Skip to content

Instantly share code, notes, and snippets.

@DannyGoodayle
DannyGoodayle / ue-main.stream.json
Last active August 31, 2025 05:52 — forked from regner/BuildProject.xml
A sample BuildGraph script for building, cooking, and packaging an Unreal project.
{
"name": "//ue/Main",
"ClusterName": "Default",
"NotificationChannel": "#ue",
"NotificationChannelFilter": "Failure",
"TriageChannel": "#ue-triage",
"DefaultPreflight": {
"TemplateID": "pre-flight"
},
"Tabs": [
@baldurk
baldurk / sourceindex.md
Last active October 20, 2025 11:49
Source indexing for github projects

Symbol Servers

I'm assuming you are familiar with symbol servers - you might not have one set up yourself for your own projects, but you probably use Microsoft's public symbol server for downloading symbols for system DLLs.

For your own projects it might be useful to set up a symbol server - I won't go into how you do that here since it's well documented elsewhere, but basically you just set up a folder somewhere - say X:\symbols\ or \servername\symbols or even http://servername.foo/symbols/ which has a defined tree structure:

symbols/
symbols/mymodule.pdb/
symbols/mymodule.pdb/123456789012345678901234567890122/
@VictorLaskin
VictorLaskin / fn_universal.cpp
Last active July 7, 2021 09:26
Templates as first-class citizens in C++11
// Templates as first-class citizens in C++11
// Example code from http://vitiy.info/templates-as-first-class-citizens-in-cpp11/
// Written by Victor Laskin (victor.laskin@gmail.com)
#include <iostream>
#include <algorithm>
#include <functional>
#include <vector>
#include <tuple>
@usrlocalben
usrlocalben / stackblur.cpp
Created October 1, 2012 02:24
stackblur - c++, floating-point, vectorized
/*
* "stackblur"
* originally, Mario Klingemann, mario@quasimondo.com
* this implementation, Benjamin Yates (benjamin@rqdq.com)
* http://incubator.quasimondo.com/processing/stackblur.pde
*
* this blur routine seems to be quite popular.
*
* unfortunately, mario didn't comment anything.
* but, it's easy to see it's just a flavor of a two-pass
@dabrahams
dabrahams / constexpr_demo.cpp
Created December 11, 2011 01:29
Fun with C++11 constexpr
#include <iostream>
#include <iomanip>
//
// Utilities
//
// RETURNS() is used to avoid writing boilerplate "->decltype(x) { return x; }" phrases.
//
// USAGE: auto function(<arguments>) RETURNS(<some-expression>);
//