Skip to content

Instantly share code, notes, and snippets.

@whaison
Created December 12, 2015 01:25
Show Gist options
  • Save whaison/2a61364c4d035133debe to your computer and use it in GitHub Desktop.
Save whaison/2a61364c4d035133debe to your computer and use it in GitHub Desktop.
Shader "NewUnlitShader02"
{
Properties
{
_MainTex ("RenderTex", 2D) = "white" {}
_DecalATex ("DecalATex", 2D) = "white" {}
_DecalBTex ("DecalBTex", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
//LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
//////////////////////////////paint
//sampler2D _MainTex;
sampler2D _DecalATex;
sampler2D _DecalBTex;
////////////////////////////////paint
v2f vert (appdata v)
{
v2f o;
o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = tex2D(_MainTex, i.uv);
// apply fog
UNITY_APPLY_FOG(i.fogCoord, col);
///////////////GLSL
float2 resolution=float2(512.0, 512.0);
//float2 p =i.uv/resolution;
//float2 p =i.uv;
float2 p =i.uv/2;
/////////////////////////座標を正規化し、0.0 〜 1.0 の範囲に収まるように変換する。
p =float2(-p.x+0.5,-p.y+0.5)/2;
p =float2(p.x+0.5,p.y+0.5);///////////sample_05.frag
col = fixed4(p.x,p.y, 1.0, 1.0);
///////////////GLSL
/////////paint
float2 uv_Field = float2(p.x,p.y);
float3 renderTexCol = tex2D (_MainTex, uv_Field).rrr;
float3 decalACol = tex2D (_DecalATex, uv_Field).rgb;
float3 decalBCol = tex2D (_DecalBTex, uv_Field).rgb;
float3 dA=(decalACol*renderTexCol);
float3 dB=(decalBCol*(1-renderTexCol));
float3 albed=dA+dB;
col = fixed4(albed.r,albed.g,albed.b,1.0) ;
///////paint end
return col;
}
ENDCG
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment