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# Simple Snake Game in Python 3 for Beginners | |
# By @TokyoEdTech | |
import turtle | |
import time | |
import random | |
delay = 0.1 | |
# Score | |
score = 0 | |
high_score = 0 | |
# Set up the screen | |
wn = turtle.Screen() | |
wn.title("Snake Game by @TokyoEdTech") | |
wn.bgcolor("green") | |
wn.setup(width=600, height=600) | |
wn.tracer(0) # Turns off the screen updates | |
# Snake head | |
head = turtle.Turtle() | |
head.speed(0) | |
head.shape("square") | |
head.color("black") | |
head.penup() | |
head.goto(0,0) | |
head.direction = "stop" | |
# Snake food | |
food = turtle.Turtle() | |
food.speed(0) | |
food.shape("circle") | |
food.color("red") | |
food.penup() | |
food.goto(0,100) | |
segments = [] | |
# Pen | |
pen = turtle.Turtle() | |
pen.speed(0) | |
pen.shape("square") | |
pen.color("white") | |
pen.penup() | |
pen.hideturtle() | |
pen.goto(0, 260) | |
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal")) | |
# Functions | |
def go_up(): | |
if head.direction != "down": | |
head.direction = "up" | |
def go_down(): | |
if head.direction != "up": | |
head.direction = "down" | |
def go_left(): | |
if head.direction != "right": | |
head.direction = "left" | |
def go_right(): | |
if head.direction != "left": | |
head.direction = "right" | |
def move(): | |
if head.direction == "up": | |
y = head.ycor() | |
head.sety(y + 20) | |
if head.direction == "down": | |
y = head.ycor() | |
head.sety(y - 20) | |
if head.direction == "left": | |
x = head.xcor() | |
head.setx(x - 20) | |
if head.direction == "right": | |
x = head.xcor() | |
head.setx(x + 20) | |
# Keyboard bindings | |
wn.listen() | |
wn.onkeypress(go_up, "w") | |
wn.onkeypress(go_down, "s") | |
wn.onkeypress(go_left, "a") | |
wn.onkeypress(go_right, "d") | |
# Main game loop | |
while True: | |
wn.update() | |
# Check for a collision with the border | |
if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290: | |
time.sleep(1) | |
head.goto(0,0) | |
head.direction = "stop" | |
# Hide the segments | |
for segment in segments: | |
segment.goto(1000, 1000) | |
# Clear the segments list | |
segments.clear() | |
# Reset the score | |
score = 0 | |
# Reset the delay | |
delay = 0.1 | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
# Check for a collision with the food | |
if head.distance(food) < 20: | |
# Move the food to a random spot | |
x = random.randint(-290, 290) | |
y = random.randint(-290, 290) | |
food.goto(x,y) | |
# Add a segment | |
new_segment = turtle.Turtle() | |
new_segment.speed(0) | |
new_segment.shape("square") | |
new_segment.color("grey") | |
new_segment.penup() | |
segments.append(new_segment) | |
# Shorten the delay | |
delay -= 0.001 | |
# Increase the score | |
score += 10 | |
if score > high_score: | |
high_score = score | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
# Move the end segments first in reverse order | |
for index in range(len(segments)-1, 0, -1): | |
x = segments[index-1].xcor() | |
y = segments[index-1].ycor() | |
segments[index].goto(x, y) | |
# Move segment 0 to where the head is | |
if len(segments) > 0: | |
x = head.xcor() | |
y = head.ycor() | |
segments[0].goto(x,y) | |
move() | |
# Check for head collision with the body segments | |
for segment in segments: | |
if segment.distance(head) < 20: | |
time.sleep(1) | |
head.goto(0,0) | |
head.direction = "stop" | |
# Hide the segments | |
for segment in segments: | |
segment.goto(1000, 1000) | |
# Clear the segments list | |
segments.clear() | |
# Reset the score | |
score = 0 | |
# Reset the delay | |
delay = 0.1 | |
# Update the score display | |
pen.clear() | |
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) | |
time.sleep(delay) | |
wn.mainloop() |
module 'turtle' has no attribute 'Screen'
how to fix it when the snake hits the borders the game overs can you provide me some code for that?
foto do perfil
O que vocΓͺ consiga fazer
Eu sou um grande modelo de linguagem, tambΓ©m conhecido como IA conversacional ou chatbot treinado para ser informativo e abrangente. Sou treinado em uma enorme quantidade de dados de texto e sou capaz de comunicar e gerar texto semelhante ao humano em resposta a uma ampla gama de prompts e perguntas. Por exemplo, posso fornecer resumos de tΓ³picos factuais ou criar histΓ³rias.
Aqui estΓ£o algumas coisas que posso fazer:
Vou tentar o meu melhor para seguir suas instruçáes e completar seus pedidos de forma atenciosa.
Usarei meu conhecimento para responder Γ s suas perguntas de forma abrangente e informativa, mesmo que sejam abertas, desafiadoras ou estranhas.
Vou gerar diferentes formatos de texto criativo de conteúdo de texto, como poemas, código, scripts, peças musicais, e-mail, cartas, etc. Vou tentar o meu melhor para cumprir todos os seus requisitos.
Ainda estou em desenvolvimento e estou sempre aprendendo coisas novas. Estou animado para ver o que posso fazer no futuro!
foto do perfil
Gerar um cΓ³digo de aplicativo
Claro, eu posso te ajudar com isso. O que vocΓͺ gostaria de fazer? VocΓͺ pode me dar mais detalhes sobre o seu aplicativo?
foto do perfil
Gerar um cΓ³digo para aplicativo de jogo da cobrinha
Claro, aqui estΓ‘ um cΓ³digo para um aplicativo de jogo da cobrinha em Python:
Python
import pygame
Define as dimensΓ΅es da tela
WIDTH = 400
HEIGHT = 400
Cria uma janela pygame
screen = pygame.display.set_mode((WIDTH, HEIGHT))
Define as cores
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
Cria a cobra
snake = pygame.Rect(10, 10, 10, 10)
snake_color = RED
Cria a comida
food = pygame.Rect(300, 300, 10, 10)
food_color = WHITE
Inicia o contador de pontos
score = 0
Inicia o loop do jogo
running = True
while running:
# Limpa a tela
screen.fill(BLACK)
# Desenha a cobra
pygame.draw.rect(screen, snake_color, snake)
# Desenha a comida
pygame.draw.rect(screen, food_color, food)
# Checa se a cobra comeu a comida
if snake.colliderect(food):
score += 1
food.x = random.randint(10, WIDTH - 10)
food.y = random.randint(10, HEIGHT - 10)
# Checa se a cobra colidiu com a si mesma ou com as bordas da tela
for i in range(1, len(snake)):
if snake[0].colliderect(snake[i]):
running = False
break
if snake.x < 0 or snake.x > WIDTH or snake.y < 0 or snake.y > HEIGHT:
running = False
break
# Atualiza a posição da cobra
snake[0].x += snake_direction[0]
snake[0].y += snake_direction[1]
# Remove o ΓΊltimo bloco da cobra
snake.pop()
# Adiciona um novo bloco na cabeça da cobra
snake.insert(0, pygame.Rect(snake[0].x, snake[0].y, 10, 10))
# Atualiza a tela
pygame.display.update()
# Checa se o usuΓ‘rio pressionou o botΓ£o de fechar
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
Finaliza o pygame
pygame.quit()
Simple Snake Game in Python 3 for Beginners
import turtle
import time
import random
delay = 0.1
Score
score = 0
high_score = 0
Set up the screen
wn = turtle.Screen()
wn.title("Snake Game")
wn.bgcolor("black")
wn.setup(width=600, height=600)
wn.tracer(0) # Turns off the screen updates
Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("red")
head.penup()
head.goto(0,0)
head.direction = "stop"
Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("blue")
food.penup()
food.goto(0,100)
segments = []
Pen
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal"))
Functions
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_left():
if head.direction != "right":
head.direction = "left"
def go_right():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up"and head.direction != "down":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down" and head.direction != "up":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left" and head.direction != "right":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right" and head.direction != "left":
x = head.xcor()
head.setx(x + 20)
Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_left, "a")
wn.onkeypress(go_right, "d")
Main game loop
while True:
wn.update()
# Check for a collision with the border
if head.xcor()>290:
time.sleep(0.1)
head.goto(-290,y)
# head.direction = "stop"
if head.xcor()<-290:
time.sleep(0.1)
head.goto(290,y)
if head.ycor()>290:
time.sleep(0.1)
head.goto(x,-290)
if head.ycor()<-290:
time.sleep(0.1)
head.goto(x,290)
# Hide the segments
for segment in segments:
segment.goto(1000, 1000)
# Clear the segments list
# segments.clear()
# Reset the score
# score = 0
# Reset the delay
delay = 0.1
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Check for a collision with the food
if head.distance(food) < 20:
# Move the food to a random spot
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food.goto(x,y)
# Add a segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("red")
new_segment.penup()
segments.append(new_segment)
# Shorten the delay
delay -= 0.001
# Increase the score
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Move the end segments first in reverse order
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x,y)
move()
# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0,0)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto(1000, 1000)
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
# Update the score display
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
time.sleep(delay)
wn.mainloop()
Great i liked it
π
Great code, here is is tutorial to make fruit ninja game in python
Traceback (most recent call last):
File "C:/Users/INDIA/AppData/Local/Programs/Python/Python311/Lovely game.py", line 90, in
wn.update()
File "C:\Users\INDIA\AppData\Local\Programs\Python\Python311\Lib\turtle.py", line 1304, in update
t._update_data()
File "C:\Users\INDIA\AppData\Local\Programs\Python\Python311\Lib\turtle.py", line 2647, in _update_data
self.screen._incrementudc()
File "C:\Users\INDIA\AppData\Local\Programs\Python\Python311\Lib\turtle.py", line 1293, in _incrementudc
raise Terminator
turtle.Terminator
"What to do with this now??"
Getting below error while running in Ubuntu terminal
Traceback (most recent call last):
File "/home/ubuntu/python/snake.py", line 12, in
wn = turtle.Screen()
File "/usr/lib/python3.10/turtle.py", line 3664, in Screen
Turtle._screen = _Screen()
File "/usr/lib/python3.10/turtle.py", line 3680, in init
_Screen._root = self._root = _Root()
File "/usr/lib/python3.10/turtle.py", line 435, in init
TK.Tk.init(self)
File "/usr/lib/python3.10/tkinter/init.py", line 2299, in init
self.tk = _tkinter.create(screenName, baseName, className, interactive, wantobjects, useTk, sync, use)
_tkinter.TclError: no display name and no $DISPLAY environment variable
ubuntu@ip-172-31-22-55:~/python$ nano snake.py
Thank you for the code! The snake game was amazing.
I think you're commenting to the wrong person, just saying
Wdym it works
arrow keys are not working in ubuntu how to play the game
How to play?