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@xavriley
Forked from postspectacular/retune-dnb.rb
Last active February 14, 2021 17:16
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# Live coding example for Retune conference 2014
# 1) Press Run (Cmd+R) to start
# 2) Make changes (e.g. comment in/out various lines in :beats & :amen)
# 3) Press Run again (changes will only be audible from next queue point)
# compute loop length (4 bars), bar & quarter note durations
dur = sample_duration :loop_compus
bar = dur / 4
quart = dur / 16
# this (and other functions) run each in its own thread
# synchronizes all others, also plays a v.simple beat
define :heartbeat do
cue :loop
cue :bar
sample :drum_heavy_kick
3.times do
sleep bar
cue :bar
end
# wait another 3/4 of a bar
sleep quart * 3
sample :drum_heavy_kick
# complete 4-bar loop (wait for another 1/4 note)
sleep quart
end
# this function is sync'ed to single bars and creates an arpeggio
# with a syncopated delay and filter modulation
define :arp do
sync :bar
with_fx :echo, phase: dur / 12, decay: dur, mix: 0.9 do
use_synth :prophet
play_pattern_timed [:C3, :Eb2, :G2, :Ab2], [quart,quart,quart,quart/2],
cutoff: rrand(60,110), res: rrand(0.01,0.25),
amp: 0.25, env_curve: 2, decay: 0.25,
sustain: 0.5, sustain_level: 0
end
end
# drum loop (also with delay)
define :beats do
sync :loop
with_fx :echo, phase: quart * 3, decay: dur, mix: 0.6 do
# make sure only one of the following 3 lines is active
# (uncommented) at a time
#sample :loop_compus, rate: 0.5
#sample :loop_compus, rate: 1
sample :loop_compus, rate: [0.25, 0.5, 1, 1, 1].choose if rand < 0.9
end
end
# let's add ye good ol' amen break
# first compute playback rate so it matches other drum loop
ar = (sample_duration :loop_amen_full) / dur
define :amen do
sync :loop
# again make sure only one of these lines is active to avoid ensuing craziness
#sample :loop_amen_full, amp: 0.5, rate: ar
#sample :loop_amen_full, amp: 0.5, rate: -ar
#sample :loop_amen_full, amp: 0.5, rate: ar/2
sample :loop_amen_full, amp: 0.5, rate: [ar, ar/2].choose if rand < 0.5
#sample :loop_amen_full, amp: 0.5, start: 0.5, rate: -ar; sleep dur / 2
end
# finally, some lovely stacked chords to add a bit of space
# uses nested effects and randomly chooses chords from pool of options
define :stacks do
use_synth :supersaw
vol = 0.42
with_fx :reverb, room: 0.9 do
with_fx :slicer, phase: quart do
sync :loop
play_chord [[:C2, :Eb3, :Ab4],[:D2, :F3, :Ab4]].choose,
cutoff: rrand(100,130), pan: -0.25,
amp: vol, env_curve: 7, decay: bar, release: bar
end
sleep bar * 2
with_fx :slicer, phase: quart do
play_chord [[:C3, :Eb3, :G3],[:Bb2, :Eb3, :G3]].choose,
cutoff: rrand(100,130), pan: 0.25,
amp: vol, env_curve: 7, decay: bar, release: bar
end
end
end
# altogether now...
in_thread(name: :t1){loop{heartbeat}}
in_thread(name: :t2){loop{arp}}
in_thread(name: :t3){loop{beats}}
in_thread(name: :t4){loop{amen}}
in_thread(name: :t5){loop{stacks}}
# thank *the* Sam for Sonic PI
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