Forked from piinecone/repack_ue4_ipas_for_dist.sh
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August 29, 2015 14:08
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#!/bin/bash | |
# USAGE | |
# 1. name this file something like `distbuild`, make it executable (chmod +x), and put it in your PATH | |
# 2. run it and pass it the name of your project, eg `distbuild MySweetGame` | |
TIMESTAMP=$(date +"%m%d%y") # eg, 070214 | |
CERT_NAME="iPhone Distribution: Your Certificate's Name (And Identifier)" | |
# where you want your builds to go | |
BUILD_PATH="/absolute/path/to/builds/$1/binaries/$1-$TIMESTAMP.ipa" | |
# where you keep your distribution .mobileprovision | |
PROFILE_PATH="/absolute/path/to/builds/$1/profiles/$1.mobileprovision" | |
# the unreal projects dir | |
UNREAL_PATH="/absolute/path/to/Documents/Unreal Projects" | |
IOS_BINARIES_PATH="$UNREAL_PATH/$1/Binaries/IOS" | |
IPA_PATH="$IOS_BINARIES_PATH/$1.ipa" | |
echo "Unpacking $IPA_PATH into $IOS_BINARIES_PATH" | |
unzip "$IPA_PATH" -d "$IOS_BINARIES_PATH" > /dev/null | |
echo "Creating temporary $IOS_BINARIES_PATH/ResourceRules.plist" | |
cp "$IOS_BINARIES_PATH/Payload/UE4Game.app/CustomResourceRules.plist" "$IOS_BINARIES_PATH/Payload/UE4Game.app/ResourceRules.plist" > /dev/null | |
echo "Resigning application" | |
xcrun -sdk iphoneos PackageApplication -v "$IOS_BINARIES_PATH/Payload/UE4Game.app" -o "$BUILD_PATH" --sign "$CERT_NAME" --embed "$PROFILE_PATH" |
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