-
-
Save voidproc/939f70b67c821c4a05915b328d43a51b to your computer and use it in GitHub Desktop.
opensiv3d glyph
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# include <Siv3D.hpp> | |
void Main() | |
{ | |
Graphics::SetBackground(Color(240)); | |
const Font font(50, Typeface::Bold); | |
const String text = L"Glyph in Siv3D 🐣"; | |
const RectF region = font(text).regionAt(Window::Center()); | |
const auto g2 = font.getGlyph(U'2'); | |
while (System::Update()) | |
{ | |
const double t = Min(1.0, System::FrameCount() / 50.0); | |
Vec2 pos{ region.tl() }; | |
for (const auto& g : font(text)) | |
{ | |
if (g.codePoint == U'🐣') | |
{ | |
g.texture.draw(pos + g.offset + Vec2{ 0, 500 * EaseInOut(Easing::Back, 1.0 - t) }, Color(48)); | |
} | |
else if (g.codePoint == U'G') | |
{ | |
g.texture.draw(pos + g.offset + RandomVec2(200.0 * (1.0 - t)), Color(48)); | |
} | |
else if (g.codePoint == U'S') | |
{ | |
g.texture.draw(pos + g.offset - Vec2{ 0, 1000 * EaseIn(Easing::Cubic, 1.0 - t) }, Color(48)); | |
} | |
else if (g.codePoint == U'3' && t < 1.0) | |
{ | |
g2.texture.draw(pos + g2.offset, Color(48, 255 * ((System::FrameCount() / 3) % 2))); | |
pos.x += g2.xAdvance; | |
continue; | |
} | |
else if (g.codePoint == U'D') | |
{ | |
const double ratio = cos(Math::TwoPi * t * 4); | |
g.texture.scale(ratio, 1.0).draw(pos + g.offset + Vec2(g.xAdvance * (1 - ratio) / 2, 0), Color(48)); | |
} | |
else | |
{ | |
g.texture.draw(pos + g.offset, Color(48)); | |
} | |
pos.x += g.xAdvance; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment