289, Name: HydrogenBottle, Ref: ComponentsTemplate
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
}
{ Item Id: 2290, Name: WoodLogs, Ref: OreTemplate
Mass: 8, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
}
{ Item Id: 2291, Name: WoodPlanks, Ref: ComponentsTemplate
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 0.2, type: float, display: true, formatter: Liter
}
{ Item Id: 2292, Name: Cement, Ref: ComponentsTemplate
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 0.75, type: float, display: true, formatter: Liter
}
{ Item Id: 2293, Name: PentaxidOre, Ref: OreTemplate
Mass: 5, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
}
{ Item Id: 2294, Name: CrystalWarp, Ref: ComponentsTemplate
StackSize: 300
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 5, type: float, display: true, formatter: Liter
}
{ Item Id: 2295, Name: SteelPlateArmored, Ref: ComponentsTemplate
Mass: 4.3, type: float, display: true, formatter: Kilogram
Volume: 0.8, type: float, display: true, formatter: Liter
}
# Please do not rename - referenced in code
{ Item Id: 2296, Name: MoneyCard, Ref: ComponentsTemplate
StackSize: 50000
Mass: 0, type: float, display: true, formatter: Kilogram
Volume: 0, type: float, display: true, formatter: Liter
}
{ Item Id: 2297, Name: GoldOre, Ref: OreTemplate
Mass: 34, type: float, display: true, formatter: Kilogram
Volume: 4, type: float, display: true, formatter: Liter
}
{ Item Id: 2298, Name: GoldIngot, Ref: ComponentsTemplate
Mass: 51, type: float, display: true, formatter: Kilogram
Volume: 6, type: float, display: true, formatter: Liter
}
{ Item Id: 2299, Name: GoldCoins, Ref: ComponentsTemplate
Mass: 11, type: float, display: true, formatter: Kilogram
Volume: 1.2, type: float, display: true, formatter: Liter
}
{ Item Id: 2300, Name: PlayerBikeKit, Ref: ComponentsTemplate
Mass: 12, type: float, display: true, formatter: Kilogram
Volume: 2.3, type: float, display: true, formatter: Liter
}
# Please do not rename - referenced in code
{ Item Id: 2302, Name: AutoMinerCore, Ref: ComponentsTemplate
Mass: 100, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
}
{ Item Id: 2303, Name: PistolKit, Ref: ComponentsTemplate
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 0.3, type: float, display: true, formatter: Liter
StackSize: 100
}
{ Item Id: 2304, Name: RifleKit, Ref: ComponentsTemplate
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 100
}
{ Item Id: 2305, Name: SniperKit, Ref: ComponentsTemplate
Mass: 3, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
StackSize: 100
}
{ Item Id: 2306, Name: ShotgunKit, Ref: ComponentsTemplate
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 100
}
{ Item Id: 2307, Name: HeavyWeaponKit, Ref: ComponentsTemplate
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 2.5, type: float, display: true, formatter: Liter
StackSize: 100
}
{ Item Id: 2308, Name: LaserKit, Ref: ComponentsTemplate
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 1.5, type: float, display: true, formatter: Liter
StackSize: 100
}
{ Item Id: 2309, Name: PentaxidElement, Ref: ComponentsTemplate
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 0.6, type: float, display: true, formatter: Liter
}
{ Item Id: 2325, Name: AnniversaryCake, Ref: FoodTemplate
StackSize: 10
{
AddHealth: 20
AddStamina: 17, display: StaminaValue
AddFood: 170, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2326, Name: ErestrumGel, Ref: ComponentsTemplate
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
}
{ Item Id: 2327, Name: ZascosiumAlloy, Ref: ComponentsTemplate
Mass: 45, type: float, display: true, formatter: Kilogram
Volume: 15, type: float, display: true, formatter: Liter
}
{ Item Id: 2328, Name: XenoSubstrate, Ref: ComponentsTemplate
Mass: 2, type: float, display: true, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
}
{ Item Id: 2329, Name: NCPowder, Ref: ComponentsTemplate
Mass: 0.02, type: float, display: true, formatter: Kilogram
Volume: 0.02, type: float, display: true, formatter: Liter
}
{ Item Id: 2348, Name: SpaceDurian, Ref: FoodTemplate
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 35, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2349, Name: Steak, Ref: FoodTemplate
{
ROF: 1, type: float
AddHealth: 12, display: HealthValue
AddStamina: 3, display: StaminaValue
AddFood: 104, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2350, Name: Meat, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 3, display: StaminaValue
AddFood: 65, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2351, Name: Spice, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: -1, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 45, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2352, Name: OpuntiaCactusSpears, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 35, display: StaminaValue
AddFood: 45, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2353, Name: Fiber, Ref: FoodTemplate
Category: Components
StackSize: 100
Mass: 0.4, type: float, display: true, formatter: Kilogram
Volume: 0.45, type: float, display: true, formatter: Liter
}
{ Item Id: 2354, Name: AkuaWine, Ref: FoodTemplate
{
ROF: 1, type: float
AddHealth: 16, display: HealthValue
AddStamina: 100, display: StaminaValue
AddFood: 2, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2355, Name: Medikit02, Ref: FoodTemplate
Category: Medical
StackSize: 50
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2356, Name: Medikit03, Ref: FoodTemplate
Category: Medical
StackSize: 50
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2357, Name: AlienParts01, Ref: FoodTemplate
Category: Food
StackSize: 50
}
{ Item Id: 2358, Name: AlienParts02, Ref: FoodTemplate
Category: Food
StackSize: 50
}
{ Item Id: 2359, Name: AlienParts03, Ref: FoodTemplate
Category: Food
StackSize: 50
}
{ Item Id: 2361, Name: Stew, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 99, display: HealthValue
AddStamina: 20, display: StaminaValue
AddFood: 283, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2362, Name: Bread, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 6, display: HealthValue
AddStamina: 20, display: StaminaValue
AddFood: 50, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2363, Name: Fruit, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 35, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2364, Name: Grain, Ref: FoodTemplate
Category: Ingredients
Mass: 0.15, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
{
ROF: 1, type: float
AddHealth: 1, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 20, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2365, Name: Egg, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 5, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 5, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2366, Name: Varonroot, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 250, display: HealthValue
AddStamina: -20, display: StaminaValue
AddFood: -50, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2367, Name: NaturalStimulant, Ref: FoodTemplate
Category: Ingredients
StackSize: 100
{
ROF: 1, type: float
AddHealth: -50, display: HealthValue
AddStamina: 100, display: StaminaValue
AddFood: -100, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2368, Name: AlienTooth, Ref: FoodTemplate
Category: Medical
StackSize: 100
}
{ Item Id: 2369, Name: Ribs, Ref: FoodTemplate
Category: Food
StackSize: 20
{
ROF: 1, type: float
AddHealth: 24, display: HealthValue
AddStamina: 12, display: StaminaValue
AddFood: 182, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2370, Name: TexturedPlantProtein, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 25, display: HealthValue
AddStamina: 40, display: StaminaValue
AddFood: 20, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2371, Name: SpaceOrange, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 5, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 30, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2372, Name: VeggieBurger, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 18, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 150, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2373, Name: FusionCell, Ref: ComponentsTemplate
Mass: 50, type: float, display: true, formatter: Kilogram
Volume: 15, type: float, display: true, formatter: Liter
UnlockCost: 25, display: true
UnlockLevel: 20, display: true
TechTreeParent: EnergyCellLarge
TechTreeNames: Misc
}
{ Item Id: 2374, Name: Milk, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 13, display: StaminaValue
AddFood: 27, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2375, Name: Medikit01, Ref: FoodTemplate
Category: Medical
StackSize: 50
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2376, Name: Cheese, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 13, display: StaminaValue
AddFood: 44, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2377, Name: Medikit04, Ref: FoodTemplate
Category: Medical
StackSize: 50
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2378, Name: Beer, Ref: FoodTemplate
{
ROF: 1, type: float
AddHealth: 16, display: HealthValue
AddStamina: 100, display: StaminaValue
AddFood: 2, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2380, Name: NutrientSolution, Ref: FoodTemplate
Category: Food
StackSize: 100
Mass: 4, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
}
{ Item Id: 2381, Name: RottenFood, Ref: FoodTemplate
Category: Food
StackSize: 100
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.1, type: float, display: true, formatter: Liter
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2382, Name: AntibioticPills, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
}
}
{ Item Id: 2383, Name: HerbalLeaves, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 60, display: HealthValue
AddStamina: 0, display: StaminaValue
AddFood: 0, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2384, Name: CornDogFruit, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: 0, display: StaminaValue
AddFood: 25, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2385, Name: RadiationImmunityShot, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
}
}
{ Item Id: 2386, Name: PhoenixFernFonds, Ref: FoodTemplate
Category: Ingredients
StackSize: 100
}
{ Item Id: 2388, Name: TrumpetGreens, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: 150, display: StaminaValue
AddFood: 30, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2389, Name: Bandages, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2390, Name: BrafusFungi, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 500, display: HealthValue
AddStamina: -20, display: StaminaValue
AddFood: -50, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2391, Name: ConfettiMossScrapings, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: 250, display: StaminaValue
AddFood: -50, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2392, Name: FireMossScrapings, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: 250, display: StaminaValue
AddFood: -50, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2393, Name: AntibioticInjection, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2394, Name: EmergencyRations, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 50, display: HealthValue
AddStamina: 70, display: StaminaValue
AddFood: 500, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2395, Name: PlantProtein, Ref: FoodTemplate
Category: Food
StackSize: 100
{
ROF: 1, type: float
AddHealth: 15, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 20, display: FoodValue
AddOxygen: 0
}
}
# Please do not rename - referenced in code
{ Item Id: 2396, Name: WaterJug, Ref: FoodTemplate
Category: Components
StackSize: 100
Mass: 10, type: float, display: true, formatter: Kilogram
Volume: 10, type: float, display: true, formatter: Liter
{
ROF: 1, type: float
AddHealth: 0, display: HealthValue
AddStamina: 50, display: StaminaValue
AddFood: 0, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2397, Name: WaterBottle, Ref: FoodTemplate
Category: Components
StackSize: 100
Mass: 1, type: float, display: true, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 25, display: StaminaValue
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2398, Name: Corn, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 5, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 35, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2399, Name: MushroomBrown, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 25, display: HealthValue
AddStamina: 55, display: StaminaValue
AddFood: 5, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2400, Name: AloeVera, Ref: FoodTemplate
Category: Medical
}
{ Item Id: 2401, Name: EggPlantParts, Ref: FoodTemplate
Category: Ingredients
}
{ Item Id: 2402, Name: AkuaFruit, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 25, display: StaminaValue
AddFood: 50, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2403, Name: AlienThorn, Ref: FoodTemplate
Category: Medical
StackSize: 100
}
{ Item Id: 2404, Name: AlienSpikeLemon, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 35, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 3, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2405, Name: MushroomSpiky, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 200, display: HealthValue
AddStamina: -400, display: StaminaValue
AddFood: -50, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2406, Name: Tomato, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 5, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 25, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2407, Name: Vegetables, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 40, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2408, Name: Flour, Ref: FoodTemplate
Category: Food
}
{ Item Id: 2409, Name: MeatBurger, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 14, display: HealthValue
AddStamina: 20, display: StaminaValue
AddFood: 201, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2410, Name: Ham, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 9, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 125, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2411, Name: CannedVegetables, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 30, display: HealthValue
AddStamina: 14, display: StaminaValue
AddFood: 128, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2412, Name: CannedMeat, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 25, display: HealthValue
AddStamina: 15, display: StaminaValue
AddFood: 102, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2413, Name: Berries, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 25, display: StaminaValue
AddFood: 15, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2415, Name: Pizza, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 80, display: HealthValue
AddStamina: 19, display: StaminaValue
AddFood: 226, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2416, Name: RadiationPills, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: -50, display: HealthValue
AddStamina: 0, display: StaminaValue
AddFood: -50, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2417, Name: Sandwich, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 14, display: HealthValue
AddStamina: 17, display: StaminaValue
AddFood: 106, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2418, Name: Sugarcane, Ref: FoodTemplate
Category: Ingredients
StackSize: 100
}
{ Item Id: 2419, Name: Salami, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 8, display: HealthValue
AddStamina: 9, display: StaminaValue
AddFood: 51, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2420, Name: Ratatouille, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 72, display: HealthValue
AddStamina: 14, display: StaminaValue
AddFood: 212, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2421, Name: Waffles, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 10, display: HealthValue
AddStamina: 9, display: StaminaValue
AddFood: 134, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2422, Name: PumpkinCookie, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 40, display: HealthValue
AddStamina: 15, display: StaminaValue
AddFood: 207, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2423, Name: PowerBar, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 80, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2424, Name: FriedVegetables, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 11, display: HealthValue
AddStamina: 6, display: StaminaValue
AddFood: 52, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2425, Name: Cereals, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 12, display: HealthValue
AddStamina: 8, display: StaminaValue
AddFood: 67, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2426, Name: EnergyPills, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
}
}
{ Item Id: 2427, Name: AntibioticOintment, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2428, Name: AdrenalineShot, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2429, Name: FruitPie, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 25, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 158, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2430, Name: StomachPills, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2431, Name: HotBeverage, Ref: FoodTemplate
Category: Food
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 26, display: StaminaValue
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2432, Name: NaturalSweetener, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 90, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 4, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2433, Name: FruitJuice, Ref: FoodTemplate
Category: Food
StackSize: 100
{
ROF: 1, type: float
AddHealth: 90, display: HealthValue
AddStamina: 10, display: StaminaValue
AddFood: 0, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2434, Name: VegetableJuice, Ref: FoodTemplate
Category: Food
StackSize: 100
{
ROF: 1, type: float
AddHealth: 90, display: HealthValue
AddStamina: 5, display: StaminaValue
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2435, Name: AntiRadiationOintment, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2436, Name: AntiToxicOintment, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2437, Name: AntiToxicPills, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
}
}
{ Item Id: 2438, Name: AntiParasitePills, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: -10
AddStamina: 0
AddFood: -50
AddOxygen: 0
}
}
{ Item Id: 2439, Name: AntiToxicInjection, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2440, Name: AntiParasiteInjection, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2441, Name: AntiRadiationInjection, Ref: FoodTemplate
Category: Medical
StackSize: 100
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2442, Name: BerryJuice, Ref: FoodTemplate
Category: Food
StackSize: 100
{
ROF: 1, type: float
AddHealth: 90, display: HealthValue
AddStamina: 25, display: StaminaValue
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2443, Name: Buds, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 5, display: FoodValue
AddOxygen: 0
}
}
{ Item Id: 2444, Name: Roots, Ref: FoodTemplate
Category: Ingredients
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 0
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2445, Name: EnergyDrink, Ref: FoodTemplate
Category: Food
{
ROF: 1, type: float
AddHealth: 0
AddStamina: 110, display: StaminaValue
AddFood: 0
AddOxygen: 0
}
}
{ Item Id: 2548, Name: MeleeTemplate
StackSize: 1
{
ROF: 2, type: float
Range: 4.5
Damage: 300
DamageMultiplier_1: 0.01, data: wood
DamageMultiplier_2: 0.01, data: stone
DamageMultiplier_3: 0.01, data: rock
DamageMultiplier_4: 0.01, data: dirt
}
}
{ Item Id: 2549, Name: MeleeArmoredGolem, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3
Damage: 300
}
}
{ Item Id: 2550, Name: MeleeTotalHorror, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 3.5
Damage: 130
}
}
{ Item Id: 2551, Name: MeleeTalonGuardian, Ref: MeleeTemplate
{
ROF: 1.5, type: float
Range: 3.5
Damage: 120
}
}
{ Item Id: 2553, Name: MeleeRockGolem, Ref: MeleeTemplate
{
ROF: 0.75, type: float
Range: 4
Damage: 170
}
}
{ Item Id: 2554, Name: MeleeCaveWormWhite, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 4.5
Damage: 150
}
}
{ Item Id: 2555, Name: MeleeMegalonopsGrey, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 6.5
Damage: 100
}
}
{ Item Id: 2556, Name: MeleeMegalonopsBrown, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 9
Damage: 150
}
}
{ Item Id: 2557, Name: MeleeLizardMule, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 6.5
Damage: 180
}
}
{ Item Id: 2558, Name: MeleeLizardMuleBaby, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 3.5
Damage: 90
}
}
{ Item Id: 2559, Name: MeleeSpinosaurus, Ref: MeleeTemplate
{
ROF: 3, type: float
Range: 5
Damage: 75
}
}
{ Item Id: 2560, Name: MeleeTriceratops, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 4
Damage: 200
}
}
{ Item Id: 2561, Name: MeleeGolem2, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 5
Damage: 150
}
}
{ Item Id: 2562, Name: MeleeWorm, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 100
}
}
{ Item Id: 2563, Name: MeleeOtyugh, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 5
Damage: 120
}
}
{ Item Id: 2564, Name: MeleePlantMonster, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 3.5
Damage: 90
}
}
{ Item Id: 2565, Name: MeleeSlime, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 2
Damage: 75
}
}
{ Item Id: 2566, Name: MeleeCrawler, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 100
}
}
{ Item Id: 2567, Name: MeleeAlienBug01, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 90
}
}
{ Item Id: 2568, Name: MeleeAlienBug02, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 2
Damage: 180
}
}
{ Item Id: 2569, Name: MeleeAlienBug03, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 220
}
}
{ Item Id: 2570, Name: MeleeWormLarge, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 5
Damage: 150
}
}
{ Item Id: 2571, Name: MeleeWoodWalker, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 4
Damage: 150
}
}
{ Item Id: 2572, Name: MeleeAlienBug04, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 3.5
Damage: 180
}
}
{ Item Id: 2573, Name: MeleeSpider01, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 100
}
}
{ Item Id: 2574, Name: MeleeSpider02, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 120
}
}
{ Item Id: 2575, Name: MeleeSpider03, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 180
}
}
{ Item Id: 2576, Name: MeleeRaptor, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.0
Damage: 50
}
}
{ Item Id: 2577, Name: MeleeHexapod, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 3.5
Damage: 100
}
}
{ Item Id: 2578, Name: MeleeOverseer, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 5.5
Damage: 120
}
}
{ Item Id: 2579, Name: MeleeOviraptor, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 100
}
}
{ Item Id: 2580, Name: MeleeParasaur, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 6.5
Damage: 100
}
}
{ Item Id: 2581, Name: MeleeCaveWorm, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 3.5
Damage: 100
}
}
{ Item Id: 2582, Name: MeleeSpiderBAI01, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 2.5
Damage: 20
}
}
{ Item Id: 2583, Name: MeleeAssassin, Ref: MeleeTemplate
{
ROF: 2, type: float
Range: 2.5
Damage: 100
}
}
{ Item Id: 2584, Name: MeleeRaptorNight, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 2.0
Damage: 100
}
}
{ Item Id: 2585, Name: MeleeTelluropod, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3.5
Damage: 100
}
}
{ Item Id: 2586, Name: MeleePangolin, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 7
Damage: 200
}
}
{ Item Id: 2587, Name: MeleeRipperDog, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 3
Damage: 150
}
}
{ Item Id: 2588, Name: MeleeCreepy, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 1.8
Damage: 50
}
}
{ Item Id: 2589, Name: MeleeShell, Ref: MeleeTemplate
{
ROF: 0, type: float
Range: 2.3
Damage: 50
}
}
{ Item Id: 2598, Name: minigunDroneSmall
StackSize: 1
Category: Weapons/Items
{
ROF: 0.2, type: float
Range: 300
Automatic: true
Damage: 12
AmmoCapacity: 200
AmmoType: 30mmBullet, display: true
ReloadDelay: 3.1
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 3, data: metal
DamageMultiplier_2: 25, data: metalhard|concrete|woodblock|hull
DamageMultiplier_3: 60, data: hullarmored|hullcombat
DamageMultiplier_4: 0, data: stone|dirt
}
}
{ Item Id: 2599, Name: minigunDroneLarge, Ref: minigunDroneSmall
{
Damage: 18
}
}
{ Item Id: 2600, Name: rocketlauncherDroneSmall
StackSize: 1
Category: Weapons/Items
{
ROF: 3.5, type: float
Range: 300
AmmoCapacity: 25
AmmoType: rocketDrone, display: true
ReloadDelay: 3
}
}
{ Item Id: 2601, Name: rocketDrone
StackSize: 25
Category: Weapons/Items
{
Damage: 75, display: true
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 30
Range: 360
Ballistic: False
DamageMultiplier_1: 3, data: metal
DamageMultiplier_2: 25, data: metalhard
DamageMultiplier_3: 25, data: concrete
DamageMultiplier_4: 25, data: woodblock
DamageMultiplier_5: 25, data: hull
DamageMultiplier_6: 60, data: hullarmored
DamageMultiplier_7: 60, data: hullcombat
DamageMultiplier_8: 0.001, data: stone
DamageMultiplier_9: 0.001, data: dirt
BlastDamageMultiplier_1: 0.05, data: stone
BlastDamageMultiplier_2: 0.05, data: dirt
}
}
{ Item Id: 2602, Name: minigunDoubleDroneSmall, Ref: minigunDroneSmall
}
{ Item Id: 2603, Name: minigunDoubleDroneLarge, Ref: minigunDroneSmall
{
Damage: 18
}
}
{ Item Id: 2604, Name: plasmaDroneSmall, Ref: rocketlauncherDroneSmall
{
ROF: 2, type: float
Range: 300
AmmoType: plasmaCannonChargeDrone, display: true
}
}
{ Item Id: 2605, Name: plasmaCannonChargeDrone, Ref: rocketDrone
{
Speed: 70
Range: 700
}
}
{ Item Id: 2606, Name: pulseLaserDrone, Ref: rocketlauncherDroneSmall
{
ROF: 1.2, type: float
AmmoType: pulseLaserChargeDrone
}
}
{ Item Id: 2607, Name: pulseLaserChargeDrone, Ref: rocketDrone
{
Damage: 50, display: true
BlastRadius: 0
BlastDamage: 0
Speed: 150
Range: 625
}
}
{ Item Id: 2608, Name: cannonDroneSmall, Ref: minigunDroneSmall
{
ROF: 1, type: float
Automatic: false
Damage: 45
AmmoType: 50Caliber, display: true
TracerPerBullet: 1
}
}
{ Item Id: 2609, Name: cannonDoubleDroneLarge, Ref: minigunDroneSmall
{
ROF: 0.8, type: float
Automatic: false
Damage: 45
AmmoType: 50Caliber, display: true
TracerPerBullet: 1
}
}
{ Item Id: 2610, Name: plasmaDroneLarge, Ref: rocketlauncherDroneSmall
{
ROF: 1.3, type: float
AmmoType: plasmaCannonChargeDrone, display: true
}
}
{ Item Id: 2611, Name: plasmaSpaceDrone, Ref: rocketlauncherDroneSmall
{
ROF: 0.6, type: float
Range: 500
AmmoType: plasmaChargeSpaceDrone, display: true
}
}
{ Item Id: 2612, Name: plasmaChargeSpaceDrone
StackSize: 25
Category: Weapons/Items
{
Damage: 75, display: true
BlastRadius: 2, display: true
BlastDamage: 600, display: true
Speed: 150
Range: 600
Ballistic: False
DamageMultiplier_1: 5, data: hullarmored
DamageMultiplier_2: 5, data: hullcombat
}
}
{ Item Id: 2613, Name: laserSpaceDrone, Ref: rocketlauncherDroneSmall
{
ROF: 0.6, type: float
Range: 500
AmmoType: laserChargeSpaceDrone, display: true
}
}
{ Item Id: 2614, Name: laserChargeSpaceDrone
StackSize: 25
Category: Weapons/Items
{
Damage: 60, display: true
BlastRadius: 2, display: true
BlastDamage: 800, display: true
Speed: 200
Range: 800
Ballistic: False
DamageMultiplier_1: 3, data: hullarmored
DamageMultiplier_2: 3, data: hullcombat
}
}
{ Item Id: 2616, Name: ZiraxMinigunWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
ROF: 0.15, type: float
Range: 80, display: false
IgnoreAtmo: true
Automatic: true
Damage: 18, display: true
AmmoCapacity: 250, display: true
AmmoType: 8.3mmBullet, display: true
BulletSpread: 0.5, display: true
ReloadDelay: 6.3, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 0, data: wood|stone|dirt
DamageMultiplier_2: 50, data: metal|metalhard
DamageMultiplier_3: 60, data: hull|hullarmored|hullcombat|concrete|woodblock
}
{
Damage: 150, display: true
Tracer:
DamageMultiplier_1: 10, data: metal|metalhard
DamageMultiplier_2: 20, data: hull|hullarmored|hullcombat|concrete|woodblock
DamageMultiplier_3: 0, data: stone|dirt
}
{
Damage: 5, display: true
Tracer:
}
}
{ Item Id: 2617, Name: ZiraxLaserWeapon, Ref: ZiraxMinigunWeapon
{
ROF: 0.8, type: float, display: true, formatter: ROF
Range: 80, display: false
Damage: 75, display: true
IgnoreAtmo: true
Automatic: false
Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
TracerPerBullet: 1
BulletSpread: 0.1, display: true
}
{
Damage: 150, display: true
Tracer:
DamageMultiplier_1: 10, data: metal|metalhard
DamageMultiplier_2: 20, data: hull|hullarmored|hullcombat|concrete|woodblock
DamageMultiplier_3: 0, data: stone|dirt
}
{
Damage: 5, display: true
Tracer:
}
}
{ Item Id: 2618, Name: sentryGunSingle
StackSize: 1
Category: Weapons/Items
{
ROF: 0.2, type: float, display: true, formatter: ROF
Range: 260, display: false
RangeSpace: 300, display: false
Automatic: false
Damage: 80, display: true
AmmoCapacity: 250, display: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 5, display: true
Tracer: Weapons/Projectiles/TracerOrange1
TracerPerBullet: 2
DamageMultiplier_1: 0, data: dirt|stone|rock|wood
}
}
{ Item Id: 2619, Name: sentryGunSingle2
StackSize: 1
Category: Weapons/Items
{
ROF: 0.8, type: float
Range: 260, display: false
RangeSpace: 300, display: false
Automatic: false
Damage: 30, display: true
AmmoCapacity: 100, display: true
AmmoType: 30mmBullet, display: true
ReloadDelay: 8.3, display: true
DamageMultiplier_1: 0, data: dirt|stone|rock|wood
}
}
{ Item Id: 2620, Name: sentryGunSingle3
StackSize: 1
Category: Weapons/Items
{
ROF: 0.6, type: float
Range: 260, display: false
RangeSpace: 300, display: false
Automatic: false
Damage: 30, display: true
AmmoCapacity: 100, display: true
AmmoType: 5.8mmBullet, display: true
ReloadDelay: 5, display: true
DamageMultiplier_1: 0.01, data: stone
DamageMultiplier_2: 0.01, data: dirt
}
}
{ Item Id: 2621, Name: minigunDroneAttackBase, Ref: minigunDroneSmall
{
ROF: 0.4, type: float
Damage: 15
}
}
{ Item Id: 2622, Name: ZiraxShotgunWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 30, display: false
IgnoreAtmo: true
Automatic: false
BulletsPerShot: 8
BulletSpread: 0
RaySpread: 1.6, display: true
Damage: 50, display: true
AmmoCapacity: 5, display: true
AmmoType: ShotgunShells, display: true
ReloadDelay: 3.5, display: true
DamageMultiplier_1: 2, data: head, display: DmgMultiplierHead
DamageMultiplier_2: 0.17, data: wood
DamageMultiplier_3: 0.17, data: stone
DamageMultiplier_4: 0.17, data: rock
DamageMultiplier_5: 0.17, data: dirt
}
{
Damage: 150, display: true
Tracer:
DamageMultiplier_1: 10, data: metal|metalhard
DamageMultiplier_2: 20, data: hull|hullarmored|hullcombat|concrete|woodblock
DamageMultiplier_3: 0, data: stone|dirt
}
{
Damage: 5, display: true
Tracer:
}
}
{ Item Id: 2623, Name: ZiraxRocketWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
AllowRemote: false
ROF: 1.5, type: float, display: true, formatter: ROF
Range: 70, display: false
IgnoreAtmo: true
AmmoCapacity: 4, display: true
AmmoType: rocketDrone, display: true
BulletSpread: 0.2, display: true
ReloadDelay: 3.9, display: true
}
{
Damage: 150, display: true
Tracer:
DamageMultiplier_1: 10, data: metal|metalhard
DamageMultiplier_2: 20, data: hull|hullarmored|hullcombat|concrete|woodblock
DamageMultiplier_3: 0, data: stone|dirt
}
{
Damage: 5, display: true
Tracer:
}
}
{ Item Id: 2624, Name: SpiderRangedWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
ROF: 0, type: float
Range: 20, display: false
IgnoreAtmo: true
Damage: 120, display: true
AmmoCapacity: 250, display: true
AmmoType: SlimeSpider, display: true
ReloadDelay: 6.3, display: true
}
}
{ Item Id: 2625, Name: SlimeSpider
Category: Weapons/Items
{
Damage: 120
BlastRadius: 0
BlastDamage: 0
Speed: 20
HomingSpeed: 1
Range: 100
Ballistic: False
DamageMultiplier_1: 0.001, data: stone
DamageMultiplier_2: 0.001, data: dirt
BlastDamageMultiplier_1: 0.05, data: stone
BlastDamageMultiplier_2: 0.05, data: dirt
}
}
{ Item Id: 2626, Name: TraderWeapon, Ref: ZiraxLaserWeapon
{
ROF: 0.5, type: float, display: true, formatter: ROF
Range: 100, display: true
IgnoreAtmo: true
Damage: 50, display: true
Automatic: false
Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
TracerPerBullet: 1
}
}
{ Item Id: 2627, Name: CyborgSniperWeapon, Ref: ZiraxLaserWeapon
{
ROF: 0.5, type: float, display: true, formatter: ROF
Range: 100, display: true
IgnoreAtmo: true
Damage: 70, display: true
Automatic: false
Tracer: Weapons/Projectiles/TracerLaserShotGreenZirax
TracerPerBullet: 1
}
}
{ Item Id: 2628, Name: AlienBugRangedWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
ROF: 0, type: float
Range: 30, display: true
IgnoreAtmo: true
Damage: 35, display: true
AmmoCapacity: 250, display: true
AmmoType: SlimeAlienBug, display: true
ReloadDelay: 6.3, display: true
}
}
{ Item Id: 2629, Name: SlimeAlienBug
Category: Weapons/Items
{
Damage: 120
BlastRadius: 0
BlastDamage: 0
Speed: 20
HomingSpeed: 0.8
Range: 100
Ballistic: False
DamageMultiplier_1: 0.001, data: stone
DamageMultiplier_2: 0.001, data: dirt
BlastDamageMultiplier_1: 0.05, data: stone
BlastDamageMultiplier_2: 0.05, data: dirt
}
}
{ Item Id: 2630, Name: MechanoidWeapon, Ref: ZiraxMinigunWeapon
{
ROF: 1.0, type: float, display: true, formatter: ROF
Range: 50, display: false
IgnoreAtmo: true
Damage: 75, display: true
Automatic: false
Tracer: Weapons/Projectiles/TracerLaserShotRedZirax
TracerPerBullet: 1
}
}
{ Item Id: 2631, Name: AssaultMechWeapon, Ref: ZiraxMinigunWeapon
}
{ Item Id: 2632, Name: BaseAttackDroneWeapon, Ref: rocketlauncherDroneSmall
{
ROF: 2, type: float
Range: 350
AmmoType: rocketDrone, display: true
}
}
{ Item Id: 2633, Name: BombLauncherWeapon
StackSize: 1
Category: Weapons/Items
{
ROF: 3.5, type: float
Range: 300
AmmoCapacity: 25
AmmoType: BombDrone, display: true
BulletsPerShot: 3
BulletSpread: 5
ReloadDelay: 3
}
}
{ Item Id: 2634, Name: BombDrone
StackSize: 25
Category: Weapons/Items
{
Damage: 800, display: true
BlastRadius: 4, display: true
BlastDamage: 1800, display: true
Speed: 30
Range: 360
Ballistic: False
DamageMultiplier_1: 3, data: metal
DamageMultiplier_2: 25, data: metalhard
DamageMultiplier_3: 25, data: concrete
DamageMultiplier_4: 25, data: woodblock
DamageMultiplier_5: 25, data: hull
DamageMultiplier_6: 60, data: hullarmored
DamageMultiplier_7: 60, data: hullcombat
DamageMultiplier_8: 0.001, data: stone
DamageMultiplier_9: 0.001, data: dirt
BlastDamageMultiplier_1: 0.05, data: stone
BlastDamageMultiplier_2: 0.05, data: dirt
}
}
{ Item Id: 2635, Name: ZiraxSniperWeapon, Ref: ZiraxMinigunWeapon
{
ROF: 2, type: float
Range: 110, display: false
Damage: 150, display: true
Automatic: false
TracerPerBullet: 1
BulletSpread: 0.05, display: true
}
{
Damage: 150, display: true
Tracer:
DamageMultiplier_1: 10, data: metal|metalhard
DamageMultiplier_2: 20, data: hull|hullarmored|hullcombat|concrete|woodblock
DamageMultiplier_3: 0, data: stone|dirt
}
{
Damage: 5, display: true
Tracer:
}
}
{ Item Id: 2636, Name: AlienBug04RangedWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
ROF: 0, type: float
Range: 30, display: true
IgnoreAtmo: true
Damage: 35, display: true
AmmoCapacity: 250, display: true
AmmoType: SlimeAlienBug, display: true
ReloadDelay: 6.3, display: true
}
}
{ Item Id: 2638, Name: DroneBaseAttackMinigunWeapon, Ref: minigunDroneSmall
{
Damage: 12
Range: 400
DamageMultiplier_1: 5, data: metal
DamageMultiplier_2: 30, data: concrete|woodblock|hull
DamageMultiplier_3: 40, data: metalhard
DamageMultiplier_4: 60, data: hullarmored|hullcombat
DamageMultiplier_5: 0, data: stone|dirt
}
}
{ Item Id: 2639, Name: DroneBaseAttackRocketWeapon, Ref: rocketlauncherDroneSmall
{
ROF: 2, type: float
Range: 500
AmmoType: RocketBaseAttackDrone, display: true
}
}
{ Item Id: 2640, Name: RocketBaseAttackDrone
StackSize: 25
Category: Weapons/Items
{
Damage: 75, display: true
BlastRadius: 3, display: true
BlastDamage: 500, display: true
Speed: 30
Range: 500
Ballistic: False
DamageMultiplier_1: 3, data: metal
DamageMultiplier_2: 50, data: concrete|woodblock|hull
DamageMultiplier_3: 60, data: metalhard|hullarmored|hullcombat
DamageMultiplier_4: 0, data: stone|dirt
BlastDamageMultiplier_1: 0, data: stone|dirt
BlastDamageMultiplier_2: 2, data: metalhard|hullarmored|hullcombat
}
}
{ Item Id: 2641, Name: DestroyBlocksWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
Damage: 150, display: true
Tracer:
DamageMultiplier_1: 10, data: metal|metalhard
DamageMultiplier_2: 20, data: hull|hullarmored|hullcombat|concrete|woodblock
DamageMultiplier_3: 0, data: stone|dirt
}
}
{ Item Id: 2642, Name: EMPAttackBlocksWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
Damage: 5, display: true
Tracer:
}
}
{ Item Id: 2643, Name: TalonCrossbowWeapon
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
AllowRemote: false
ROF: 2, type: float, display: true, formatter: ROF
Range: 75, display: true
IgnoreAtmo: true
Automatic: false
Damage: 70, display: true
AmmoCapacity: 20, display: true
AmmoType: CrossbowBolt, display: true
BulletSpread: 0.5, display: true
ReloadDelay: 6.3, display: true
DamageMultiplier_1: 0, data: wood|stone|dirt
DamageMultiplier_2: 50, data: metal|metalhard
DamageMultiplier_3: 60, data: hull|hullarmored|hullcombat|concrete|woodblock
}
}
{ Item Id: 2644, Name: CrossbowBolt
Category: Weapons/Items
{
Damage: 120
BlastRadius: 0
BlastDamage: 0
Speed: 20
Range: 80
Ballistic: True
DamageMultiplier_1: 0.001, data: stone
DamageMultiplier_2: 0.001, data: dirt
BlastDamageMultiplier_1: 0.05, data: stone
BlastDamageMultiplier_2: 0.05, data: dirt
}
}
{ Item Id: 2645, Name: TalonShamaneDrainPower
StackSize: 1
Category: Weapons/Items
Mass: 12, type: float, display: false, formatter: Kilogram
{
Damage: 5, display: true
Tracer:
}
}
# Please do not rename - referenced in code
{ Item Id: 2648, Name: ArmorLight
Mass: 8, type: float, display: false, formatter: Kilogram
Volume: 2, type: float, display: true, formatter: Liter
VolumeCapacity: 100, type: float, display: true, formatter: Liter
StackSize: 1
Category: Weapons/Items
Durability: 400, display: true
Oxygen: 375, type: int, display: true
Armor: 135, type: int, display: true
Heat: 10, type: int, display: true
Cold: 25, type: int, display: true
Radiation: 4, type: int, display: true
FallDamageFac: 0.40, type: float, display: true
PowerFac: 0.66, type: float, display: true
SpeedFac: 0.85, type: float, display: true
JumpFac: 0.67, type: float, display: true
JetpackFac: 1.20, type: float, display: true
FoodFac: 1.44, type: float, display: true
StaminaFac: 1.21, type: float, display: true
NrSlots: 2, type: int, display: true
UnlockCost: 2, display: true
UnlockLevel: 5, display: true
TechTreeNames: Weapons
}
# Please do not rename - referenced in code
{ Item Id: 2649, Name: ArmorMedium
Mass: 18, type: float, display: false, formatter: Kilogram
Volume: 3, type: float, display: true, formatter: Liter
VolumeCapacity: 150, type: float, display: true, formatter: Liter
StackSize: 1
Category: Weapons/Items
Durability: 600, display: true
Oxygen: 562, type: int, display: true
Armor: 243, type: int, display: true
Heat: 25, type: int, display: true
Cold: 40, type: int, display: true
Radiation: 8, type: int, display: true
FallDamageFac: 0.60, type: float, display: true
PowerFac: 0.53, type: float, display: true
SpeedFac: 0.75, type: float, display: true
JumpFac: 0.55, type: float, display: true
JetpackFac: 1.44, type: float, display: true
FoodFac: 1.73, type: float, display: true
StaminaFac: 1.33, type: float, display: true
NrSlots: 3, type: int, display: true
}
# Please do not rename - referenced in code
{ Item Id: 2650, Name: ArmorHeavy
Mass: 35, type: float, display: false, formatter: Kilogram
Volume: 6, type: float, display: true, formatter: Liter
VolumeCapacity: 200, type: float, display: true, formatter: Liter
StackSize: 1
Category: Weapons/Items
Durability: 1200, display: true
Oxygen: 843, type: int, display: true
Armor: 437, type: int, display: true
Heat: 40, type: int, display: true
Cold: 55, type: int, display: true
Radiation: 16, type: int, display: true
FallDamageFac: 0.7, type: float, display: true
PowerFac: 0.43, type: float, display: true
SpeedFac: 0.6, type: float, display: true
JumpFac: 0.45, type: float, display: true
JetpackFac: 1.73, type: float, display: true
FoodFac: 2.07, type: float, display: true
StaminaFac: 1.46, type: float, display: true
NrSlots: 4, type: int, display: true
}
# Please do not rename - referenced in code
# Please do not rename - referenced in code
# Please do not rename - referenced in code
{ Item Id: 2653, Name: ArmorHeavyEpic, Ref: ArmorHeavy
Oxygen: 1000, type: int, display: true
Armor: 1000, type: int, display: true
Heat: 800, type: int, display: true
Cold: 273, type: int, display: true
Radiation: 40, type: int, display: true
FallDamageFac: 0.7, type: float, display: true
PowerFac: 0.7, type: float, display: true
SpeedFac: 0.9, type: float, display: true
JumpFac: 0.7, type: float, display: true
JetpackFac: 1.1, type: float, display: true
FoodFac: 0.9, type: float, display: true
StaminaFac: 1.1, type: float, display: true
NrSlots: 0, type: int, display: true
Mass: 35, type: float, display: false, formatter: Kilogram
Volume: 8, type: float, display: true, formatter: Liter
UnlockLevel: 1
TechTreeNames: Hidden
}
{ Item Id: 2668, Name: ArmorBoostTemplate
Mass: 2, type: float, display: false, formatter: Kilogram
Volume: 1, type: float, display: true, formatter: Liter
StackSize: 1
Category: Weapons/Items
}
{ Item Id: 2669, Name: ArmorBoost, Ref: ArmorBoostTemplate
Armor: 54, type: int, display: true
Heat: -2, type: int, display: true
Cold: -1, type: int, display: true
Radiation: 1, type: int, display: true
PowerFac: -0.04, type: float, display: true
SpeedFac: -0.06, type: float, display: true
StaminaFac: 0.2, type: float, display: true
JetpackFac: 0.2, type: float, display: true
JumpFac: -0.04, type: float, display: true
FoodFac: 0.26, type: float, display: true
Volume: 0.07, type: float, display: true, formatter: Liter
Mass: 0.5, type: float, display: true, formatter: Kilogram
}
{ Item Id: 2670, Name: JetpackBoost, Ref: ArmorBoostTemplate
JetpackFac: -0.15, type: float, display: true
Volume: 0.07, type: float, display: true, formatter: Liter
Mass: 0.5, type: float, display: true, formatter: Kilogram
}
{ Item Id: 2671, Name: MultiBoost, Ref: ArmorBoostTemplate
Armor: 17, type: int, display: true
Oxygen: 16, type: int, display: true
Radiation: 2, type: int, display: true
Heat: 2, type: int, display: true
Cold: 2, type: int, display: true
PowerFac: 0.02, type: float, display: true
SpeedFac: 0.04, type: float, display: true
StaminaFac: -0.01, type: float, display: true
JetpackFac: -0.08, type: float, display: true
JumpFac: 0.02, type: float, display: true
FoodFac: -0.32, type: float, display: true
Volume: 0.07, type: float, display: true, formatter: Liter
Mass: 0.5, type: float, display: true, formatter: Kilogram
}
{ Item Id: 2672, Name: OxygenBoost, Ref: ArmorBoostTemplate
Oxygen: 50, type: int, display: true
PowerFac: -0.01, type: float, display: true
SpeedFac: -0.01, type: float, display: true
Volume: 0.07, type: float, display: true, formatter: Liter
Mass: 0.5, type: float, display: true, formatter: Kilogram
}
{ Item Id: 2673, Name: InsulationBoost, Ref: ArmorBoostTemplate
Armor: -30, type: int, display: true
Heat: 5, type: int, display: true
Cold: 5, type: int, display: true
Volume: 0.07, type: float, display: true, formatter: Liter
Mass: 0.5, type: float, display: true, formatter: Kilogram
}
{ Item Id: 2674, Name: MobilityBoost, Ref: ArmorBoostTemplate
Armor: -10, type: int, display: true
PowerFac: 0.04, type: float, display: true
SpeedFac: 0.04, type: float, display: true
StaminaFac: -0.02, type: float, display: true
JumpFac: 0.04, type: float, display: true
FoodFac: 0.15, type: float, display: true
Volume: 0.07, type: float, display: true, formatter: Liter
Mass: 0.5, type: float, display: true, formatter: Kilogram
}
{ Item Id: 2675, Name: RadiationBoost, Ref: ArmorBoostTemplate
Radiation: 3, type: int, display: true
PowerFac: -0.01, type: float, display: true
SpeedFac: -0.01, type: float, display: true
Volume: 0.07, type: float, display: true, formatter: Liter
Mass: 0.5, type: float, display: true, formatter: Kilogram
}
{ Item Id: 2676, Name: EVABoost, Ref: ArmorBoostTemplate
Armor: -150, type: int, display: true
Heat: -15, type: int, display: true
Cold: 190, type: int, display: true
JetpackFac: 0.2, type: float, display: true
PowerFac: -0.1, type: float, display: true
SpeedFac: -0.1, type: float, display: true
Mass: 0.5, type: float, display: false, formatter: Kilogram
Volume: 0.07, type: float, display: true, formatter: Liter
}
{ Item Id: 2677, Name: TransportationBoost, Ref: ArmorBoostTemplate
VolumeCapacity: 100, type: float, display: true, formatter: Liter
}
{ Item Id: 2748, Name: NightVision
Volume: 0.3, type: float, display: true, formatter: Liter
Mass: 0.3, type: float, display: true, formatter: Kilogram
StackSize: 1
Category: Weapons/Items
}
{ Item Id: 2749, Name: OreScanner
Mass: 0.2, type: float, display: true, formatter: Kilogram
Volume: 0.2, type: float, display: true, formatter: Liter
StackSize: 1
Category: Weapons/Items
UnlockCost: 3, display: true
UnlockLevel: 3, display: true
TechTreeParent: RadarSuitT1
TechTreeNames: Tools
}
{ Item Id: 2750, Name: RadarSuitT1
Mass: 0.3, type: float, display: true, formatter: Kilogram
Volume: 0.3, type: float, display: true, formatter: Liter
StackSize: 1
Category: Weapons/Items
Range: 1000, type: int, display: true
UnlockCost: 0, display: true
UnlockLevel: 1, display: true
TechTreeNames: Tools
}
# ==================== ENTITIES =================================
{ Entity Name: DroneSmallFast01Rocket
IsEnemy: true
MaxHealth: 950
}
{ Entity Name: DroneSmallFast01Minigun, Ref: DroneSmallFast01Rocket
}
{ Entity Name: DroneSmallFast01Plasma, Ref: DroneSmallFast01Minigun
MaxHealth: 1100
}
{ Entity Name: DroneSmallSlow01Minigun, Ref: DroneSmallFast01Rocket
}
{ Entity Name: DroneSmallSlow01Cannon, Ref: DroneSmallSlow01Minigun
}
{ Entity Name: DroneSmallSlow02Minigun, Ref: DroneSmallSlow01Minigun
MaxHealth: 1100
}
{ Entity Name: DroneLargeSlow01Minigun, Ref: DroneSmallFast01Rocket
MaxHealth: 1350
}
{ Entity Name: DroneLargeSlow01Plasma, Ref: DroneLargeSlow01Minigun
}
{ Entity Name: DroneLargeSlow02Minigun, Ref: DroneLargeSlow01Minigun
MaxHealth: 1350
}
{ Entity Name: DroneLargeSlow02Cannon, Ref: DroneLargeSlow02Minigun
}
{ Entity Name: DroneLargeSlowGardian, Ref: DroneLargeSlow01Minigun
MaxHealth: 10000
}
{ Entity Name: DroneTroopsTransport
IsEnemy: true
MaxHealth: 15000
}
{ Entity Name: EnemyDroneV2Minigun, Ref: DroneSmallFast01Rocket
MaxHealth: 7000
}
{ Entity Name: EnemyDroneV2Plasma, Ref: EnemyDroneV2Minigun
}
{ Entity Name: DroneBaseAttackRocket, Ref: DroneSmallFast01Rocket
MaxHealth: 7000
}
{ Entity Name: DroneBaseAttackMinigun, Ref: DroneSmallFast01Minigun
MaxHealth: 7000
}
{ Entity Name: DroneBomberAttackBase
IsEnemy: true
MaxHealth: 10000
}
{ Entity Name: SpaceDronePlasma
IsEnemy: true
MaxHealth: 1500
}
{ Entity Name: SpaceDroneLaser, Ref: SpaceDronePlasma
MaxHealth: 2000
}
# ========================= CREATURES =========================
# ========================= Templates =========================
{ Entity Name: PredatorTemplate
IsEnemy: true
}
{ Entity Name: AlienTemplate
IsEnemy: true
}
{ Entity Name: TraderTemplate
IsEnemy: false
}
{ Entity Name: CivilianTemplate
IsEnemy: false
}
{ Entity Name: AssaultCyborgTemplate
IsEnemy: false
}
{ Entity Name: PreyTemplateAttack
IsEnemy: false
}
{ Entity Name: PreyTemplateFlee
IsEnemy: false
}
# ========================= Predators - Aggressive Creatures =========================
{ Entity Name: Spinosaurus, Ref: PredatorTemplate
MaxHealth: 600
}
# ==================================================
{ Entity Name: CaveWormGreyOld, Ref: PredatorTemplate
MaxHealth: 600
}
# ==================================================
{ Entity Name: WoodWalker, Ref: PredatorTemplate
MaxHealth: 1000
}
# ==================================================
{ Entity Name: Hexapod, Ref: PredatorTemplate
MaxHealth: 1000
}
# ========================= Alien Faction - Primitive =========================
{ Entity Name: TotalHorror, Ref: PredatorTemplate
MaxHealth: 700
}
# ========================= Alien Faction - Advanced =========================
{ Entity Name: TurretRobotV2, Ref: AlienTemplate
MaxHealth: 500
}
# ==================================================
# ==================================================
# ========================= TALON =========================
{ Entity Name: TalonGuardian
IsEnemy: false
MaxHealth: 700
}
{ Entity Name: TalonGuardianBlue, Ref: TalonGuardian
}
{ Entity Name: TalonGuardianRed, Ref: TalonGuardian
}
{ Entity Name: TalonGuardianCrossbow, Ref: TalonGuardian
}
{ Entity Name: TalonSentinelRed, Ref: TalonGuardian
}
{ Entity Name: TalonSentinelCrossbow, Ref: TalonGuardian
}
{ Entity Name: TalonChief, Ref: TalonGuardian
}
{ Entity Name: TalonGuardianLeader, Ref: TalonGuardian
}
{ Entity Name: TalonGuardianGroup, Ref: TalonGuardian
}
{ Entity Name: TalonGuardianCrossbowGroup, Ref: TalonGuardian
}
# ==================================================
# ==================================================
{ Entity Name: MegalonopsGrey, Ref: PreyTemplateFlee
MaxHealth: 350
}
{ Entity Name: MegalonopsGreen, Ref: PreyTemplateAttack
MaxHealth: 500
}
{ Entity Name: MegalonopsBrown, Ref: MegalonopsGreen
MaxHealth: 800
}
# ==================================================
# ==================================================
# ==================================================
{ Entity Name: Slime, Ref: PreyTemplateAttack
MaxHealth: 600
}
{ Entity Name: SlimeWhite, Ref: Slime
}
# ==================================================
# ========================= Special Creatures =========================
{ Entity Name: AssaultCyborg, Ref: AssaultCyborgTemplate
MaxHealth: 1500
}
{ Entity Name: AssaultCyborgSentinel, Ref: AssaultCyborg
}
# ========================= Traders =========================
{ Entity Name: Trader1, Ref: TraderTemplate
MaxHealth: 10
}
{ Entity Name: Trader2, Ref: Trader1
}
{ Entity Name: Trader3, Ref: Trader1
}
{ Entity Name: Trader4, Ref: Trader1
}
{ Entity Name: Trader5, Ref: Trader1
}
{ Entity Name: Trader6, Ref: Trader1
}
{ Entity Name: TraderTalon, Ref: Trader1
}
{ Entity Name: TraderTalon2, Ref: Trader1
}
{ Entity Name: TraderZirax, Ref: Trader1
}
# ========================= Civilians =========================
{ Entity Name: AlienCivilian1, Ref: CivilianTemplate
MaxHealth: 500
}
{ Entity Name: AlienCivilian1Fat, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian1Small, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian2, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian2Fat, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian2Thin, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian3, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian3Fat, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian4, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian4Fat, Ref: AlienCivilian1
}
{ Entity Name: AlienCivilian5, Ref: AlienCivilian1
}
# ========================= New Behavioral AI =========================
# ========================= BAI TEMPLATES =========================
{ Entity Name: PreyBAITemplate
IsEnemy: false
MaxHealth: 60
}
{ Entity Name: PredatorBAITemplate
IsEnemy: true
}
# ========================= BAI Prey =========================
{ Entity Name: Parasaur, Ref: PreyBAITemplate
MaxHealth: 600
}
{ Entity Name: ParasaurBaby, Ref: Parasaur
MaxHealth: 300
}
{ Entity Name: Triceratops, Ref: PreyBAITemplate
MaxHealth: 2000
}
# ========================= BAI Predator =========================
{ Entity Name: Spider01, Ref: PredatorBAITemplate
MaxHealth: 400
}
{ Entity Name: Spider02, Ref: Spider01
MaxHealth: 800
}
{ Entity Name: Spider03, Ref: Spider01
MaxHealth: 1000
}
{ Entity Name: AlienBug01, Ref: PredatorBAITemplate
IsEnemy: false
MaxHealth: 350
}
{ Entity Name: AlienBug03, Ref: AlienBug01
IsEnemy: true
MaxHealth: 1500
}
{ Entity Name: AlienBug04, Ref: PredatorBAITemplate
MaxHealth: 800
}
{ Entity Name: AlienTemplateBAI
IsEnemy: true
}
{ Entity Name: ZiraxMinigun, Ref: AlienTemplateBAI
MaxHealth: 500
}
{ Entity Name: ZiraxLaser, Ref: ZiraxMinigun
MaxHealth: 700
}
{ Entity Name: ZiraxShotgun, Ref: ZiraxMinigun
MaxHealth: 600
}
{ Entity Name: ZiraxRocket, Ref: ZiraxMinigun
MaxHealth: 800
}
{ Entity Name: ZiraxSniper, Ref: ZiraxMinigun
MaxHealth: 800
}
##########################
{ Entity Name: ZiraxCommander, Ref: AlienTemplate
MaxHealth: 500
}
##########################
##########################
{ Entity Name: Mechanoid, Ref: AlienTemplateBAI
MaxHealth: 800
}
# ==================================================
{ Entity Name: CaveWormGrey, Ref: PredatorBAITemplate
MaxHealth: 600
}
{ Entity Name: CaveWormGreen, Ref: CaveWormGrey
MaxHealth: 600
}
{ Entity Name: CaveWormWhite, Ref: CaveWormGrey
MaxHealth: 800
}
{ Entity Name: CaveWormGreyGroup, Ref: CaveWormGrey
}
{ Entity Name: CaveWormGreyLeader, Ref: CaveWormGrey
}
{ Entity Name: Crawler, Ref: PredatorBAITemplate
MaxHealth: 550
}
{ Entity Name: CrawlerGroup, Ref: Crawler
}
{ Entity Name: Overseer, Ref: PredatorBAITemplate
MaxHealth: 1100
}
{ Entity Name: AlienAssassinGrey, Ref: PredatorBAITemplate
MaxHealth: 1000
}
{ Entity Name: AlienAssassinRed, Ref: AlienAssassinGrey
}
{ Entity Name: Raptor, Ref: PredatorBAITemplate
MaxHealth: 250
}
{ Entity Name: RaptorGroup, Ref: Raptor
}
{ Entity Name: RaptorLeader, Ref: Raptor
}
# ==================================================
{ Entity Name: RaptorNight, Ref: Raptor
IsEnemy: true
MaxHealth: 600
}
{ Entity Name: Pangolin, Ref: PreyBAITemplate
MaxHealth: 2000
}
# ==================================================
{ Entity Name: WormDesert, Ref: PreyBAITemplate
MaxHealth: 600
}
# ==================================================
{ Entity Name: WormDesertLarge, Ref: WormDesert
MaxHealth: 1200
}
{ Entity Name: WormDesertGroup, Ref: WormDesert
}
{ Entity Name: WormDesertLeader, Ref: WormDesert
}
{ Entity Name: WormDesertLargeGroup, Ref: WormDesertLarge
}
{ Entity Name: WormDesertLargeLeader, Ref: WormDesertLarge
}
# ==================================================
{ Entity Name: Otyugh, Ref: PreyBAITemplate
MaxHealth: 2000
}
{ Entity Name: LizardMule, Ref: PreyBAITemplate
MaxHealth: 1000
}
{ Entity Name: LizardMuleBaby, Ref: LizardMule
MaxHealth: 600
}
{ Entity Name: LizardMuleLeader, Ref: LizardMule
}
{ Entity Name: LizardMuleGroup, Ref: LizardMule
}
{ Entity Name: Telluropod, Ref: PredatorBAITemplate
MaxHealth: 1000
}
{ Entity Name: RipperDog, Ref: PredatorBAITemplate
MaxHealth: 400
}
{ Entity Name: AlienBug02, Ref: PredatorBAITemplate
MaxHealth: 1200
}
{ Entity Name: Oviraptor, Ref: PreyBAITemplate
MaxHealth: 350
}
{ Entity Name: OviraptorBaby, Ref: Oviraptor
MaxHealth: 150
}
{ Entity Name: Creepy, Ref: PredatorBAITemplate
MaxHealth: 400
}
{ Entity Name: GolemDesert, Ref: PredatorBAITemplate
MaxHealth: 1500
}
{ Entity Name: GolemIce, Ref: GolemDesert
MaxHealth: 1700
}
{ Entity Name: GolemSwamp, Ref: GolemDesert
MaxHealth: 2500
}
{ Entity Name: ArmoredGolem, Ref: PredatorBAITemplate
MaxHealth: 5000
}
{ Entity Name: TalonGuardianBAI, Ref: AlienTemplateBAI
MaxHealth: 700
}
{ Entity Name: TalonGuardianShamanBAI, Ref: TalonGuardianBAI
}
{ Entity Name: ZiraxMinigunBaseAttack, Ref: ZiraxMinigun
}
{ Entity Name: ZiraxShotgunBaseAttack, Ref: ZiraxShotgun
}
# ==================== TEMPLATES ================================
# Target Abbreviations / CraftTime Factors:
# SuitC = Survival Constructor - factor: 1.8
# SurvC = Portable Constructor - factor: 1.6
# SmallC = ConstructorSV - factor: 1.4
# HoverC = ConstructorHV,ConstructorT0 - factor: 1.4
# LargeC = ConstructorT1V2 - factor: 1
# AdvC = ConstructorT2 - factor: 0.5
# FoodP = FoodProcessorV2 - factor: 1
# Furn = Furnace - factor: 0.2
# (no tag) Deconstructor - factor: 0.5
# Create an item for free = Set all lines of CHILD INPUTS to 0. Do NOT remove!
# BaseItem: (i) Defines basic level for BP factory. (ii) Will be used for repairing in R2T
# Note on Deconstructor: The decon will split items and devices until the template only has ingredients made from BaseItems. Example: IronOre has 'BaseItem: true' > IronIngot will not be broken down into Ore!
# Add 'DeconOverride: Continue' to allow deconstructor to split the device or item one more time
# Add 'DeconOverride: Stop' to prevent deconstruction of the device or item
{ Template Name: IronOre
BaseItem: true
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
CrushedStone: 25
}
}
{ Template Name: CopperOre
BaseItem: true
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
CrushedStone: 50
}
}
{ Template Name: SiliconOre
BaseItem: true
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
CrushedStone: 15
}
}
{ Template Name: IronIngot
BaseItem: true
OutputCount: 10
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC,Furn"
{ Child Inputs
IronOre: 5
}
}
{ Template Name: CopperIngot
BaseItem: true
OutputCount: 10
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC,Furn"
{ Child Inputs
CopperOre: 5
}
}
{ Template Name: SiliconIngot
BaseItem: true
OutputCount: 10
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC,Furn"
{ Child Inputs
SiliconOre: 5
}
}
{ Template Name: CobaltIngot
BaseItem: true
OutputCount: 10
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC,Furn"
{ Child Inputs
CobaltOre: 5
}
}
{ Template Name: NeodymiumIngot
BaseItem: true
OutputCount: 10
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC,Furn"
{ Child Inputs
NeodymiumOre: 5
}
}
{ Template Name: SathiumIngot
BaseItem: true
OutputCount: 10
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC,Furn"
{ Child Inputs
SathiumOre: 5
}
}
{ Template Name: ErestrumIngot
BaseItem: true
OutputCount: 10
CraftTime: 5
Target: "LargeC,AdvC,Furn"
{ Child Inputs
ErestrumOre: 5
}
}
{ Template Name: ZascosiumIngot
BaseItem: true
OutputCount: 10
CraftTime: 5
Target: "LargeC,AdvC,Furn"
{ Child Inputs
ZascosiumOre: 5
}
}
{ Template Name: XenoSubstrate
BaseItem: true
CraftTime: 5
Target:
{ Child Inputs
}
}
{ Template Name: GoldIngot
BaseItem: true
OutputCount: 1
CraftTime: 5
Target: "LargeC,AdvC,Furn"
{ Child Inputs
GoldOre: 5
}
}
{ Template Name: ZascosiumAlloy
OutputCount: 1
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
ErestrumIngot: 5
ZascosiumIngot: 5
}
}
{ Template Name: ErestrumGel
OutputCount: 1
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
ErestrumIngot: 2
}
}
{ Template Name: PentaxidElement
OutputCount: 5
CraftTime: 5
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
PentaxidOre: 1
}
}
{ Template Name: CrystalWarp
OutputCount: 2
CraftTime: 5
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
PentaxidOre: 1
}
}
{ Template Name: PromethiumPellets
OutputCount: 10
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
PromethiumOre: 1
}
}
{ Template Name: WaterBottle
OutputCount: 10
CraftTime: 5
Target: "FoodP,SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
WaterJug: 1
}
}
{ Template Name: Fiber
BaseItem: true
OutputCount: 20
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
WoodLogs: 1
}
}
{ Template Name: Cement
CraftTime: 1
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
RockDust: 2
}
}
{ Template Name: WoodPlanks
BaseItem: true
OutputCount: 40
CraftTime: 10
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
WoodLogs: 1
}
}
{ Template Name: NCPowder
BaseItem: true
OutputCount: 20
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Fiber: 1
}
}
{ Template Name: PlasticMaterial
BaseItem: true
OutputCount: 20
CraftTime: 5
Target: "SurvC,FoodP,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Fiber: 4
RockDust: 1
}
}
{ Template Name: MagnesiumPowder
OutputCount: 10
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MagnesiumOre: 5
}
}
{ Template Name: RockDust
BaseItem: true
OutputCount: 20
CraftTime: 1
Target: "FoodP,SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
CrushedStone: 5
}
}
{ Template Name: EnergyCell
OutputCount: 2
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
PromethiumPellets: 10
}
}
{ Template Name: EnergyCellLarge
OutputCount: 2
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
PromethiumPellets: 50
}
}
{ Template Name: FusionCell
OutputCount: 2
CraftTime: 15
Target: AdvC
{ Child Inputs
PromethiumPellets: 50
HydrogenBottle: 10
}
}
{ Template Name: SteelPlate
OutputCount: 10
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
IronIngot: 2
}
}
{ Template Name: MetalPieces
OutputCount: 10
CraftTime: 2
Target:
{ Child Inputs
IronIngot: 1
}
}
{ Template Name: EnergyMatrix
CraftTime: 2
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
CobaltIngot: 2
CopperIngot: 1
SiliconIngot: 1
}
}
{ Template Name: Electronics
OutputCount: 2
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
CopperIngot: 2
SiliconIngot: 1
}
}
{ Template Name: GlassPlate
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SiliconIngot: 1
}
}
{ Template Name: OpticalFiber
OutputCount: 2
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SiliconIngot: 1
}
}
{ Template Name: MechanicalComponents
OutputCount: 2
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
}
}
{ Template Name: Nanotubes
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 1
}
}
{ Template Name: Computer
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
OpticalFiber: 1
Electronics: 2
}
}
{ Template Name: Motor
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
Nanotubes: 3
Electronics: 1
}
}
{ Template Name: CobaltAlloy
CraftTime: 3
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
CobaltIngot: 3
IronIngot: 2
}
}
{ Template Name: SteelPlateArmored
OutputCount: 10
CraftTime: 2
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 3
SathiumIngot: 5
}
}
{ Template Name: CapacitorComponent
CraftTime: 2
Target: "LargeC,AdvC"
{ Child Inputs
Oscillator: 1
Nanotubes: 3
SteelPlate: 3
}
}
{ Template Name: Oscillator
CraftTime: 3
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
NeodymiumIngot: 5
CobaltIngot: 2
SathiumIngot: 2
}
}
{ Template Name: FluxCoil
CraftTime: 3
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SathiumIngot: 2
NeodymiumIngot: 5
CobaltIngot: 2
}
}
{ Template Name: PowerCoil
CraftTime: 3
Target: "LargeC,AdvC"
{ Child Inputs
ErestrumIngot: 8
ZascosiumIngot: 8
FluxCoil: 1
}
}
{ Template Name: GoldCoins
OutputCount: 5
CraftTime: 3
Target: "LargeC,AdvC"
{ Child Inputs
GoldIngot: 1
}
}
{ Template Name: SpawnNewBase
CraftTime: 12
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
Core: 1
}
}
{ Template Name: SpawnNewGV
CraftTime: 12
Target: "SurvC,LargeC,AdvC"
{ Child Inputs
HullSmallBlocks: 8
Core: 1
}
}
{ Template Name: SpawnNewSV
CraftTime: 12
Target: "LargeC,AdvC"
{ Child Inputs
HullSmallBlocks: 10
Core: 1
}
}
{ Template Name: SpawnNewCV
CraftTime: 50
Target: "LargeC,AdvC"
{ Child Inputs
HullLargeBlocks: 8
FluxCoil: 2
Core: 1
}
}
{ Template Name: PlayerBikeKit
CraftTime: 10
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 1
Nanotubes: 1
OpticalFiber: 2
Electronics: 1
SteelPlate: 2
}
}
{ Template Name: PlayerBike
CraftTime: 10
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
PlayerBikeKit: 1
}
}
{ Template Name: PlasticSmallBlocks
CraftTime: 2
DeconOverride: Continue
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 1
}
}
{ Template Name: TrussSmallBlocks
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
}
}
{ Template Name: HullSmallBlocks
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
}
}
{ Template Name: HullArmoredSmallBlocks
CraftTime: 2
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
SteelPlateArmored: 1
}
}
{ Template Name: HullCombatSmallBlocks
CraftTime: 2
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 4
SteelPlateArmored: 2
}
}
{ Template Name: PlasticLargeBlocks
CraftTime: 2
DeconOverride: Continue
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 2
}
}
{ Template Name: WoodBlocks
CraftTime: 1
DeconOverride: Continue
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
WoodPlanks: 1
}
}
{ Template Name: ConcreteBlocks
CraftTime: 1
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
Cement: 1
}
}
{ Template Name: ConcreteArmoredBlocks
CraftTime: 1
Target: "LargeC,AdvC"
{ Child Inputs
Cement: 3
SteelPlate: 2
}
}
{ Template Name: TrussLargeBlocks
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
}
}
{ Template Name: HullLargeBlocks
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 10
}
}
{ Template Name: HullArmoredLargeBlocks
CraftTime: 2
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 10
SteelPlateArmored: 5
}
}
{ Template Name: HullCombatLargeBlocks
CraftTime: 5
Target: AdvC
{ Child Inputs
SteelPlate: 10
SteelPlateArmored: 8
}
}
{ Template Name: AlienLargeBlocks
CraftTime: 2
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
SteelPlateArmored: 2
XenoSubstrate: 2
}
}
{ Template Name: HullDestroyed
CraftTime: 2
Target:
{ Child Inputs
SteelPlate: 5
}
}
{ Template Name: HullLargeDestroyedBlocks
CraftTime: 2
Target:
{ Child Inputs
SteelPlate: 5
}
}
{ Template Name: HullSmallDestroyedBlocks
CraftTime: 2
Target:
{ Child Inputs
SteelPlate: 1
}
}
{ Template Name: ConcreteDestroyedBlocks
CraftTime: 1
Target:
{ Child Inputs
Cement: 1
}
}
{ Template Name: ArtMassBlocks
CraftTime: 2
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 20
}
}
{ Template Name: StairsBlocksWood
CraftTime: 1
DeconOverride: Continue
Target: "SurvC,LargeC,AdvC"
{ Child Inputs
WoodPlanks: 1
}
}
{ Template Name: StairsBlocksConcrete
CraftTime: 1
Target: "SurvC,LargeC,AdvC"
{ Child Inputs
Cement: 1
}
}
{ Template Name: StairsBlocks
CraftTime: 2
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
}
}
{ Template Name: WindowSmallBlocks
CraftTime: 3
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
GlassPlate: 1
}
}
{ Template Name: WindowArmoredSmallBlocks
CraftTime: 3
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
GlassPlate: 2
SteelPlateArmored: 3
}
}
{ Template Name: WindowLargeBlocks
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
GlassPlate: 5
}
}
{ Template Name: WindowArmoredLargeBlocks
CraftTime: 8
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
GlassPlate: 10
SteelPlateArmored: 5
}
}
{ Template Name: WindowShutterSmallBlocks
CraftTime: 3
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
GlassPlate: 2
SteelPlateArmored: 4
}
}
{ Template Name: WindowShutterLargeBlocks
CraftTime: 3
Target: AdvC
{ Child Inputs
SteelPlate: 10
GlassPlate: 10
SteelPlateArmored: 5
}
}
{ Template Name: HeavyWindowBlocks
CraftTime: 10
Target: AdvC
{ Child Inputs
SteelPlate: 10
GlassPlate: 15
SteelPlateArmored: 8
}
}
{ Template Name: WalkwaySmallBlocks
CraftTime: 3
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
}
}
{ Template Name: WalkwayLargeBlocks
CraftTime: 3
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
}
}
{ Template Name: SensorTriggerBlocks
CraftTime: 2
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 2
MechanicalComponents: 4
}
}
{ Template Name: SensorTriggerBlocksSV
CraftTime: 2
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 2
MechanicalComponents: 2
}
}
{ Template Name: DecoBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
WoodPlanks: 1
PlasticMaterial: 1
MechanicalComponents: 1
}
}
{ Template Name: DecoBlocks2
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 2
PlasticMaterial: 1
MechanicalComponents: 2
GlassPlate: 1
}
}
{ Template Name: DecoVesselBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 2
PlasticMaterial: 1
MechanicalComponents: 2
GlassPlate: 1
}
}
{ Template Name: IndoorPlants
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 2
WoodPlanks: 1
}
}
{ Template Name: ConsoleBlocks
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 2
SteelPlate: 2
PlasticMaterial: 1
Computer: 1
}
}
{ Template Name: LCDScreenBlocks
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 3
PlasticMaterial: 2
Computer: 2
}
}
{ Template Name: AntennaBlocks
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 3
SteelPlate: 7
Computer: 2
EnergyMatrix: 1
}
}
{ Template Name: TurretRadar
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 3
SteelPlate: 7
Computer: 2
}
}
{ Template Name: Core
CraftTime: 10
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 6
Electronics: 4
Computer: 5
OpticalFiber: 3
}
}
{ Template Name: DoorBlocks
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 2
Electronics: 2
SteelPlate: 1
}
}
{ Template Name: DoorArmoredBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 2
Electronics: 2
CobaltAlloy: 1
SteelPlateArmored: 2
}
}
{ Template Name: ForcefieldEmitterBlocks
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
CapacitorComponent: 1
EnergyMatrix: 1
PowerCoil: 1
}
}
{ Template Name: DoorBlocksSV
CraftTime: 5
Target: "SmallC,HoverC, LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 4
Electronics: 3
SteelPlate: 2
}
}
{ Template Name: ShutterDoorLargeBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 20
Motor: 1
OpticalFiber: 2
Electronics: 2
SteelPlate: 4
}
}
{ Template Name: ShutterDoorSmallBlocks
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 10
Motor: 1
OpticalFiber: 2
Electronics: 2
SteelPlate: 2
}
}
{ Template Name: HangarDoorBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 20
Motor: 4
EnergyMatrix: 1
Electronics: 4
SteelPlate: 30
}
}
{ Template Name: BoardingRampBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 20
Motor: 2
EnergyMatrix: 1
Electronics: 4
SteelPlate: 10
}
}
{ Template Name: RampLargeBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 20
Motor: 2
Electronics: 4
}
}
{ Template Name: RampSmallBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 10
Motor: 1
Electronics: 2
}
}
{ Template Name: WingBlocks
CraftTime: 2
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 3
MechanicalComponents: 2
OpticalFiber: 2
Electronics: 1
}
}
{ Template Name: ModularWingBlocks
CraftTime: 2
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 3
MechanicalComponents: 2
OpticalFiber: 2
Electronics: 1
}
}
{ Template Name: ElevatorMS
CraftTime: 3
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
Electronics: 1
OpticalFiber: 4
}
}
{ Template Name: ATM
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 3
SteelPlate: 12
Computer: 2
EnergyMatrix: 1
}
}
{ Template Name: ArmorLocker
CraftTime: 10
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 3
SteelPlate: 25
Computer: 2
}
}
{ Template Name: ArmorLockerSV
CraftTime: 10
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 2
SteelPlate: 25
Computer: 2
}
}
{ Template Name: RemoteConnection
CraftTime: 10
Target: "HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 3
OpticalFiber: 5
Computer: 1
}
}
{ Template Name: DetectorHVT1
CraftTime: 10
Target: "HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 2
OpticalFiber: 4
Computer: 1
}
}
{ Template Name: DetectorSVT1
CraftTime: 10
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
Electronics: 2
OpticalFiber: 4
Computer: 1
}
}
{ Template Name: RepairStation
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
PowerCoil: 1
EnergyMatrix: 1
ZascosiumAlloy: 1
OpticalFiber: 10
Nanotubes: 10
}
}
{ Template Name: ConstructorT0
CraftTime: 30
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Computer: 1
SteelPlate: 3
MechanicalComponents: 5
OpticalFiber: 2
Motor: 1
}
}
{ Template Name: ConstructorT1V2
CraftTime: 30
Target: "HoverC,LargeC,AdvC"
{ Child Inputs
Computer: 2
SteelPlate: 5
MechanicalComponents: 10
OpticalFiber: 4
Motor: 2
}
}
{ Template Name: ConstructorT2
CraftTime: 60
Target: "LargeC,AdvC"
{ Child Inputs
ConstructorT1V2: 1
Computer: 2
EnergyMatrix: 5
CobaltAlloy: 10
FluxCoil: 10
}
}
{ Template Name: Deconstructor
CraftTime: 60
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
MechanicalComponents: 10
Motor: 2
Computer: 2
EnergyMatrix: 5
CobaltAlloy: 10
FluxCoil: 10
}
}
{ Template Name: Furnace
CraftTime: 80
Target: AdvC
{ Child Inputs
CapacitorComponent: 10
EnergyMatrix: 4
SteelPlateArmored: 40
Motor: 3
FluxCoil: 5
}
}
{ Template Name: RepairBayConsole
CraftTime: 50
Target: AdvC
{ Child Inputs
Computer: 2
PowerCoil: 4
CapacitorComponent: 10
EnergyMatrix: 4
ZascosiumAlloy: 5
CobaltAlloy: 5
FluxCoil: 5
}
}
{ Template Name: RepairBayBA
CraftTime: 50
Target: AdvC
{ Child Inputs
PowerCoil: 4
ConcreteArmoredBlocks: 1
CapacitorComponent: 10
EnergyMatrix: 4
ZascosiumAlloy: 5
}
}
{ Template Name: RepairBayBAT2
CraftTime: 50
Target: AdvC
{ Child Inputs
RepairBayBA: 1
PowerCoil: 2
CapacitorComponent: 5
EnergyMatrix: 2
ZascosiumAlloy: 3
}
}
{ Template Name: RepairBayCV
CraftTime: 50
Target: AdvC
{ Child Inputs
PowerCoil: 4
HullCombatLargeBlocks: 1
CapacitorComponent: 10
EnergyMatrix: 4
ZascosiumAlloy: 5
}
}
{ Template Name: RepairBayCVT2
CraftTime: 50
Target: AdvC
{ Child Inputs
RepairBayCV: 1
PowerCoil: 2
CapacitorComponent: 5
EnergyMatrix: 2
ZascosiumAlloy: 3
}
}
{ Template Name: AutoMiningDeviceT1
CraftTime: 50
Target: AdvC
{ Child Inputs
CapacitorComponent: 5
SteelPlateArmored: 15
Motor: 4
FluxCoil: 5
AutoMinerCore: 1
}
}
{ Template Name: AutoMiningDeviceT2
CraftTime: 50
Target: AdvC
{ Child Inputs
CapacitorComponent: 5
ZascosiumAlloy: 5
PowerCoil: 5
AutoMinerCore: 1
}
}
{ Template Name: AutoMiningDeviceT3
CraftTime: 50
Target: AdvC
{ Child Inputs
CapacitorComponent: 5
ZascosiumAlloy: 10
PowerCoil: 5
AutoMinerCore: 1
}
}
{ Template Name: ConstructorSV
CraftTime: 40
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
Computer: 2
EnergyMatrix: 2
Electronics: 3
SteelPlate: 25
CobaltAlloy: 10
}
}
{ Template Name: ConstructorHV
CraftTime: 30
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
Computer: 2
SteelPlate: 4
MechanicalComponents: 8
OpticalFiber: 3
Motor: 1
}
}
{ Template Name: ContainerSmallBlocks
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
}
}
{ Template Name: ContainerLargeBlocks
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 12
}
}
{ Template Name: ContainerControllerLarge
CraftTime: 10
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 12
Electronics: 1
}
}
{ Template Name: ContainerExtensionLarge
CraftTime: 10
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 12
}
}
{ Template Name: ContainerControllerSmall
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
Electronics: 1
}
}
{ Template Name: ContainerExtensionSmall
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
}
}
{ Template Name: ContainerHarvestControllerLarge
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 12
Electronics: 1
}
}
{ Template Name: ContainerHarvestControllerSmall
CraftTime: 5
Target: "HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
Electronics: 1
}
}
{ Template Name: ContainerAmmoControllerSmall
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
Electronics: 1
}
}
{ Template Name: ContainerAmmoLarge
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 12
MechanicalComponents: 2
}
}
{ Template Name: ContainerAmmoControllerLarge
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 12
CobaltAlloy: 1
Electronics: 1
}
}
{ Template Name: LightPlant01
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
GlassPlate: 1
OpticalFiber: 10
}
}
{ Template Name: LightLargeBlocks
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
GlassPlate: 1
OpticalFiber: 5
}
}
{ Template Name: LightSS01
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
GlassPlate: 1
OpticalFiber: 2
}
}
{ Template Name: Flare
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
GlassPlate: 1
OpticalFiber: 2
}
}
{ Template Name: LightWork
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
GlassPlate: 1
}
}
{ Template Name: LightWork02
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
GlassPlate: 1
LightWork: 1
}
}
{ Template Name: SpotlightBlocks
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
GlassPlate: 1
OpticalFiber: 5
}
}
{ Template Name: CloneChamber
CraftTime: 12
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
Nanotubes: 2
Computer: 1
SteelPlate: 10
}
}
{ Template Name: CloneChamberHV
CraftTime: 12
Target: "LargeC,AdvC"
{ Child Inputs
Nanotubes: 1
Computer: 1
SteelPlate: 5
}
}
{ Template Name: MedicalStationBlocks
CraftTime: 12
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 6
Nanotubes: 2
Computer: 2
OpticalFiber: 3
}
}
{ Template Name: MedicStationHV
CraftTime: 12
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 3
Nanotubes: 1
Computer: 1
OpticalFiber: 2
}
}
{ Template Name: Ventilator
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 12
OpticalFiber: 3
Motor: 1
}
}
{ Template Name: OxygenTankSmallMS
CraftTime: 12
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 4
SteelPlate: 12
}
}
{ Template Name: OxygenTankMS
CraftTime: 12
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 8
SteelPlate: 24
EnergyMatrix: 1
CobaltAlloy: 1
}
}
{ Template Name: OxygenTankSV
CraftTime: 12
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 4
SteelPlate: 6
}
}
{ Template Name: OxygenStation
CraftTime: 12
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 8
Computer: 3
Nanotubes: 5
}
}
{ Template Name: OxygenStationSV
CraftTime: 12
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 6
Computer: 2
Nanotubes: 2
}
}
{ Template Name: WaterGenerator
CraftTime: 12
Target: "SurvC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 15
Computer: 1
Motor: 2
OpticalFiber: 1
}
}
{ Template Name: FridgeSV
CraftTime: 15
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 3
SteelPlate: 12
Nanotubes: 2
}
}
{ Template Name: FridgeBlocks
CraftTime: 15
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 3
SteelPlate: 20
OpticalFiber: 10
Nanotubes: 3
}
}
{ Template Name: FoodProcessorV2
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Computer: 2
Electronics: 3
SteelPlate: 25
OpticalFiber: 3
Nanotubes: 2
}
}
{ Template Name: SolarPanelBlocks
CraftTime: 20
Target: "LargeC,AdvC"
{ Child Inputs
GlassPlate: 3
SteelPlate: 3
OpticalFiber: 1
}
}
{ Template Name: SolarPanelSmallBlocks
CraftTime: 20
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
GlassPlate: 2
SteelPlate: 2
OpticalFiber: 1
}
}
{ Template Name: SolarGenerator
CraftTime: 20
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 3
OpticalFiber: 1
SteelPlate: 4
Nanotubes: 2
}
}
{ Template Name: GeneratorBA
CraftTime: 25
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 20
MechanicalComponents: 10
Motor: 1
Electronics: 10
Computer: 3
}
}
{ Template Name: GeneratorSV
CraftTime: 25
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 20
Motor: 1
Electronics: 3
Computer: 1
}
}
{ Template Name: FuelTankSV
CraftTime: 10
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 3
SteelPlate: 7
OpticalFiber: 2
}
}
{ Template Name: FuelTankMSSmall
CraftTime: 10
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 5
SteelPlate: 15
OpticalFiber: 4
}
}
{ Template Name: FuelTankMSLarge
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 10
CobaltAlloy: 6
OpticalFiber: 8
SteelPlate: 30
}
}
{ Template Name: FuelTankMSLargeT2
CraftTime: 20
Target: AdvC
{ Child Inputs
Electronics: 20
SteelPlateArmored: 30
OpticalFiber: 16
CobaltAlloy: 8
}
}
{ Template Name: GeneratorMS
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 20
Electronics: 20
SteelPlateArmored: 10
Motor: 2
Computer: 4
CapacitorComponent: 2
CobaltAlloy: 2
FluxCoil: 5
}
}
{ Template Name: GeneratorMST2
CraftTime: 60
Target: AdvC
{ Child Inputs
MechanicalComponents: 30
Electronics: 30
SteelPlateArmored: 15
Motor: 3
Computer: 5
CapacitorComponent: 4
CobaltAlloy: 3
FluxCoil: 10
ZascosiumAlloy: 3
}
}
{ Template Name: GravityGeneratorMS
CraftTime: 30
Target: AdvC
{ Child Inputs
Motor: 2
EnergyMatrix: 2
CapacitorComponent: 2
MechanicalComponents: 5
FluxCoil: 5
}
}
{ Template Name: WarpDrive
CraftTime: 90
Target: AdvC
{ Child Inputs
EnergyMatrix: 2
Oscillator: 4
SteelPlateArmored: 100
FluxCoil: 20
CapacitorComponent: 10
}
}
{ Template Name: WarpDriveSV
CraftTime: 70
Target: "LargeC,AdvC"
{ Child Inputs
EnergyMatrix: 10
SteelPlate: 20
Nanotubes: 20
CobaltAlloy: 10
}
}
{ Template Name: WarpDriveTank
CraftTime: 30
Target: AdvC
{ Child Inputs
Nanotubes: 20
SteelPlateArmored: 10
EnergyMatrix: 6
CapacitorComponent: 5
FluxCoil: 2
}
}
{ Template Name: WarpDriveTankSV
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
Nanotubes: 10
SteelPlate: 10
EnergyMatrix: 4
CobaltAlloy: 10
}
}
{ Template Name: OfflineProtector
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
EnergyMatrix: 2
CapacitorComponent: 1
MechanicalComponents: 5
FluxCoil: 5
PowerCoil: 3
}
}
{ Template Name: LandClaimDevice
CraftTime: 30
Target: AdvC
{ Child Inputs
EnergyMatrix: 3
CapacitorComponent: 2
MechanicalComponents: 5
FluxCoil: 5
PowerCoil: 2
}
}
{ Template Name: CockpitBlocksSV
CraftTime: 15
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 3
MechanicalComponents: 5
OpticalFiber: 1
Computer: 2
GlassPlate: 4
}
}
{ Template Name: PassengerSeatSV
CraftTime: 15
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 1
SteelPlate: 25
OpticalFiber: 1
Computer: 1
}
}
{ Template Name: PassengerSeat2SV
CraftTime: 15
Target: "SurvC,LargeC,AdvC"
{ Child Inputs
Electronics: 1
SteelPlate: 7
OpticalFiber: 1
Computer: 1
}
}
{ Template Name: CockpitBlocksCV
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 3
MechanicalComponents: 40
GlassPlate: 5
Computer: 6
FluxCoil: 10
}
}
{ Template Name: PassengerSeatMS
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 1
SteelPlate: 7
OpticalFiber: 1
}
}
{ Template Name: HoverEngineThruster
CraftTime: 10
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 1
Electronics: 1
SteelPlate: 5
OpticalFiber: 1
}
}
{ Template Name: HoverEngineSmall
CraftTime: 10
Target: "SurvC,HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 2
Electronics: 3
SteelPlate: 10
OpticalFiber: 3
Nanotubes: 5
}
}
{ Template Name: HoverEngineLarge
CraftTime: 15
Target: "HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 4
Electronics: 5
SteelPlate: 25
OpticalFiber: 6
Nanotubes: 5
}
}
{ Template Name: HoverBooster
CraftTime: 10
Target: "HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 10
Electronics: 4
SteelPlate: 15
OpticalFiber: 5
}
}
{ Template Name: ThrusterGVDirectional
CraftTime: 15
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 1
Electronics: 6
SteelPlate: 15
OpticalFiber: 3
Nanotubes: 5
}
}
{ Template Name: ThrusterGVRoundBlocks
CraftTime: 15
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 1
Electronics: 6
SteelPlate: 20
OpticalFiber: 3
Nanotubes: 5
}
}
{ Template Name: ThrusterGVRoundNormalT2
CraftTime: 15
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
ThrusterGVRoundBlocks: 1
Electronics: 6
SteelPlate: 20
OpticalFiber: 3
Nanotubes: 5
CobaltAlloy: 2
}
}
{ Template Name: ThrusterGVRoundLarge
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 2
Electronics: 12
SteelPlate: 30
OpticalFiber: 5
Nanotubes: 7
}
}
{ Template Name: ThrusterGVRoundLargeT2
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
ThrusterGVRoundLarge: 1
Electronics: 12
SteelPlate: 30
OpticalFiber: 5
Nanotubes: 7
CobaltAlloy: 5
}
}
{ Template Name: ThrusterGVJetRound1x3x1
CraftTime: 20
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 3
Electronics: 8
SteelPlate: 40
OpticalFiber: 3
Nanotubes: 5
}
}
{ Template Name: RCSBlockGV
CraftTime: 15
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 2
MechanicalComponents: 3
OpticalFiber: 2
SteelPlate: 5
}
}
{ Template Name: ThrusterSVDirectional
CraftTime: 15
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
Motor: 1
Electronics: 6
MechanicalComponents: 5
OpticalFiber: 3
Nanotubes: 5
}
}
{ Template Name: ThrusterSVRoundBlocks
CraftTime: 15
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
Motor: 2
Electronics: 6
MechanicalComponents: 8
OpticalFiber: 3
Nanotubes: 5
}
}
{ Template Name: ThrusterJetRound1x3x1
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 2
Electronics: 4
OpticalFiber: 3
Nanotubes: 5
CobaltAlloy: 3
}
}
{ Template Name: ThrusterJetRound2x5x2
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 3
Electronics: 6
OpticalFiber: 4
Nanotubes: 6
CobaltAlloy: 5
}
}
{ Template Name: ThrusterJetRound2x5x2V2
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 3
Electronics: 6
OpticalFiber: 4
Nanotubes: 6
CobaltAlloy: 5
}
}
{ Template Name: ThrusterJetRound3x7x3
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 4
Electronics: 8
OpticalFiber: 5
Nanotubes: 8
CobaltAlloy: 7
}
}
{ Template Name: ThrusterJetRound3x10x3
CraftTime: 20
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 5
Electronics: 10
OpticalFiber: 5
Nanotubes: 10
CobaltAlloy: 10
}
}
{ Template Name: ThrusterJetRound3x10x3V2
CraftTime: 20
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 5
Electronics: 10
OpticalFiber: 5
Nanotubes: 10
CobaltAlloy: 10
}
}
{ Template Name: ThrusterJetRound3x13x3
CraftTime: 25
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 6
Electronics: 12
OpticalFiber: 5
Nanotubes: 10
CobaltAlloy: 13
}
}
{ Template Name: ThrusterJetRound3x13x3V2
CraftTime: 25
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 6
Electronics: 12
OpticalFiber: 5
Nanotubes: 10
CobaltAlloy: 13
}
}
{ Template Name: RCSBlockSV
CraftTime: 15
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
Electronics: 2
MechanicalComponents: 10
OpticalFiber: 2
SteelPlate: 20
Computer: 1
}
}
{ Template Name: DockingPad
CraftTime: 15
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 10
Electronics: 2
}
}
{ Template Name: LandinggearBlocksSV
CraftTime: 15
Target: "SmallC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 4
Electronics: 2
}
}
{ Template Name: LandinggearBlocksHeavySV
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 8
Electronics: 5
}
}
{ Template Name: LandinggearBlocksCV
CraftTime: 15
Target: AdvC
{ Child Inputs
MechanicalComponents: 12
Electronics: 2
}
}
{ Template Name: ThrusterMSDirectional
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 2
SteelPlate: 10
OpticalFiber: 5
Oscillator: 2
FluxCoil: 2
}
}
{ Template Name: ThrusterMSRoundBlocks
CraftTime: 15
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 3
SteelPlateArmored: 20
OpticalFiber: 5
Oscillator: 5
FluxCoil: 4
}
}
{ Template Name: ThrusterMSRound2x2Blocks
CraftTime: 15
Target: AdvC
{ Child Inputs
Motor: 4
ZascosiumAlloy: 8
OpticalFiber: 10
Oscillator: 6
PowerCoil: 6
}
}
{ Template Name: ThrusterMSRound3x3Blocks
CraftTime: 15
Target: AdvC
{ Child Inputs
Motor: 6
ZascosiumAlloy: 18
OpticalFiber: 15
Oscillator: 8
PowerCoil: 8
}
}
{ Template Name: RCSBlockMS
CraftTime: 15
Target: AdvC
{ Child Inputs
EnergyMatrix: 2
Electronics: 3
OpticalFiber: 3
SteelPlate: 20
Oscillator: 4
}
}
{ Template Name: RCSBlockMS_T2
CraftTime: 15
Target: AdvC
{ Child Inputs
EnergyMatrix: 3
Electronics: 3
RCSBlockMS: 1
OpticalFiber: 3
PowerCoil: 4
}
}
{ Template Name: RespiratorCharge
DeconOverride: Stop
OutputCount: 1
CraftTime: 5
Target: SuitC
{ Child Inputs
WaterBottle: 1
}
}
{ Template Name: OxygenBottleLarge
DeconOverride: Stop
OutputCount: 2
CraftTime: 10
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
WaterJug: 1
SteelPlate: 1
}
}
{ Template Name: HydrogenBottle
OutputCount: 10
DeconOverride: Stop
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
WaterJug: 5
SteelPlate: 2
}
}
{ Template Name: ColorTool
CraftTime: 10
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 2
Nanotubes: 4
}
}
{ Template Name: TextureTool
CraftTime: 10
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 2
Nanotubes: 4
}
}
{ Template Name: Flashlight
CraftTime: 1
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
Electronics: 1
OpticalFiber: 1
}
}
{ Template Name: OreScanner
CraftTime: 12
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 2
Electronics: 1
Computer: 1
}
}
{ Template Name: RadarSuitT1
CraftTime: 12
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 1
OpticalFiber: 2
Computer: 1
}
}
{ Template Name: ArmorLight
CraftTime: 60
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 12
Electronics: 1
OpticalFiber: 1
}
}
{ Template Name: Chainsaw
CraftTime: 20
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 4
Electronics: 2
SteelPlate: 2
}
}
{ Template Name: Drill
CraftTime: 20
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
Electronics: 2
OpticalFiber: 1
}
}
{ Template Name: DrillT2
CraftTime: 20
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
Electronics: 2
EnergyMatrix: 1
Drill: 1
}
}
{ Template Name: SurvivalTent
CraftTime: 30
Target: SuitC
{ Child Inputs
Fiber: 10
}
}
{ Template Name: SurvivalTool
CraftTime: 15
Target: SuitC
{ Child Inputs
}
}
{ Template Name: MultiTool
CraftTime: 15
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Electronics: 1
OpticalFiber: 1
}
}
{ Template Name: MultiToolT2
CraftTime: 15
Target: AdvC
{ Child Inputs
SteelPlate: 4
Electronics: 1
FluxCoil: 1
Oscillator: 1
MultiTool: 1
}
}
{ Template Name: EVABoost
CraftTime: 100
Target: "HoverC,SmallC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
OpticalFiber: 1
Nanotubes: 2
GoldIngot: 1
}
}
{ Template Name: Pistol
CraftTime: 20
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
}
}
{ Template Name: PistolT2
CraftTime: 20
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
PistolKit: 1
Pistol: 1
}
}
{ Template Name: AssaultRifle
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
Electronics: 1
}
}
{ Template Name: AssaultRifleT2
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
CobaltAlloy: 4
RifleKit: 1
AssaultRifle: 1
}
}
{ Template Name: Shotgun
CraftTime: 30
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
SteelPlate: 2
}
}
{ Template Name: Sniper
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
SteelPlate: 2
}
}
{ Template Name: RocketLauncher
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 8
Electronics: 2
CobaltAlloy: 10
}
}
{ Template Name: RocketLauncherT2
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlateArmored: 5
Oscillator: 1
HeavyWeaponKit: 1
RocketLauncher: 1
}
}
{ Template Name: Explosives
OutputCount: 1
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 4
EnergyCell: 1
Electronics: 1
}
}
{ Template Name: LaserPistol
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 3
Electronics: 3
Oscillator: 1
FluxCoil: 1
}
}
{ Template Name: LaserPistolT2
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
Oscillator: 2
PowerCoil: 1
LaserKit: 1
LaserPistol: 1
}
}
{ Template Name: Shotgun2
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
FluxCoil: 1
Shotgun: 1
ShotgunKit: 1
}
}
{ Template Name: Minigun
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
CobaltAlloy: 2
Motor: 1
HeavyWeaponKit: 1
}
}
{ Template Name: Sniper2
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlateArmored: 1
FluxCoil: 1
Sniper: 1
SniperKit: 1
}
}
{ Template Name: PulseRifle
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 2
SteelPlateArmored: 3
Oscillator: 2
FluxCoil: 2
}
}
{ Template Name: PulseRifleT2
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
Oscillator: 1
FluxCoil: 1
RifleKit: 1
PulseRifle: 1
}
}
{ Template Name: LaserRifle
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 5
Electronics: 5
PowerCoil: 1
ZascosiumAlloy: 10
LaserKit: 1
}
}
{ Template Name: ScifiCannon
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 2
Oscillator: 2
ZascosiumAlloy: 2
CapacitorComponent: 4
HeavyWeaponKit: 1
}
}
{ Template Name: SawAttachment
CraftTime: 20
Target: "HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 2
Electronics: 6
MechanicalComponents: 8
OpticalFiber: 3
Nanotubes: 5
}
}
{ Template Name: DrillAttachment
CraftTime: 20
Target: "HoverC,LargeC,AdvC"
{ Child Inputs
Motor: 4
MechanicalComponents: 20
SteelPlate: 2
}
}
{ Template Name: DrillAttachmentT2
CraftTime: 20
Target: "LargeC,AdvC"
{ Child Inputs
Motor: 1
MechanicalComponents: 20
ZascosiumAlloy: 4
PowerCoil: 2
DrillAttachment: 1
}
}
{ Template Name: DrillAttachmentCV
CraftTime: 20
Target: "LargeC,AdvC"
{ Child Inputs
Electronics: 5
Oscillator: 2
ZascosiumAlloy: 10
PowerCoil: 3
}
}
{ Template Name: WeaponSV01
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 25
Electronics: 5
Oscillator: 5
PowerCoil: 5
ZascosiumAlloy: 5
}
}
{ Template Name: WeaponSV02
CraftTime: 30
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 15
Electronics: 3
Motor: 2
}
}
{ Template Name: WeaponSV03
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 10
Electronics: 8
Oscillator: 5
PowerCoil: 5
}
}
{ Template Name: WeaponSV04
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 10
Electronics: 8
Oscillator: 5
PowerCoil: 5
}
}
{ Template Name: WeaponSV05
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 40
Electronics: 5
Motor: 2
CapacitorComponent: 2
EnergyMatrix: 2
}
}
{ Template Name: WeaponSV05Homing
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
ZascosiumAlloy: 5
Electronics: 5
Oscillator: 2
Motor: 2
PowerCoil: 2
}
}
{ Template Name: WeaponMS01
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 10
Electronics: 10
Oscillator: 5
PowerCoil: 5
}
}
{ Template Name: WeaponMS02
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 15
Electronics: 15
Oscillator: 5
PowerCoil: 5
FluxCoil: 5
}
}
{ Template Name: TurretMSProjectileBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
MechanicalComponents: 20
Electronics: 5
Motor: 2
CapacitorComponent: 3
Oscillator: 5
}
}
{ Template Name: TurretBaseProjectileBlocks
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 20
Electronics: 5
Motor: 2
OpticalFiber: 5
}
}
{ Template Name: TurretMSLaserBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
MechanicalComponents: 20
Electronics: 5
Motor: 2
Oscillator: 2
PowerCoil: 1
}
}
{ Template Name: TurretBaseLaserBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 10
Motor: 2
Oscillator: 2
CapacitorComponent: 2
PowerCoil: 1
}
}
{ Template Name: TurretMSArtilleryBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
SteelPlate: 75
PowerCoil: 10
Motor: 5
ZascosiumAlloy: 15
Oscillator: 5
}
}
{ Template Name: TurretBaseArtilleryBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
SteelPlateArmored: 30
PowerCoil: 10
Motor: 3
ZascosiumAlloy: 20
Oscillator: 5
}
}
{ Template Name: SentryGunBlocks
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 10
Electronics: 4
Motor: 2
OpticalFiber: 5
}
}
{ Template Name: TurretMSRocketBlocks
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
ZascosiumAlloy: 15
Electronics: 5
Motor: 2
FluxCoil: 2
PowerCoil: 3
}
}
{ Template Name: TurretBaseRocketBlocks
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 20
Electronics: 5
Motor: 2
CobaltAlloy: 5
Oscillator: 2
}
}
{ Template Name: TurretGVMinigunBlocks
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 25
Electronics: 2
Motor: 1
OpticalFiber: 2
}
}
{ Template Name: TurretGVRocketBlocks
CraftTime: 30
Target: "LargeC,AdvC"
{ Child Inputs
MechanicalComponents: 10
Motor: 1
OpticalFiber: 2
EnergyMatrix: 5
}
}
{ Template Name: TurretGVPlasmaBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 5
Motor: 1
OpticalFiber: 2
PowerCoil: 1
Oscillator: 1
}
}
{ Template Name: TurretGVArtilleryBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 10
Motor: 2
Oscillator: 1
PowerCoil: 1
}
}
{ Template Name: TurretGVToolBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 2
Motor: 2
OpticalFiber: 2
Oscillator: 1
PowerCoil: 1
}
}
{ Template Name: TurretMSToolBlocks
CraftTime: 30
Target: AdvC
{ Child Inputs
ZascosiumAlloy: 10
Electronics: 5
Motor: 2
Oscillator: 2
PowerCoil: 1
}
}
{ Template Name: DrillCharge
OutputCount: 5
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
PromethiumPellets: 10
PlasticMaterial: 2
}
}
{ Template Name: MultiCharge
OutputCount: 3
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
PromethiumPellets: 10
}
}
{ Template Name: BioFuel
OutputCount: 1
CraftTime: 28
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
Fiber: 10
}
}
{ Template Name: 50Caliber
OutputCount: 25
CraftTime: 5
DeconOverride: Continue
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
CopperIngot: 2
NCPowder: 1
}
}
{ Template Name: 5.8mmBullet
OutputCount: 50
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 8
CopperIngot: 4
NCPowder: 1
}
}
{ Template Name: ShotgunShells
OutputCount: 30
CraftTime: 5
Target: "SurvC,SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
CopperIngot: 4
NCPowder: 1
}
}
{ Template Name: 12.7mmBullet
OutputCount: 15
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 6
CopperIngot: 2
NCPowder: 1
}
}
{ Template Name: 8.3mmBullet
OutputCount: 50
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 10
NCPowder: 1
}
}
{ Template Name: SlowRocket
OutputCount: 5
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 8
PromethiumPellets: 4
MagnesiumPowder: 2
}
}
{ Template Name: SlowRocketHoming
OutputCount: 6
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 8
PromethiumPellets: 4
Electronics: 2
MagnesiumPowder: 3
}
}
{ Template Name: PulseLaserChargePistol
OutputCount: 75
DeconOverride: Continue
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 2
PentaxidElement: 5
}
}
{ Template Name: PulseLaserChargeRifle
OutputCount: 50
DeconOverride: Continue
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 2
PentaxidElement: 5
}
}
{ Template Name: SciFiCannonPlasmaCharge
OutputCount: 25
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
ErestrumGel: 1
PlasticMaterial: 4
PentaxidElement: 10
}
}
{ Template Name: 15mmBullet
OutputCount: 100
CraftTime: 5
Target: "SmallC,HoverC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 15
NCPowder: 4
}
}
{ Template Name: 30mmBullet
OutputCount: 70
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 20
NCPowder: 4
}
}
{ Template Name: RailgunBullet
OutputCount: 10
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
CobaltAlloy: 4
SathiumIngot: 20
}
}
{ Template Name: PulseLaserChargeSS
OutputCount: 100
DeconOverride: Continue
CraftTime: 5
Target: AdvC
{ Child Inputs
PentaxidElement: 15
PlasticMaterial: 3
}
}
{ Template Name: PulseLaserChargeMS
OutputCount: 150
DeconOverride: Continue
CraftTime: 5
Target: AdvC
{ Child Inputs
PentaxidElement: 10
PlasticMaterial: 5
}
}
{ Template Name: PulseLaserChargeMSWeapon
OutputCount: 100
DeconOverride: Continue
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
PentaxidElement: 10
PlasticMaterial: 5
}
}
{ Template Name: PulseLaserChargeBA
OutputCount: 120
DeconOverride: Continue
CraftTime: 5
Target: AdvC
{ Child Inputs
PentaxidElement: 10
PlasticMaterial: 5
}
}
{ Template Name: PlasmaCannonChargeSS
OutputCount: 100
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
ErestrumGel: 2
PentaxidElement: 20
PlasticMaterial: 4
}
}
{ Template Name: TurretGVPlasmaCharge
OutputCount: 100
CraftTime: 5
Target: AdvC
{ Child Inputs
ErestrumGel: 2
PentaxidElement: 20
PlasticMaterial: 4
}
}
{ Template Name: TurretMSPlasmaCharge
OutputCount: 75
CraftTime: 5
Target: AdvC
{ Child Inputs
ErestrumGel: 4
PentaxidElement: 15
PlasticMaterial: 6
}
}
{ Template Name: TurretBAPlasmaCharge
OutputCount: 50
CraftTime: 5
Target: AdvC
{ Child Inputs
ErestrumGel: 4
PentaxidElement: 20
PlasticMaterial: 6
}
}
{ Template Name: FlakRocket
OutputCount: 20
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 8
MagnesiumPowder: 12
NCPowder: 10
}
}
{ Template Name: FlakRocketMS
OutputCount: 25
CraftTime: 5
Target: AdvC
{ Child Inputs
SteelPlate: 8
MagnesiumPowder: 12
NCPowder: 10
}
}
{ Template Name: FastRocket
OutputCount: 6
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 4
PromethiumPellets: 2
MagnesiumPowder: 2
}
}
{ Template Name: FastRocketGV
OutputCount: 6
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 4
PromethiumPellets: 2
MagnesiumPowder: 2
}
}
{ Template Name: FastRocketHoming
OutputCount: 7
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 4
PromethiumPellets: 2
MagnesiumPowder: 2
Electronics: 2
}
}
{ Template Name: FastRocketMS
OutputCount: 6
CraftTime: 5
Target: AdvC
{ Child Inputs
SteelPlate: 4
PromethiumPellets: 4
MagnesiumPowder: 4
ErestrumGel: 2
Electronics: 2
}
}
{ Template Name: FastRocketBA
OutputCount: 5
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 4
PromethiumPellets: 4
MagnesiumPowder: 4
ErestrumGel: 2
Electronics: 2
}
}
{ Template Name: LargeRocket
OutputCount: 4
CraftTime: 10
Target: AdvC
{ Child Inputs
SteelPlate: 4
PromethiumPellets: 6
MagnesiumPowder: 8
ErestrumGel: 4
}
}
{ Template Name: LargeRocketMS
OutputCount: 5
CraftTime: 5
Target: AdvC
{ Child Inputs
SteelPlate: 4
PromethiumPellets: 6
MagnesiumPowder: 8
ErestrumGel: 4
}
}
{ Template Name: ArtilleryRocket
OutputCount: 4
CraftTime: 5
Target: AdvC
{ Child Inputs
SteelPlate: 8
MagnesiumPowder: 12
NCPowder: 20
}
}
{ Template Name: AlienNPCBlocks
DeconOverride: Stop
CraftTime: 20
Target:
{ Child Inputs
GoldCoins: 5
}
}
{ Template Name: HumanNPCBlocks
DeconOverride: Stop
CraftTime: 20
Target:
{ Child Inputs
GoldCoins: 5
}
}
{ Template Name: AntibioticOintment
DeconOverride: Stop
CraftTime: 10
Target: "FoodP,SurvC,SmallC,HoverC,SuitC"
{ Child Inputs
HerbalLeaves: 1
PlantProtein: 1
}
}
{ Template Name: AntiRadiationOintment
DeconOverride: Stop
CraftTime: 15
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
MushroomBrown: 1
PlantProtein: 1
HerbalLeaves: 1
}
}
{ Template Name: AntiToxicOintment
DeconOverride: Stop
CraftTime: 15
Target: "FoodP,SurvC,SmallC,HoverC,SuitC"
{ Child Inputs
AlienTooth: 1
HerbalLeaves: 1
PlantProtein: 1
}
}
{ Template Name: Bandages
DeconOverride: Stop
CraftTime: 25
Target: "FoodP,SurvC,SmallC,HoverC,SuitC"
{ Child Inputs
Fiber: 3
PlantProtein: 2
}
}
{ Template Name: Medikit01
DeconOverride: Stop
CraftTime: 60
Target: FoodP
{ Child Inputs
HerbalLeaves: 1
ConfettiMossScrapings: 1
FireMossScrapings: 1
Fiber: 1
AlienThorn: 2
}
}
{ Template Name: Medikit02
DeconOverride: Stop
CraftTime: 120
Target: FoodP
{ Child Inputs
HerbalLeaves: 1
ConfettiMossScrapings: 1
FireMossScrapings: 1
AlienTooth: 1
AlienParts01: 2
}
}
{ Template Name: Medikit03
DeconOverride: Stop
CraftTime: 180
Target: FoodP
{ Child Inputs
HerbalLeaves: 1
ConfettiMossScrapings: 1
FireMossScrapings: 1
MushroomBrown: 1
AlienParts03: 2
}
}
{ Template Name: Medikit04
DeconOverride: Stop
CraftTime: 60
Target: FoodP
{ Child Inputs
AlienThorn: 1
AlienParts01: 1
AlienParts03: 1
}
}
{ Template Name: StomachPills
CraftTime: 15
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
Spice: 1
HerbalLeaves: 1
}
}
{ Template Name: AntibioticPills
DeconOverride: Stop
CraftTime: 15
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
ConfettiMossScrapings: 1
HerbalLeaves: 1
}
}
{ Template Name: AntiToxicPills
DeconOverride: Stop
CraftTime: 23
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
ConfettiMossScrapings: 1
AlienTooth: 1
HerbalLeaves: 1
}
}
{ Template Name: AntiParasitePills
DeconOverride: Stop
CraftTime: 23
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
ConfettiMossScrapings: 1
AlienParts02: 1
HerbalLeaves: 1
}
}
{ Template Name: RadiationPills
DeconOverride: Stop
CraftTime: 28
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
ConfettiMossScrapings: 1
MushroomBrown: 1
HerbalLeaves: 1
}
}
{ Template Name: AntibioticInjection
DeconOverride: Stop
CraftTime: 30
Target: FoodP
{ Child Inputs
FireMossScrapings: 1
WaterBottle: 1
HerbalLeaves: 1
}
}
{ Template Name: AntiToxicInjection
DeconOverride: Stop
CraftTime: 40
Target: FoodP
{ Child Inputs
FireMossScrapings: 1
WaterBottle: 1
HerbalLeaves: 1
AlienTooth: 1
}
}
{ Template Name: AntiParasiteInjection
DeconOverride: Stop
CraftTime: 40
Target: FoodP
{ Child Inputs
FireMossScrapings: 1
WaterBottle: 1
HerbalLeaves: 1
AlienParts02: 1
}
}
{ Template Name: AntiRadiationInjection
DeconOverride: Stop
CraftTime: 40
Target: FoodP
{ Child Inputs
FireMossScrapings: 1
WaterBottle: 1
HerbalLeaves: 1
MushroomBrown: 1
}
}
{ Template Name: EnergyPills
DeconOverride: Stop
CraftTime: 30
Target: FoodP
{ Child Inputs
Spice: 1
ConfettiMossScrapings: 1
NaturalStimulant: 2
}
}
{ Template Name: AdrenalineShot
DeconOverride: Stop
CraftTime: 23
Target: FoodP
{ Child Inputs
WaterBottle: 1
FireMossScrapings: 1
NaturalStimulant: 1
}
}
{ Template Name: RadiationImmunityShot
DeconOverride: Stop
CraftTime: 23
Target: FoodP
{ Child Inputs
WaterBottle: 1
FireMossScrapings: 1
ConfettiMossScrapings: 1
NaturalStimulant: 1
}
}
{ Template Name: Flour
DeconOverride: Stop
CraftTime: 6
Target: FoodP
{ Child Inputs
Grain: 2
}
}
{ Template Name: Milk
DeconOverride: Stop
CraftTime: 5
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
PlantProtein: 1
WaterBottle: 1
}
}
{ Template Name: Meat
DeconOverride: Stop
CraftTime: 7
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
PlantProtein: 1
Vegetables: 1
}
}
{ Template Name: PlantProtein
OutputCount: 2
CraftTime: 7
Target: "SuitC,FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
Vegetables: 1
}
}
{ Template Name: PowerBar
DeconOverride: Stop
CraftTime: 12
Target: "FoodP,SurvC,SmallC,HoverC,SuitC"
{ Child Inputs
PlantProtein: 2
}
}
{ Template Name: Cheese
DeconOverride: Stop
CraftTime: 7
Target: FoodP
{ Child Inputs
Milk: 1
}
}
{ Template Name: Bread
DeconOverride: Stop
CraftTime: 14
Target: FoodP
{ Child Inputs
Flour: 1
WaterBottle: 1
}
}
{ Template Name: FriedVegetables
CraftTime: 8
Target: FoodP
{ Child Inputs
Vegetables: 1
}
}
{ Template Name: Cereals
DeconOverride: Stop
CraftTime: 8
Target: FoodP
{ Child Inputs
Grain: 2
Milk: 1
}
}
{ Template Name: Steak
DeconOverride: Stop
CraftTime: 11
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
Meat: 1
}
}
{ Template Name: Salami
DeconOverride: Stop
CraftTime: 18
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
Meat: 1
Spice: 1
}
}
{ Template Name: Ham
DeconOverride: Stop
CraftTime: 21
Target: FoodP
{ Child Inputs
Meat: 1
NaturalSweetener: 1
Spice: 1
}
}
{ Template Name: AkuaWine
DeconOverride: Stop
CraftTime: 9
Target: FoodP
{ Child Inputs
Berries: 1
WaterBottle: 1
}
}
{ Template Name: HotBeverage
CraftTime: 2
Target: "FoodP,SurvC,SmallC,HoverC,SuitC"
{ Child Inputs
Buds: 2
}
}
{ Template Name: EnergyDrink
CraftTime: 9
Target: "FoodP,SurvC,SmallC,HoverC,SuitC"
{ Child Inputs
NaturalStimulant: 2
}
}
{ Template Name: BerryJuice
CraftTime: 12
Target: "FoodP,SurvC,SmallC,HoverC,SuitC"
{ Child Inputs
Berries: 2
}
}
{ Template Name: FruitJuice
CraftTime: 10
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
Fruit: 2
}
}
{ Template Name: VegetableJuice
CraftTime: 12
Target: "FoodP,SurvC,SmallC,HoverC,SuitC"
{ Child Inputs
Vegetables: 2
}
}
{ Template Name: AnniversaryCake
DeconOverride: Stop
CraftTime: 27
Target: FoodP
{ Child Inputs
NaturalSweetener: 1
Berries: 2
Milk: 1
Egg: 1
Flour: 1
}
}
{ Template Name: EmergencyRations
DeconOverride: Stop
CraftTime: 60
Target: FoodP
{ Child Inputs
WaterBottle: 1
HotBeverage: 1
FruitJuice: 2
PowerBar: 6
Salami: 3
}
}
{ Template Name: Sandwich
DeconOverride: Stop
CraftTime: 16
Target: FoodP
{ Child Inputs
Salami: 1
Bread: 1
}
}
{ Template Name: Stew
DeconOverride: Stop
CraftTime: 34
Target: FoodP
{ Child Inputs
MushroomBrown: 1
Vegetables: 2
WaterBottle: 2
Meat: 2
Spice: 1
}
}
{ Template Name: CannedMeat
DeconOverride: Stop
CraftTime: 26
Target: FoodP
{ Child Inputs
WaterBottle: 1
Meat: 2
Spice: 4
}
}
{ Template Name: CannedVegetables
DeconOverride: Stop
CraftTime: 29
Target: FoodP
{ Child Inputs
Vegetables: 4
WaterBottle: 1
Spice: 2
}
}
{ Template Name: VeggieBurger
DeconOverride: Stop
CraftTime: 18
Target: FoodP
{ Child Inputs
Bread: 1
Vegetables: 1
PlantProtein: 1
}
}
{ Template Name: MeatBurger
DeconOverride: Stop
CraftTime: 22
Target: FoodP
{ Child Inputs
Meat: 1
Bread: 1
Cheese: 1
}
}
{ Template Name: Pizza
DeconOverride: Stop
CraftTime: 29
Target: FoodP
{ Child Inputs
MushroomBrown: 1
Vegetables: 2
Cheese: 1
Salami: 1
Spice: 2
}
}
{ Template Name: Ratatouille
DeconOverride: Stop
CraftTime: 26
Target: FoodP
{ Child Inputs
Vegetables: 4
WaterBottle: 2
Spice: 1
}
}
{ Template Name: Waffles
DeconOverride: Stop
CraftTime: 19
Target: FoodP
{ Child Inputs
NaturalSweetener: 1
Milk: 1
Egg: 1
Flour: 1
}
}
{ Template Name: FruitPie
DeconOverride: Stop
CraftTime: 22
Target: FoodP
{ Child Inputs
NaturalSweetener: 1
Fruit: 2
Milk: 1
Egg: 1
Flour: 1
}
}
{ Template Name: DurianRoot
OutputCount: 2
DeconOverride: Stop
CraftTime: 15
Target: FoodP
{ Child Inputs
Vegetables: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: CornStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Grain: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: PumpkinStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Vegetables: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: TomatoStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Vegetables: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: WheatStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Grain: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: PearthingStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Fruit: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: AlienPlantTube2Stage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
PlantProtein: 3
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: DesertPlant20Stage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
HerbalLeaves: 2
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: ElderberryStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Berries: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: AlienPalmTreeStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Fruit: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: AlienplantWormStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
NaturalSweetener: 2
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: BulbShroomYoungStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Vegetables: 4
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: SnakeweedStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Fiber: 6
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: MushroomBellBrown01Stage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
MushroomBrown: 2
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: CobraLeavesPlantStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Spice: 2
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: CoffeePlantStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
NaturalStimulant: 2
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: InsanityPepperStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
NaturalStimulant: 2
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: BigFlowerStage1
DeconOverride: Stop
OutputCount: 2
CraftTime: 15
Target: FoodP
{ Child Inputs
Buds: 2
WaterBottle: 5
NutrientSolution: 1
}
}
{ Template Name: GrowingPot
BaseItem: true
DeconOverride: Continue
CraftTime: 10
Target: AdvC
{ Child Inputs
SteelPlate: 5
Fiber: 4
NutrientSolution: 1
CobaltAlloy: 1
}
}
{ Template Name: GrowingPotConcrete
BaseItem: true
DeconOverride: Continue
CraftTime: 10
Target: "LargeC,AdvC"
{ Child Inputs
Cement: 2
Fiber: 4
NutrientSolution: 1
}
}
{ Template Name: GrowingPotWood
BaseItem: true
DeconOverride: Continue
CraftTime: 10
Target: "SurvC,LargeC,AdvC"
{ Child Inputs
WoodPlanks: 4
Fiber: 4
NutrientSolution: 1
}
}
{ Template Name: NutrientSolution
DeconOverride: Stop
CraftTime: 10
Target: "SurvC,FoodP"
{ Child Inputs
RockDust: 4
WaterBottle: 5
RottenFood: 1
}
}
{ Template Name: RottenFood
DeconOverride: Stop
OutputCount: 3
CraftTime: 5
Target: "FoodP,SurvC,SmallC,HoverC"
{ Child Inputs
PlantProtein: 1
}
}
{ Template Name: ConfettiMossScrapings
DeconOverride: Stop
OutputCount: 3
CraftTime: 60
Target: FoodP
{ Child Inputs
CrushedStone: 1
MushroomBrown: 1
PromethiumPellets: 1
}
}
{ Template Name: FireMossScrapings
DeconOverride: Stop
OutputCount: 4
CraftTime: 60
Target: FoodP
{ Child Inputs
CrushedStone: 1
MushroomBrown: 1
PromethiumPellets: 2
}
}
{ Template Name: AlienParts02
DeconOverride: Stop
OutputCount: 4
CraftTime: 90
Target: FoodP
{ Child Inputs
Meat: 1
AlienTooth: 1
NutrientSolution: 2
}
}
{ Template Name: AlienParts01
DeconOverride: Stop
OutputCount: 4
CraftTime: 90
Target: FoodP
{ Child Inputs
Egg: 1
AlienParts02: 1
NCPowder: 2
}
}
{ Template Name: AlienParts03
DeconOverride: Stop
OutputCount: 4
CraftTime: 90
Target: FoodP
{ Child Inputs
Egg: 1
AlienParts01: 2
NCPowder: 2
}
}
{ Template Name: AlienThorn
OutputCount: 4
CraftTime: 120
Target: FoodP
{ Child Inputs
AlienTooth: 2
NCPowder: 1
PentaxidElement: 5
}
}
{ Template Name: EntitySpawner1
CraftTime: 2
Target:
{ Child Inputs
SteelPlate: 1
}
}
{ Template Name: MarkerBlock
CraftTime: 2
Target:
{ Child Inputs
SteelPlate: 1
}
}
{ Template Name: MarkerBlock2
CraftTime: 2
Target:
{ Child Inputs
SteelPlate: 1
}
}
{ Template Name: AutoMinerCore
DeconOverride: Stop
CraftTime: 2
Target:
{ Child Inputs
SteelPlate: 10
}
}
{ Template Name: OxygenGeneratorSmall
OutputCount: 1
CraftTime: 40
Target: SuitC
{ Child Inputs
IronOre: 1
CopperOre: 3
}
}
{ Template Name: MobileAirCon
CraftTime: 45
Target: SuitC
{ Child Inputs
IronOre: 1
CopperOre: 4
}
}
{ Template Name: ConstructorSurvival
CraftTime: 45
Target: SuitC
{ Child Inputs
IronOre: 3
SiliconOre: 2
CopperOre: 1
}
}
{ Template Name: PistolKit
CraftTime: 2
Target:
{ Child Inputs
SteelPlate: 1
}
}
{ Template Name: RifleKit
CraftTime: 2
Target:
{ Child Inputs
CobaltAlloy: 1
}
}
{ Template Name: LaserKit
CraftTime: 2
Target:
{ Child Inputs
ZascosiumAlloy: 1
}
}
{ Template Name: HeavyWeaponKit
CraftTime: 2
Target:
{ Child Inputs
CobaltAlloy: 1
}
}
{ Template Name: ShotgunKit
CraftTime: 2
Target:
{ Child Inputs
SteelPlateArmored: 1
}
}
{ Template Name: SniperKit
CraftTime: 2
Target:
{ Child Inputs
SteelPlateArmored: 1
}
}
{ Block Id: 1108, Name: AutoMiningDeviceT1
Material: metalhard
Info: bkiAutoMiner, display: true
HitPoints: 200, type: int, display: true
EnergyIn: 40, type: int, display: true, formatter: Watt
Mass: 250, type: float, display: true, formatter: Kilogram
Volume: 200, type: float, display: true, formatter: Liter
StackSize: 6
XpFactor: 0
Category: Devices
BlockColor: "110,110,110"
FuelAccept: "EnergyCell, EnergyCellLarge, FusionCell, BioFuel"
BlastRadius: 2
BlastDamage: 500
UnlockCost: 15, display: true
UnlockLevel: 12, display: true
TechTreeNames: Misc
}
{ Block Id: 1109, Name: AutoMiningDeviceT2, Ref: AutoMiningDeviceT1
HitPoints: 400, type: int, display: true
EnergyIn: 80, type: int, display: true, formatter: Watt
Mass: 350, type: float, display: true, formatter: Kilogram
Volume: 250, type: float, display: true, formatter: Liter
UnlockCost: 17, display: true
UnlockLevel: 15, display: true
TechTreeParent: AutoMiningDeviceT1
TechTreeNames: Misc
}
{ Block Id: 1110, Name: AutoMiningDeviceT3, Ref: AutoMiningDeviceT1
HitPoints: 600, type: int, display: true
EnergyIn: 160, type: int, display: true, formatter: Watt
Mass: 450, type: float, display: true, formatter: Kilogram
Volume: 300, type: float, display: true, formatter: Liter
UnlockCost: 20, display: true
UnlockLevel: 20, display: true
TechTreeParent: AutoMiningDeviceT2
TechTreeNames: Misc
}
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