Created
May 26, 2014 20:47
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Auto Dubstep example in SonicPi
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# Welcome to Sonic Pi v2.0 | |
# SonicPi ish interpretation of | |
# Dan Stowells' Dubstep Synth: | |
# All the usual caveats apply - this is just a first attempt at getting it working | |
# Refinements to follow | |
@current_bpm = 120.0 # because current_bpm doesn't work for me | |
use_bpm @current_bpm | |
define :wob do | |
use_synth :dsaw | |
lowcut = note(:E1) # ~ 40Hz | |
highcut = note(:G8) # ~ 3000Hz | |
note = [40, 41, 28, 28, 28, 27, 25, 35, 78].choose | |
duration = 2.0 | |
bpm_scale = (60 / @current_bpm).to_f | |
# scale the note length based on current tempo | |
slide_duration = duration * bpm_scale | |
with_fx :lpf, cutoff: lowcut, cutoff_slide: slide_duration do |c| | |
play note, attack: 0, sustain: duration, release: 0 | |
wobble_time = [1, 6, 6, 2, 1, 2, 4, 8, 3, 3].choose | |
c.ctl cutoff_slide: ((duration / wobble_time.to_f) / 2.0) | |
wobble_time.times do | |
c.ctl cutoff: highcut | |
sleep ((duration / wobble_time.to_f) / 2.0) | |
c.ctl cutoff: lowcut | |
sleep ((duration / wobble_time.to_f) / 2.0) | |
end | |
end | |
end | |
in_thread do | |
loop do | |
with_fx :reverb do | |
wob | |
end | |
end | |
end | |
in_thread do | |
loop do | |
[1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0].each do |kick| | |
sample :drum_heavy_kick if kick == 1 | |
sleep 0.5 | |
end | |
end | |
end | |
in_thread do | |
loop do | |
sleep 2 | |
sample :drum_snare_hard | |
sleep 2 | |
end | |
end |
:-) Much fun! Thanks for this.
i like it
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Some minor additions to the party: