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@xCyborg
Last active December 24, 2019 16:14
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Some Math Functions
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Cg shading language functions written in C#
/// </summary>
public static class CgFunctions : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
print(Ceil(7.32f));
}
// Update is called once per frame
void Update()
{
}
/// <summary>
/// Clamp value between [0, 1]
/// </summary>
/// <param name="x">value to clamp</param>
/// <returns></returns>
float Saturate(float x)
{
if (x <= 0f) return 0;
else if (x >= 1f) return 1;
else return x;
}
public float Abs(float x)
{
if (x >= 0f) return x;
else return -x;
}
public int Ceil(float x)
{
int a = (int)x;
if ((float)a != x)
return (int)x + 1;
return (int)x;
}
public float Clamp(float x, float a, float b)
{
if (x < a) return a;
else if (x > b) return b;
else return x;
}
public bool All(float[] x)
{
foreach (float i in x)
{
if (i == 0f) return false;
}
return true;
}
public bool Any(float[] x)
{
foreach (float i in x)
{
if (i != 0f) return true;
}
return false;
}
public float Cos(float x)
{
return 0f; // placeholder
}
public float Sin(float x)
{
return 0f; // placeholder
}
public float Tan(float x)
{
return 0f; // placeholder
}
public float Acos(float x)
{
return 0f; // placeholder
}
public float Asin(float x)
{
return 0f; // placeholder
}
public float Atan(float x)
{
return 0f; // placeholder
}
public float Atan2(float x, float y)
{
return 0f; // placeholder
}
public float Cosh(float x)
{
return 0f; // placeholder
}
}
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