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function Player(name, chips, cards) { | |
this.name = name; | |
this.chips = chips; | |
this.cards = cards || []; | |
} | |
function Card(suit, number) { | |
this.suit = suit; | |
this.number = number; | |
} | |
var playersArray = []; | |
playersArray.push(new Player('billy', 1000)); | |
playersArray.push(new Player('ro', 1000)); | |
var texasHoldem = { | |
game: { | |
potSize: 0, | |
players: 0, | |
player: {}, | |
bet: {} | |
}, | |
makeGame: function (players) { | |
this.game.player = players; | |
this.game.players = players.length; | |
this.game.deck = this.makeDeck(); | |
return this.game; | |
}, | |
makeDeck: function () { | |
var deck = [], | |
Sdeck = [], | |
suitArray = ["spades", "hearts", "diamonds", "clubs"]; | |
for (var i in suitArray) { | |
for (var number = 2; number < 15; number++) { | |
deck.push(new Card(suitArray[i], number)); | |
} | |
} //shuffle var deck_size = deck.length; | |
for (var i = 0; 0 < deck_size; i++) { | |
var random_num = Math.floor(Math.random() * deck_size); | |
if (random_num == 52) random_num = 0; | |
if (!deck[random_num]) continue; | |
Sdeck.push(deck[random_num]); | |
deck.splice(random_num, 1); | |
} | |
console.log(deck); | |
return Sdeck; | |
}, | |
deal: function (playersArray) { // build the game object | |
this.makeGame(playersArray); // starting bet | |
for (var i = 0; i < this.game.players; i++) { | |
this.game.player[i].chips--; | |
this.game.potSize++; | |
} // starting deal | |
for (var i in this.game.player) { | |
var player = this.game.player[i]; | |
player.cards.push(this.game.deck.pop()); | |
} | |
return this.game; | |
}, | |
bet: function (player, bet) { | |
player.chips--; | |
this.game.potSize++; | |
return this.game; | |
} | |
}; | |
var obj = texasHoldem.deal(playersArray); | |
$('#test').html(prettyPrint(obj)); |
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