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@t0chas
t0chas / CustomEditorBase.cs
Last active March 5, 2024 16:47
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
@klmr
klmr / Makefile
Last active May 16, 2024 20:30
Self-documenting makefiles
# Example makefile with some dummy rules
.PHONY: all
## Make ALL the things; this includes: building the target, testing it, and
## deploying to server.
all: test deploy
.PHONY: build
# No documentation; target will be omitted from help display
build:
@staltz
staltz / introrx.md
Last active May 24, 2024 07:56
The introduction to Reactive Programming you've been missing
@drawcode
drawcode / WebWindow.cs
Created January 22, 2013 18:11
Unity WebWindow (browser within unity editor window, helpful for tools that require a web view or more beyond basic controls).
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection;
public class WebWindow : EditorWindow {
static Rect windowRect = new Rect(100,100,800,600);
static BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
static StringComparison ignoreCase = StringComparison.CurrentCultureIgnoreCase;
@lotem
lotem / default.custom.yaml
Last active May 6, 2024 07:33
使用 Control 鍵切換中西文,上屏已輸入的編碼;令 Caps Lock 改變字母的大小寫
# 中西文切換鍵的默認設置寫在 default.yaml 裏面
# 以下的 default.custom.yaml 在全局範圍重定義該組快速鍵
#
# 可用的按鍵有 Caps_Lock, Shift_L, Shift_R, Control_L, control_R
# Mac 系統上的鼠鬚管不能區分左、右,因此只有對 Shift_L, Control_L 的設定起作用
#
# 已輸入編碼時按切換鍵,可以進一步設定輸入法中西文切換的形式。
# 可選的臨時切換策略有三:
# inline_ascii 在輸入法的臨時西文編輯區內輸入字母、數字、符號、空格等,回車上屏後自動復位到中文
# commit_text 已輸入的候選文字上屏並切換至西文輸入模式