- 100 Shards
- At least 3 of one resource, up to 7
- Drop tools after 7
- 1 weapon frame
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from typing import Callable, List, Optional, Tuple, Type, TypeVar, Union | |
from ._compat import BaseExceptionGroup | |
E = TypeVar("E", bound=BaseException) | |
ExceptionMatch = Union[ | |
Type[E], | |
Tuple[Type[E], ...], | |
Callable[[E], bool], | |
] |
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// Create a folder called .vscode and save this file in there as launch.json | |
// It should look like this: project_directory/.vscode/launch.json | |
{ | |
"version": "0.2.0", | |
"configurations": [ | |
{ | |
"type": "pwa-node", | |
"request": "launch", | |
"name": "Launch Current Opened File", | |
"skipFiles": ["<node_internals>/**"], |
Find me here: https://csigit.csiservers.com/xavier
Instead, I use my self-hosted GitLab community edition. I have over 125 repositories stored there. Most repositories including my games are private. If you are an employer and would like to request read-only access to my proudest projects, please contact me in any way you see fit. My email is xavier.bergeron
<at>forgerstudios.com