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@komuw
komuw / read_file.zig
Last active February 11, 2024 01:40
read a file in zig
const std = @import("std");
const os = std.os;
const warn = std.debug.warn;
pub fn main() !void {
var file = try os.File.openRead("/path/to/file.txt");
defer file.close();
const file_size = try file.getEndPos();
// why cant I use?
@d7samurai
d7samurai / .readme.md
Last active July 14, 2024 04:23
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Also check out Minimal D3D11 pt2, reconfigured for instanced rendering and with a smaller, tighter, simplified overall code structure, or Minimal D3D11 pt3, with shadowmapping + showcasing a range of alternative setup and rendering techniques.

@gubatron
gubatron / compiling_building_c_cpp_notes.md
Last active April 18, 2024 07:58
Things to remember when compiling and linking C/C++ programs

Things to remember when compiling/linking C/C++ software

by Angel Leon. March 17, 2015;

Last update on December 14, 2023

Updated on February 27, 2023

Updated August 29, 2019.