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xeophin / configuration.yaml
Last active Apr 26, 2021
Swiss Covid-19 Data Sensors
View configuration.yaml
# This downloads the URLs of the current data files
- resource:
# Checks every 6 hours. The data changes every 24 hours, so maybe this is too much
# Your mileage may vary, etc.pp.
scan_interval: 21600
- name: "Covid Data Sources"
json_attributes_path: "$.sources.individual.json.daily"
value_template: "OK"
xeophin / index.html
Last active Aug 22, 2018 — forked from stepheneb/index.html
D3 Example: Processing a nested json data structure with subsections
View index.html
<!DOCTYPE html>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<title>D3: Subselection Example</title>
<script type="text/javascript" src=""></script>
<style type="text/css">
body {
font: 13px sans-serif;

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View VersionNumber.cs
using UnityEngine;
using System.Reflection;
/// <summary>
/// Automatically provides a version number to a project and displays
/// it for 20 seconds at the start of the game.
/// </summary>
/// <remarks>
/// Change the first two number to update the major and minor version number.
xeophin / fragebogen.mmd
Created Mar 17, 2014
Zielgruppen-Fragebogen für Serious Games
View fragebogen.mmd
Title: Fragen für Zielgruppe
Author: Kaspar Manz
Date: 2014-04-11
Modified: 2014-04-17
BaseHeaderLevel: 2
# TL;DR: Was für mich als Game-Designer interessant ist, die Kurzversion #
- Interessen / Hobbies (-> Um welches Thema soll sich das Spiel am Ende drehen?)
View AdaptQuality.cs
using UnityEngine;
using System.Collections;
/// <summary>
/// Automatically scales quality up or down based on the current framerate (average).
/// </summary>
/// \author Kaspar Manz
/// \date 2014-03-10
/// \version 1.0.0