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@victusfate
Created May 19, 2020 21:41
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Pathfinder 2e variant rules

No level rider bitches gmg flat dcs still too high

Casting classes expert at 5, master at 13, legendary at 17

Spell durations x20, any reductions in duration are also x20. Cap of day if extended longer than a day. Day or longer do not increase duration

Potency runes can be applied to wands/staves/arcane focuses to hit, save DCs, and caster checks (counteract)

Armor and weapon proficiencies, once trained they always match your characters maximum general proficiency in armor and weapons. Champion, fighter and other archetypes that offer expert instead allow master proficiency (if already an expert)

War priests get gain master proficiency in their gods chosen weapon, and expert proficiency in other weapons they are trained weapon

Feats: Turn Undead: targets of this spell + feature, critical success : unaffected success: frightened 1 failure: frightened 2 crit fail: frightened 3, flee for one round

Counter spell: use a spell slot, make a counteract check using the spell slot level vs the targeted level. Clever Counterspell: gone

Flat DCs: Untrained: 10 Trained: 12 Expert: 16 Mastery: 20 Legendary: 24

Other skills have flat DCs that need to be reviewed.

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