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Jonney Shih xCyborg

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@xCyborg
xCyborg / LuminateRP.cs
Created Feb 7, 2019
Custom Render Pipeline "Luminate" starter template.
View LuminateRP.cs
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using Conditional = System.Diagnostics.ConditionalAttribute;
[CreateAssetMenu(menuName = "Rendering/LuminatePipeline")]
public class LuminateRP : RenderPipelineAsset
{
protected override IRenderPipeline InternalCreatePipeline()
{
View FreeLookCamera.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class CameraManouver : MonoBehaviour
{
Transform _transform; // cache transform component of the camera
[Header("Keyboard Translation")]
public float horizontalFactor = 10f;
@xCyborg
xCyborg / 0_reuse_code.js
Created Dec 24, 2016
Here are some things you can do with Gists in GistBox.
View 0_reuse_code.js
// Use Gists to store code you would like to remember later on
console.log(window); // log the "window" object to the console
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