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#!/bin/bash | |
# https://gist.github.com/949831 | |
# http://blog.carbonfive.com/2011/05/04/automated-ad-hoc-builds-using-xcode-4/ | |
# command line OTA distribution references and examples | |
# http://nachbaur.com/blog/how-to-automate-your-iphone-app-builds-with-hudson | |
# http://nachbaur.com/blog/building-ios-apps-for-over-the-air-adhoc-distribution | |
# http://blog.octo.com/en/automating-over-the-air-deployment-for-iphone/ | |
# http://www.neat.io/posts/2010/10/27/automated-ota-ios-app-distribution.html |
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package main | |
import( | |
"fmt" | |
"reflect" | |
) | |
func main(){ | |
// iterate through the attributes of a Data Model instance | |
for name, mtype := range attributes(&Dish{}) { |
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// | |
// ARC Helper | |
// | |
// Version 2.2 | |
// | |
// Created by Nick Lockwood on 05/01/2012. | |
// Copyright 2012 Charcoal Design | |
// | |
// Distributed under the permissive zlib license | |
// Get the latest version from here: |
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/* Exercise: Loops and Functions #43 */ | |
package main | |
import ( | |
"fmt" | |
"math" | |
) | |
func Sqrt(x float64) float64 { | |
z := float64(2.) |
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package main | |
import ( | |
"fmt" | |
"reflect" | |
) | |
type Foo struct { | |
FirstName string `tag_name:"tag 1"` | |
LastName string `tag_name:"tag 2"` |
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package com.threesquared.axawellbeing.web.services; | |
import android.app.Service; | |
import android.content.Intent; | |
import android.os.Handler; | |
import android.os.HandlerThread; | |
import android.os.IBinder; | |
import android.os.Looper; | |
import android.os.Message; |
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" copy all this into a vim buffer, save it, then... | |
" source the file by typing :so % | |
" Now the vim buffer acts like a specialized application for mastering vim | |
" There are two queues, Study and Known. Depending how confident you feel | |
" about the item you are currently learning, you can move it down several | |
" positions, all the way to the end of the Study queue, or to the Known | |
" queue. | |
" type ,, (that's comma comma) |
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var LayerBlur = cc.Layer.extend({ | |
ctor: function (blurRadius, maskColor) { | |
this._super(); | |
// create shader program | |
var program = cc.GLProgram.create(res.blur_vsh, res.blur_fsh); | |
program.addAttribute(cc.ATTRIBUTE_NAME_POSITION, cc.VERTEX_ATTRIB_POSITION); | |
program.addAttribute(cc.ATTRIBUTE_NAME_COLOR, cc.VERTEX_ATTRIB_COLOR); | |
program.addAttribute(cc.ATTRIBUTE_NAME_TEX_COORD, cc.VERTEX_ATTRIB_TEX_COORDS); | |
program.link(); |
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require_relative "../config.rb" | |
gem 'xcodeproj', '>=0.19.4' | |
require 'xcodeproj' | |
PROJECT = 'Unity-iPhone' | |
TARGET = 'Unity-iPhone' | |
LIBRARY = 'Libraries' | |
### Export | |
def exportUnityProject |
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