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@andygeorge
andygeorge / steamdeck_ssh_instructions.md
Last active February 21, 2024 06:54
Steam Deck `ssh` instructions

These are manual instructions on enabling SSH access on your Steam Deck, adding public key authentication, and removing the need for a sudo password for the main user (deck).

This gist assumes the following:

  • you have a Steam Deck
  • you have a home PC with access to a Linux shell that can ssh, ssh-keygen, and ssh-copy-id
  • your Steam Deck and home PC are on the same local network, with standard SSH traffic (tcp/22) allowed over that network from the PC to the Steam Deck

NOTE: @crackelf on reddit mentions that steamOS updates blow away everything other than /home, which may have the following effects:

  • removing the systemd config for sshd.service, which would prevent the service from automatically starting on boot
  • removing the sudoers.d config, which would reenable passwords for sudo
@tresni
tresni / gist:83b9181588c7393f6853
Last active February 19, 2024 08:00
Authy to 1Password

Moving Authy to 1Password

1Password 5.3 for OSX, 5.2 for iOS, and 4.1.0.538 for Windows support OTP. I've been using Authy for a while now, but the fact is, I haven't really been using 2FA for some time. As mentioned by 1Password in a recent blog post, having the OTP generator and password on the same device is very much not 2FA. It's just an expiring OTP, which can help, but let's not kid ourselves too much.

With that out of the way. One of the things that was interesting to me was moving my OTP out of Authy and into 1Password. I like the control I get with 1Password, but I didn't want to have to reset all my OTP right away, that would suck. So, I got to dissecting the Authy Chrome App to see what I could do.

Run the Authy Chrome app and make sure it's unlocked.

Now, enable Developer mode in Chrome. We'll need this to inspect the background application that stores al

@flatz
flatz / remote_pkg_installer.txt
Last active January 30, 2024 04:21
Instructions for Remote Package Installer
Remote Package Installer
Package link: https://mega.nz/#!2dN1XajB!Z5fXyFoKOXFI_ujgGoCZfFFy5nyn7OWo6vF6h_HmWhQ
Requirements:
Any exploit on 4.5x+
HEN 1.8 (you could get it from zecoxao's page) or any other kernel payload (it just need to have fPKG stuff and /data mount patches for ShellCore that I've posted recently)
Changelog:
[+] Added CORS header to interact with browser's AJAX
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@stbuehler
stbuehler / bma2otp.rb
Created January 25, 2014 14:10
Decode the Battle.net Mobile Authenticator (android) secret data into an otpauth url. Requires a way to access the private data of the application (i.e. a rooted android).
#!/usr/bin/ruby
# REQUIRES:
# * rooted android, as otherwise you can't read the applications private data
# * to display the qr code "qrencode" (http://fukuchi.org/works/qrencode/)
# and "display" from ImageMagick
# This script "decrypts" the token from the internal state of the
# Battle.net Mobile Authenticator on android application, converting
# it into an "otpauth" url (https://code.google.com/p/google-authenticator/wiki/KeyUriFormat)
# Defaults / Configuration options for homebridge
# The following settings tells homebridge where to find the config.json file and where to persist the data (i.e. pairing and others)
HOMEBRIDGE_OPTS=-U /var/lib/homebridge
# If you uncomment the following line, homebridge will log more
# You can display this via systemd's journalctl: journalctl -f -u homebridge
# DEBUG=*
@Reisyukaku
Reisyukaku / WriteSave.js
Last active May 11, 2023 16:38
Write Save
/*
* 1. Boot game
* 2. Wait a second or so (for the game tid to register but before the code mounts the savedata)
* 3. Home button
* 4. Run this script
* 5. ???
* 6. PROFIT
*/
var tid = '0000000000000000'; //Change Title ID here
@Reisyukaku
Reisyukaku / DumpSave.js
Last active May 11, 2023 16:38
Game save dumper
var tid = '0000000000000000'; //Set appropriate game TID; Need to find a way to get TID automatically...
utils.log("stage1, hijack fsppr and set perms");
sc.getFSPPR();
sc.ipcMsg(1).sendPid().data(0).sendTo('fsp-srv').assertOk();
var pid = sc.read4(sc.ipcBufAddr, 0xC >> 2);
utils.log('Got process PID: '+pid.toString(16));
var buf1_sz = 0x1C;
@0xced
0xced / XCDFakeCarrier.m
Last active March 5, 2023 22:07
Hack to choose the displayed carrier name in the iOS simulator
//
// Copyright (c) 2012-2015 Cédric Luthi / @0xced. All rights reserved.
//
#import <Foundation/Foundation.h>
#if TARGET_OS_SIMULATOR
static const char *fakeCarrier;
static const char *fakeTime;
@xem
xem / gist:670dec8e70815842eb95
Last active January 19, 2023 22:43
beep boop
<!-- solution 1, 117b, inspired by http://www.p01.org/releases/140bytes_music_softSynth/ -->
<button onclick="new Audio('data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU'+Array(1e3).join(123)).play()">Beep</button>
<!-- Solution 2, 107b, inspired by http://xem.github.io/chip8/c8.html -->
<button onclick="o=(A=new AudioContext()).createOscillator();o.connect(A.destination);o.start(0);setTimeout('o.stop(0)',500)">Boop</button>